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author | Paul Gilbert | 2010-01-30 09:21:07 +0000 |
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committer | Paul Gilbert | 2010-01-30 09:21:07 +0000 |
commit | 3285a4ba4d585739577176baddd8f48478d2f229 (patch) | |
tree | 86f8e10aab8e619116721398918bca88abf4ce5d /engines/m4/sound.h | |
parent | 28aee9c5f3462cd72db0b91b7f578649869738d5 (diff) | |
download | scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.gz scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.bz2 scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.zip |
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
Diffstat (limited to 'engines/m4/sound.h')
-rw-r--r-- | engines/m4/sound.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/m4/sound.h b/engines/m4/sound.h index caa5cfcca3..7ae6103d26 100644 --- a/engines/m4/sound.h +++ b/engines/m4/sound.h @@ -68,12 +68,12 @@ struct DSRFile { Common::Array<DSREntry *> dsrEntries; }; -class M4Engine; +class MadsM4Engine; class Sound { public: - Sound(M4Engine *vm, Audio::Mixer *mixer, int volume); + Sound(MadsM4Engine *vm, Audio::Mixer *mixer, int volume); ~Sound(); void playSound(const char *soundName, int volume, bool loop, int channel = -1); @@ -99,7 +99,7 @@ public: private: - M4Engine *_vm; + MadsM4Engine *_vm; Audio::Mixer *_mixer; SndHandle _handles[SOUND_HANDLES]; |