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authorPaul Gilbert2014-03-15 17:38:44 -0400
committerPaul Gilbert2014-03-15 17:38:44 -0400
commit10124f6806150aad409f6db9a6c7a60afcb44872 (patch)
tree3e9b0f09e6d72474e1a4721994c17f14351e4185 /engines/mads/nebular/nebular_scenes.h
parente00a1b88ca7500516d78f4bad515b5a558af82a6 (diff)
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MADS: Implemented scene 103 setup and needed support methods
Diffstat (limited to 'engines/mads/nebular/nebular_scenes.h')
-rw-r--r--engines/mads/nebular/nebular_scenes.h17
1 files changed, 16 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes.h b/engines/mads/nebular/nebular_scenes.h
index 5ac708d398..4da8b49996 100644
--- a/engines/mads/nebular/nebular_scenes.h
+++ b/engines/mads/nebular/nebular_scenes.h
@@ -35,7 +35,7 @@ namespace MADS {
namespace Nebular {
enum {
- SEX_MALE = 0, SEX_FEMALE = 2
+ SEX_MALE = 0, SEX_UNKNOWN = 1, SEX_FEMALE = 2
};
enum Noun {
@@ -103,6 +103,21 @@ protected:
* Forms an animation resoucre name
*/
Common::String formAnimName(char sepChar, int suffixNum);
+
+ /**
+ *Sets the AA file to use for the scene
+ */
+ void setAAName();
+
+ /**
+ * Updates the prefix used for getting player sprites for the scene
+ */
+ void setPlayerSpritesPrefix();
+
+ /**
+ * Plays appropriate sound for entering varous rooms
+ */
+ void lowRoomsEntrySound();
public:
/**
* Constructor