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authorBorja Lorente2016-06-23 00:24:39 +0200
committerBorja Lorente2016-08-14 18:34:53 +0200
commitec7eb7cb5bec5174f7fd3446824280ab44050f5e (patch)
treecc4452b57ae0809eef9b04ecef83958161b59ed7 /engines/macventure/macventure.h
parent0fb344dfeda53e81a70e89be45bda6d5c0614e7e (diff)
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MACVENTURE: Game window object selection and some more opcodes
Diffstat (limited to 'engines/macventure/macventure.h')
-rw-r--r--engines/macventure/macventure.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/macventure/macventure.h b/engines/macventure/macventure.h
index 7e6f362a8c..c45069c06c 100644
--- a/engines/macventure/macventure.h
+++ b/engines/macventure/macventure.h
@@ -177,6 +177,7 @@ public:
void runObjQueue();
bool printTexts();
+ void selectObject(ObjID objID);
void focusObjWin(ObjID objID);
void updateWindow(WindowReference winID);
@@ -264,7 +265,8 @@ private: // Attributes
ObjID _destObject;
ControlAction _selectedControl;
ControlAction _activeControl;
- Common::List<ObjID> _currentSelection;
+ Common::Array<ObjID> _currentSelection;
+ Common::Array<ObjID> _selectedObjs;
Common::Point _deltaPoint;
};