aboutsummaryrefslogtreecommitdiff
path: root/engines/m4/sound.cpp
diff options
context:
space:
mode:
authorPaul Gilbert2010-01-30 09:21:07 +0000
committerPaul Gilbert2010-01-30 09:21:07 +0000
commit3285a4ba4d585739577176baddd8f48478d2f229 (patch)
tree86f8e10aab8e619116721398918bca88abf4ce5d /engines/m4/sound.cpp
parent28aee9c5f3462cd72db0b91b7f578649869738d5 (diff)
downloadscummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.gz
scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.bz2
scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.zip
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
Diffstat (limited to 'engines/m4/sound.cpp')
-rw-r--r--engines/m4/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/m4/sound.cpp b/engines/m4/sound.cpp
index 6f83c6b6d5..63956259b3 100644
--- a/engines/m4/sound.cpp
+++ b/engines/m4/sound.cpp
@@ -35,7 +35,7 @@
namespace M4 {
-Sound::Sound(M4Engine *vm, Audio::Mixer *mixer, int volume) :
+Sound::Sound(MadsM4Engine *vm, Audio::Mixer *mixer, int volume) :
_vm(vm), _mixer(mixer) {
for (int i = 0; i < SOUND_HANDLES; i++)