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authorPaul Gilbert2014-02-25 09:21:19 -0500
committerPaul Gilbert2014-02-25 09:21:19 -0500
commitc9057bd6a8ee2b039e2ba528b1e2e59814b8ef88 (patch)
treea97576327830fb6b3f9183801ef98a98a8e6eac5 /engines/mads/game.h
parentcc16e42f2029955e066450d63bfb666b9ab47109 (diff)
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MADS: Moved scene data classes into their own code file
Diffstat (limited to 'engines/mads/game.h')
-rw-r--r--engines/mads/game.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/mads/game.h b/engines/mads/game.h
index 4735615d7a..fbac20ce1f 100644
--- a/engines/mads/game.h
+++ b/engines/mads/game.h
@@ -70,6 +70,10 @@ public:
bool _visible;
public:
Player();
+
+ void loadSprites(const Common::String &prefix) {
+ warning("TODO: Player::loadSprites");
+ }
};
class SectionHandler {
@@ -122,6 +126,8 @@ protected:
int _v4;
int _v5;
int _v6;
+ Common::String _aaName;
+ bool _playerSpritesFlag;
/**
* Constructor
@@ -174,6 +180,7 @@ public:
public:
int _sectionNumber;
int _priorSectionNumber;
+ int _currentSectionNumber;
Common::Array<uint16> _globalFlags;
Common::Array<InventoryObject> _objects;
Common::Array<int> _inventoryList;