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authorPaul Gilbert2014-10-18 11:20:50 -0400
committerPaul Gilbert2014-10-18 11:20:50 -0400
commit72303564f70573dc4bacd9c726dc626920bf21e8 (patch)
tree0609776637669a2681c66641fd36027a1578f645 /engines/mads/nebular/dialogs_nebular.cpp
parent22aaf995ed4f5131ae9cf6753d228718a96293f3 (diff)
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MADS: Hook up Rex game endings to show the correct animation and/or credits
Diffstat (limited to 'engines/mads/nebular/dialogs_nebular.cpp')
-rw-r--r--engines/mads/nebular/dialogs_nebular.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp
index 86244bd3bb..1900a12b59 100644
--- a/engines/mads/nebular/dialogs_nebular.cpp
+++ b/engines/mads/nebular/dialogs_nebular.cpp
@@ -314,13 +314,13 @@ void DialogsNebular::showDialog() {
break;
}
case DIALOG_TEXTVIEW: {
- TextView *dlg = new TextView(_vm);
+ TextView *dlg = new RexTextView(_vm);
dlg->show();
delete dlg;
break;
}
case DIALOG_ANIMVIEW: {
- AnimationView *dlg = new AnimationView(_vm);
+ AnimationView *dlg = new RexAnimationView(_vm);
dlg->show();
delete dlg;
break;