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author | Paul Gilbert | 2010-07-03 12:49:42 +0000 |
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committer | Paul Gilbert | 2010-07-03 12:49:42 +0000 |
commit | 88d1155c5e0b265c39466536f572a8aebfef8259 (patch) | |
tree | 46bd4169eaa697a2fa92f321b72e8f01505b8dde /engines/m4/mads_scene.h | |
parent | 6b152e803967770d3419642b07fbf3a27333e865 (diff) | |
download | scummvm-rg350-88d1155c5e0b265c39466536f572a8aebfef8259.tar.gz scummvm-rg350-88d1155c5e0b265c39466536f572a8aebfef8259.tar.bz2 scummvm-rg350-88d1155c5e0b265c39466536f572a8aebfef8259.zip |
Implemented necessary logic for the abort timer/action code, which allows the player manager to be correctly activated when the 'getting up' animation finishes
svn-id: r50622
Diffstat (limited to 'engines/m4/mads_scene.h')
-rw-r--r-- | engines/m4/mads_scene.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/m4/mads_scene.h b/engines/m4/mads_scene.h index 66b50d809f..e671dfb194 100644 --- a/engines/m4/mads_scene.h +++ b/engines/m4/mads_scene.h @@ -130,7 +130,7 @@ public: int loadSceneSpriteSet(const char *setName); void showMADSV2TextBox(char *text, int x, int y, char *faceName); - void loadAnimation(const Common::String &animName, int v0); + void loadAnimation(const Common::String &animName, int abortTimers); Animation *activeAnimation() const { return _activeAnimation; } void freeAnimation(); |