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authorPaul Gilbert2010-01-30 09:21:07 +0000
committerPaul Gilbert2010-01-30 09:21:07 +0000
commit3285a4ba4d585739577176baddd8f48478d2f229 (patch)
tree86f8e10aab8e619116721398918bca88abf4ce5d /engines/m4/woodscript.cpp
parent28aee9c5f3462cd72db0b91b7f578649869738d5 (diff)
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
Diffstat (limited to 'engines/m4/woodscript.cpp')
-rw-r--r--engines/m4/woodscript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/m4/woodscript.cpp b/engines/m4/woodscript.cpp
index 1bbc780a89..3ce0fa0f2f 100644
--- a/engines/m4/woodscript.cpp
+++ b/engines/m4/woodscript.cpp
@@ -153,7 +153,7 @@ bool Bytecode::decodeArgument(int32 format, int32 data, long *&arg, long &value)
return true;
}
-WoodScript::WoodScript(M4Engine *vm) {
+WoodScript::WoodScript(MadsM4Engine *vm) {
_vm = vm;
_machineId = 0;
_assets = new AssetManager(vm);