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authorFilippos Karapetis2014-05-20 04:50:35 +0300
committerFilippos Karapetis2014-05-20 04:50:35 +0300
commit0d09060fa8a08000116fb3defb0c930eb30c6526 (patch)
tree12b159cfe7649861de04a10600477b8f96eeda1b /engines/mads/nebular/nebular_scenes1.cpp
parent7f8c1e9a4855a812348807cd6b33412e4d93f138 (diff)
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MADS: Replace more verbs with friendly names and fix usages of isAction
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index c2765ea4d2..7c4af52760 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -475,7 +475,7 @@ void Scene101::actions() {
return;
}
- if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_PEER_THROUGH)) && (_action.isAction(0x8E) || _action.isAction(0xF9))) {
+ if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_PEER_THROUGH)) && (_action.isObject(NOUN_FRONT_WINDOW) || _action.isObject(NOUN_OUTSIDE))) {
_vm->_dialogs->show(10102);
_action._inProgress = false;
return;
@@ -595,7 +595,7 @@ void Scene101::actions() {
return;
}
- if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_PLAY)) && _action.isAction(0x17E)) {
+ if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_PLAY)) && _action.isObject(0x17E)) {
_vm->_dialogs->show(10124);
_action._inProgress = false;
return;
@@ -758,10 +758,10 @@ void Scene102::step() {
}
void Scene102::preActions() {
- if (_action.isAction(0x122) || _action.isAction(0x117))
+ if (_action.isObject(0x122) || _action.isObject(0x117))
_game._player._needToWalk = _game._player._readyToWalk;
- if (_fridgeOpenedFl && !_action.isAction(0x122)) {
+ if (_fridgeOpenedFl && !_action.isObject(0x122)) {
switch (_game._trigger) {
case 0:
if (_game._player._needToWalk) {
@@ -798,7 +798,7 @@ void Scene102::actions() {
return;
}
- if (_action.isObject(0x122) && !_fridgeOpenedFl) {
+ if (_action.isObject(NOUN_REFRIGERATOR) && !_fridgeOpenedFl) {
switch (_game._trigger) {
case 0:
_globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 6, 1, 0, 0);
@@ -838,7 +838,7 @@ void Scene102::actions() {
}
}
- if (_action.isAction(VERB_LOOK, 0x122) || _action.isAction(VERB_OPEN, 0x122)) {
+ if (_action.isAction(VERB_LOOK, NOUN_REFRIGERATOR) || _action.isAction(VERB_OPEN, NOUN_REFRIGERATOR)) {
if (_game._objects.isInRoom(OBJ_BURGER))
_vm->_dialogs->show(10230);
else
@@ -849,7 +849,7 @@ void Scene102::actions() {
return;
}
- if (_action.isAction(VERB_WALKTO, 0x122) && justOpenedFl) {
+ if (_action.isAction(VERB_WALKTO, NOUN_REFRIGERATOR) && justOpenedFl) {
_fridgeFirstOpenFl = false;
int quoteId = _vm->getRandomNumber(59, 63);
Common::String curQuote = _game.getQuote(quoteId);
@@ -863,13 +863,13 @@ void Scene102::actions() {
return;
}
- if (_action.isAction(VERB_CLOSE, 0x122)) {
+ if (_action.isAction(VERB_CLOSE, NOUN_REFRIGERATOR)) {
_vm->_dialogs->show(10213);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_TAKE, 0x122)) {
+ if (_action.isAction(VERB_TAKE, NOUN_REFRIGERATOR)) {
_vm->_dialogs->show(8);
_action._inProgress = false;
return;
@@ -934,31 +934,31 @@ void Scene102::actions() {
return;
}
- if (_action.isAction(VERB_LOOK, 0x127)) {
+ if (_action.isAction(VERB_LOOK, NOUN_ROBO_KITCHEN)) {
_vm->_dialogs->show(10215);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_PUT, 0x35, 0x127) && _game._objects.isInInventory(OBJ_BURGER)) {
+ if (_action.isAction(VERB_PUT, NOUN_BURGER, NOUN_ROBO_KITCHEN) && _game._objects.isInInventory(OBJ_BURGER)) {
_vm->_dialogs->show(10216);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_PUT, 0x122) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) {
+ if (_action.isAction(VERB_PUT, NOUN_REFRIGERATOR) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) {
_vm->_dialogs->show(10217);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_PUT, 0x127) && (_action.isAction(0x65) || _action.isAction(0x157))) {
+ if (_action.isAction(VERB_PUT, NOUN_DEAD_FISH, NOUN_ROBO_KITCHEN) || _action.isAction(VERB_PUT, NOUN_STUFFED_FISH, NOUN_ROBO_KITCHEN)) {
_vm->_dialogs->show(10230);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_OPEN, 0x127)) {
+ if (_action.isAction(VERB_OPEN, NOUN_ROBO_KITCHEN)) {
_vm->_dialogs->show(10218);
_action._inProgress = false;
return;
@@ -970,9 +970,9 @@ void Scene102::actions() {
return;
}
- if ((_action.isObject(0xC7) || _action.isObject(0xA3)) && (_action.isAction(VERB_LOOK) || _action.isAction(VERB_CLIMB_UP) || _action.isAction(0x4F))) {
+ if ((_action.isObject(NOUN_LADDER) || _action.isObject(0xA3)) && (_action.isAction(VERB_LOOK) || _action.isAction(VERB_CLIMB_UP) || _action.isAction(VERB_CLIMB_THROUGH))) {
if (_game._objects.isInInventory(OBJ_REBREATHER)) {
- if (!_action.isAction(VERB_CLIMB_UP) && !_action.isAction(0x4F)) {
+ if (!_action.isAction(VERB_CLIMB_UP) && !_action.isAction(VERB_CLIMB_THROUGH)) {
_vm->_dialogs->show(10231);
_action._inProgress = false;
return;
@@ -984,7 +984,7 @@ void Scene102::actions() {
}
}
- if ((_action.isObject(0xC7) || _action.isObject(0xA3)) && (_action.isAction(VERB_CLIMB_UP) || _action.isAction(0x4F)) ) {
+ if ((_action.isObject(NOUN_LADDER) || _action.isObject(0xA3)) && (_action.isAction(VERB_CLIMB_UP) || _action.isAction(VERB_CLIMB_THROUGH)) ) {
switch (_game._trigger) {
case 0:
_scene->loadAnimation(formAnimName('A', -1), 1);
@@ -1037,20 +1037,20 @@ void Scene102::actions() {
return;
}
- if (_action.isAction(VERB_LOOK, 0x71) || ((_action.isAction(VERB_CLOSE, 0x71) || _action.isAction(VERB_PUSH, 0x71)) && !_drawerDescrFl)) {
+ if (_action.isAction(VERB_LOOK, NOUN_DRAWER) || ((_action.isAction(VERB_CLOSE, NOUN_DRAWER) || _action.isAction(VERB_PUSH, NOUN_DRAWER)) && !_drawerDescrFl)) {
_vm->_dialogs->show(10220);
_drawerDescrFl = true;
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_CLOSE, 0x71) || _action.isAction(VERB_PUSH, 0x71)) {
+ if (_action.isAction(VERB_CLOSE, NOUN_DRAWER) || _action.isAction(VERB_PUSH, NOUN_DRAWER)) {
_vm->_dialogs->show(10221);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_OPEN, 0x71)) {
+ if (_action.isAction(VERB_OPEN, NOUN_DRAWER)) {
_vm->_dialogs->show(10236);
_action._inProgress = false;
return;
@@ -1177,7 +1177,7 @@ void Scene102::actions() {
return;
}
- if ((_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL)) && _action.isAction(0x194)) {
+ if ((_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL)) && _action.isObject(0x194)) {
_vm->_dialogs->show(10225);
_action._inProgress = false;
return;
@@ -1849,7 +1849,7 @@ void Scene105::preActions() {
if (_action.isAction(VERB_SWIM_TOWARDS, 0xF5))
_game._player._walkOffScreenSceneId = 107;
- if (_action.isAction(0xE0) && (_action.isAction(VERB_TALKTO) || _action.isAction(VERB_LOOK)))
+ if (_action.isObject(0xE0) && (_action.isAction(VERB_TALKTO) || _action.isAction(VERB_LOOK)))
_game._player._needToWalk = false;
}
@@ -2085,7 +2085,7 @@ void Scene106::actions() {
_vm->_dialogs->show(10605);
else if (_action.isAction(VERB_LOOK, 0x109) || _action.isAction(VERB_LOOK_AT, 0x109))
_vm->_dialogs->show(10606);
- else if (_action.isAction(0x109) && (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)))
+ else if (_action.isObject(0x109) && (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)))
_vm->_dialogs->show(10607);
else if (_action.isAction(VERB_LOOK, 0x139) || _action.isAction(VERB_LOOK_AT, 0x139))
_vm->_dialogs->show(10608);
@@ -2692,7 +2692,7 @@ void Scene109::actions() {
_vm->_dialogs->show(10901);
else if (_action.isAction(VERB_LOOK, 0x5A))
_vm->_dialogs->show(10902);
- else if ((_action.isAction(VERB_TAKE) || _action.isAction(VERB_PULL)) && _action.isAction(0x5A))
+ else if ((_action.isAction(VERB_TAKE) || _action.isAction(VERB_PULL)) && _action.isObject(0x5A))
_vm->_dialogs->show(10903);
else if (_action.isAction(VERB_LOOK, 0x129))
_vm->_dialogs->show(10904);
@@ -2992,7 +2992,7 @@ void Scene111::actions() {
_vm->_dialogs->show(11104);
else if (_action.isAction(VERB_LOOK, 0xC8))
_vm->_dialogs->show(11105);
- else if ((_action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)) && (_action.isAction(0x153) || _action.isAction(0xC8)))
+ else if ((_action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)) && (_action.isObject(0x153) || _action.isObject(0xC8)))
_vm->_dialogs->show(11106);
else
return;