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author | Paul Gilbert | 2014-02-25 09:21:19 -0500 |
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committer | Paul Gilbert | 2014-02-25 09:21:19 -0500 |
commit | c9057bd6a8ee2b039e2ba528b1e2e59814b8ef88 (patch) | |
tree | a97576327830fb6b3f9183801ef98a98a8e6eac5 /engines/mads/game.h | |
parent | cc16e42f2029955e066450d63bfb666b9ab47109 (diff) | |
download | scummvm-rg350-c9057bd6a8ee2b039e2ba528b1e2e59814b8ef88.tar.gz scummvm-rg350-c9057bd6a8ee2b039e2ba528b1e2e59814b8ef88.tar.bz2 scummvm-rg350-c9057bd6a8ee2b039e2ba528b1e2e59814b8ef88.zip |
MADS: Moved scene data classes into their own code file
Diffstat (limited to 'engines/mads/game.h')
-rw-r--r-- | engines/mads/game.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/mads/game.h b/engines/mads/game.h index 4735615d7a..fbac20ce1f 100644 --- a/engines/mads/game.h +++ b/engines/mads/game.h @@ -70,6 +70,10 @@ public: bool _visible; public: Player(); + + void loadSprites(const Common::String &prefix) { + warning("TODO: Player::loadSprites"); + } }; class SectionHandler { @@ -122,6 +126,8 @@ protected: int _v4; int _v5; int _v6; + Common::String _aaName; + bool _playerSpritesFlag; /** * Constructor @@ -174,6 +180,7 @@ public: public: int _sectionNumber; int _priorSectionNumber; + int _currentSectionNumber; Common::Array<uint16> _globalFlags; Common::Array<InventoryObject> _objects; Common::Array<int> _inventoryList; |