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author | Paul Gilbert | 2010-07-05 09:53:10 +0000 |
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committer | Paul Gilbert | 2010-07-05 09:53:10 +0000 |
commit | 660ffc194d217bdeb61479e5b101e7642319ecb5 (patch) | |
tree | 022940dd431dedd9953392f694dfdebe5cc7dde5 /engines/m4/mads_views.cpp | |
parent | 830c7611dc76ea94a0869b4943b541035ee28d1c (diff) | |
download | scummvm-rg350-660ffc194d217bdeb61479e5b101e7642319ecb5.tar.gz scummvm-rg350-660ffc194d217bdeb61479e5b101e7642319ecb5.tar.bz2 scummvm-rg350-660ffc194d217bdeb61479e5b101e7642319ecb5.zip |
Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence
svn-id: r50669
Diffstat (limited to 'engines/m4/mads_views.cpp')
-rw-r--r-- | engines/m4/mads_views.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/m4/mads_views.cpp b/engines/m4/mads_views.cpp index d6d71c8eee..580f54b1c0 100644 --- a/engines/m4/mads_views.cpp +++ b/engines/m4/mads_views.cpp @@ -95,7 +95,7 @@ int MadsSpriteSlots::addSprites(const char *resName, bool suppressErrors, int fl // Get the sprite set Common::SeekableReadStream *data = _vm->res()->get(resName); - SpriteAsset *spriteSet = new SpriteAsset(_vm, data, data->size(), resName, flags); + SpriteAsset *spriteSet = new SpriteAsset(_vm, data, data->size(), resName, false, flags); spriteSet->translate(_madsVm->_palette); assert(spriteSet != NULL); |