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author | Eugene Sandulenko | 2009-01-01 15:06:43 +0000 |
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committer | Eugene Sandulenko | 2009-01-01 15:06:43 +0000 |
commit | 696897b0583ad52ebc6f7666525277847619a8ce (patch) | |
tree | 5ac2be2991e94dce32c5bb7fdb0dcc4188221503 /engines/m4/saveload.cpp | |
parent | 05d3633eb32ead8e11435b85a9db1ddaa1482fcb (diff) | |
download | scummvm-rg350-696897b0583ad52ebc6f7666525277847619a8ce.tar.gz scummvm-rg350-696897b0583ad52ebc6f7666525277847619a8ce.tar.bz2 scummvm-rg350-696897b0583ad52ebc6f7666525277847619a8ce.zip |
Whoa! Removing trailing spaces.
svn-id: r35648
Diffstat (limited to 'engines/m4/saveload.cpp')
-rw-r--r-- | engines/m4/saveload.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/m4/saveload.cpp b/engines/m4/saveload.cpp index b46783ef4d..9147cd0906 100644 --- a/engines/m4/saveload.cpp +++ b/engines/m4/saveload.cpp @@ -38,7 +38,7 @@ SaveLoad::SaveLoad(M4Engine *vm) : _vm(vm) { // For Orion Burger, check the existance of a 'saves.dir' file to determine whether to // act exactly like the original. Otherwise, we'll use the ScummVM standard, where we'll // keep all the data for a savegame in a single file - + Common::File file; _emulateOriginal = file.exists(orionSavesList); } @@ -100,7 +100,7 @@ SaveGameList *SaveLoad::getSaves() { } else { // Skip over byte offset assert(saveFile->readUint32LE() < 0x100); - + // Read in savegame name saveFile->read(&saveName[0], MAX_SAVEGAME_NAME); result->push_back(Common::String(saveName)); @@ -133,7 +133,7 @@ M4Surface *SaveLoad::getThumbnail(int slotNumber) { // Open up savegame for access via savefile manager saveFile = _vm->saveManager()->openForLoading(generateSaveName(slotNumber)); } - if (!saveFile) + if (!saveFile) return NULL; dataOffset = saveFile->readUint32LE(); |