aboutsummaryrefslogtreecommitdiff
path: root/engines/m4/saveload.h
diff options
context:
space:
mode:
authorPaul Gilbert2010-01-30 09:21:07 +0000
committerPaul Gilbert2010-01-30 09:21:07 +0000
commit3285a4ba4d585739577176baddd8f48478d2f229 (patch)
tree86f8e10aab8e619116721398918bca88abf4ce5d /engines/m4/saveload.h
parent28aee9c5f3462cd72db0b91b7f578649869738d5 (diff)
downloadscummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.gz
scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.bz2
scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.zip
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
Diffstat (limited to 'engines/m4/saveload.h')
-rw-r--r--engines/m4/saveload.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/m4/saveload.h b/engines/m4/saveload.h
index 5218f7db84..132cb93f00 100644
--- a/engines/m4/saveload.h
+++ b/engines/m4/saveload.h
@@ -38,12 +38,12 @@ typedef SaveGameList::iterator SaveGameIterator;
class SaveLoad {
private:
- M4Engine *_vm;
+ MadsM4Engine *_vm;
bool _emulateOriginal;
const char *generateSaveName(int slotNumber);
public:
- SaveLoad(M4Engine *vm);
+ SaveLoad(MadsM4Engine *vm);
bool hasSaves();
SaveGameList *getSaves();