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authorPaul Gilbert2010-01-30 09:21:07 +0000
committerPaul Gilbert2010-01-30 09:21:07 +0000
commit3285a4ba4d585739577176baddd8f48478d2f229 (patch)
tree86f8e10aab8e619116721398918bca88abf4ce5d /engines/m4/saveload.cpp
parent28aee9c5f3462cd72db0b91b7f578649869738d5 (diff)
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
Diffstat (limited to 'engines/m4/saveload.cpp')
-rw-r--r--engines/m4/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/m4/saveload.cpp b/engines/m4/saveload.cpp
index 9147cd0906..85f0ee9947 100644
--- a/engines/m4/saveload.cpp
+++ b/engines/m4/saveload.cpp
@@ -34,7 +34,7 @@ namespace M4 {
const char *orionSavesList = "saves.dir";
-SaveLoad::SaveLoad(M4Engine *vm) : _vm(vm) {
+SaveLoad::SaveLoad(MadsM4Engine *vm) : _vm(vm) {
// For Orion Burger, check the existance of a 'saves.dir' file to determine whether to
// act exactly like the original. Otherwise, we'll use the ScummVM standard, where we'll
// keep all the data for a savegame in a single file