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author | Paul Gilbert | 2010-01-30 09:21:07 +0000 |
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committer | Paul Gilbert | 2010-01-30 09:21:07 +0000 |
commit | 3285a4ba4d585739577176baddd8f48478d2f229 (patch) | |
tree | 86f8e10aab8e619116721398918bca88abf4ce5d /engines/m4/woodscript.cpp | |
parent | 28aee9c5f3462cd72db0b91b7f578649869738d5 (diff) | |
download | scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.gz scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.bz2 scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.zip |
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
Diffstat (limited to 'engines/m4/woodscript.cpp')
-rw-r--r-- | engines/m4/woodscript.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/m4/woodscript.cpp b/engines/m4/woodscript.cpp index 1bbc780a89..3ce0fa0f2f 100644 --- a/engines/m4/woodscript.cpp +++ b/engines/m4/woodscript.cpp @@ -153,7 +153,7 @@ bool Bytecode::decodeArgument(int32 format, int32 data, long *&arg, long &value) return true; } -WoodScript::WoodScript(M4Engine *vm) { +WoodScript::WoodScript(MadsM4Engine *vm) { _vm = vm; _machineId = 0; _assets = new AssetManager(vm); |