diff options
Diffstat (limited to 'engines/mads/dragonsphere')
-rw-r--r-- | engines/mads/dragonsphere/dragonsphere_scenes1.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/mads/dragonsphere/dragonsphere_scenes1.cpp b/engines/mads/dragonsphere/dragonsphere_scenes1.cpp index 36840df55b..ee15af1943 100644 --- a/engines/mads/dragonsphere/dragonsphere_scenes1.cpp +++ b/engines/mads/dragonsphere/dragonsphere_scenes1.cpp @@ -467,7 +467,7 @@ void Scene102::actions() { _scene->_dynamicHotspots.setPosition(_diaryHotspotIdx1, Common::Point(47, 123), FACING_NORTHWEST); _game._player._visible = true; _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]); - _scene->_sequences.setTimingTrigger(6, 2); + _scene->_sequences.addTimer(6, 2); break; case 2: @@ -819,7 +819,7 @@ void Scene103::actions() { case 3: _game._player._visible = true; _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[11]); - _scene->_sequences.setTimingTrigger(1,4); + _scene->_sequences.addTimer(1, 4); break; case 4: @@ -840,7 +840,7 @@ void Scene103::actions() { _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, -1); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 1); _game.syncTimers(1, _globals._sequenceIndexes[9], 1, tmpIdx); - _scene->_sequences.setTimingTrigger(6, 7); + _scene->_sequences.addTimer(6, 7); } break; @@ -885,7 +885,7 @@ void Scene103::actions() { case 3: _game._player._visible = true; _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[11]); - _scene->_sequences.setTimingTrigger(1,4); + _scene->_sequences.addTimer(1, 4); break; case 4: @@ -906,7 +906,7 @@ void Scene103::actions() { _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, -1); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 1); _game.syncTimers(1, _globals._sequenceIndexes[10], 1, tmpIdx); - _scene->_sequences.setTimingTrigger(6, 7); + _scene->_sequences.addTimer(6, 7); } break; @@ -1273,7 +1273,7 @@ void Scene104::enter() { _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, -1); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 4); - _scene->_sequences.setTimingTrigger(60, 77); + _scene->_sequences.addTimer(60, 77); _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('k', 1), 0); _anim0ActvFl = true; @@ -1557,7 +1557,7 @@ void Scene104::actions() { case 3: _game._player._visible = true; _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[7]); - _scene->_sequences.setTimingTrigger(1,4); + _scene->_sequences.addTimer(1, 4); break; case 4: @@ -1578,7 +1578,7 @@ void Scene104::actions() { _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, -1); _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 1); _game.syncTimers(1, _globals._sequenceIndexes[6], 1, tmpIdx); - _scene->_sequences.setTimingTrigger(6, 7); + _scene->_sequences.addTimer(6, 7); } break; @@ -1630,7 +1630,7 @@ void Scene104::actions() { case 3: _game._player._visible = true; _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]); - _scene->_sequences.setTimingTrigger(5, 4); + _scene->_sequences.addTimer(5, 4); break; case 4: @@ -1679,7 +1679,7 @@ void Scene104::actions() { _scene->deleteSequence(_globals._sequenceIndexes[12]); _globals._sequenceIndexes[12] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[12], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 8); - _scene->_sequences.setTimingTrigger(6, 2); + _scene->_sequences.addTimer(6, 2); break; case 2: @@ -1692,7 +1692,7 @@ void Scene104::actions() { case 3: _game._player._visible = true; _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]); - _scene->_sequences.setTimingTrigger(5, 4); + _scene->_sequences.addTimer(5, 4); break; case 4: @@ -1737,7 +1737,7 @@ void Scene104::actions() { _scene->_hotspots.activate(NOUN_WALL_PANEL, true); _scene->_hotspots.activate(NOUN_SECRET_DOOR, false); } - _scene->_sequences.setTimingTrigger(6, 2); + _scene->_sequences.addTimer(6, 2); break; case 2: @@ -1789,7 +1789,7 @@ void Scene104::actions() { _scene->_hotspots.activateAtPos(NOUN_TAPESTRY, true, Common::Point(310, 70)); _scene->_hotspots.activate(NOUN_SECRET_DOOR, false); _scene->_hotspots.activate(NOUN_WALL_PANEL, false); - _scene->_sequences.setTimingTrigger(6, 2); + _scene->_sequences.addTimer(6, 2); break; case 2: |