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author | Filippos Karapetis | 2014-05-20 04:50:35 +0300 |
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committer | Filippos Karapetis | 2014-05-20 04:50:35 +0300 |
commit | 0d09060fa8a08000116fb3defb0c930eb30c6526 (patch) | |
tree | 12b159cfe7649861de04a10600477b8f96eeda1b /engines/mads/nebular/nebular_scenes1.cpp | |
parent | 7f8c1e9a4855a812348807cd6b33412e4d93f138 (diff) | |
download | scummvm-rg350-0d09060fa8a08000116fb3defb0c930eb30c6526.tar.gz scummvm-rg350-0d09060fa8a08000116fb3defb0c930eb30c6526.tar.bz2 scummvm-rg350-0d09060fa8a08000116fb3defb0c930eb30c6526.zip |
MADS: Replace more verbs with friendly names and fix usages of isAction
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index c2765ea4d2..7c4af52760 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -475,7 +475,7 @@ void Scene101::actions() { return; } - if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_PEER_THROUGH)) && (_action.isAction(0x8E) || _action.isAction(0xF9))) { + if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_PEER_THROUGH)) && (_action.isObject(NOUN_FRONT_WINDOW) || _action.isObject(NOUN_OUTSIDE))) { _vm->_dialogs->show(10102); _action._inProgress = false; return; @@ -595,7 +595,7 @@ void Scene101::actions() { return; } - if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_PLAY)) && _action.isAction(0x17E)) { + if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_PLAY)) && _action.isObject(0x17E)) { _vm->_dialogs->show(10124); _action._inProgress = false; return; @@ -758,10 +758,10 @@ void Scene102::step() { } void Scene102::preActions() { - if (_action.isAction(0x122) || _action.isAction(0x117)) + if (_action.isObject(0x122) || _action.isObject(0x117)) _game._player._needToWalk = _game._player._readyToWalk; - if (_fridgeOpenedFl && !_action.isAction(0x122)) { + if (_fridgeOpenedFl && !_action.isObject(0x122)) { switch (_game._trigger) { case 0: if (_game._player._needToWalk) { @@ -798,7 +798,7 @@ void Scene102::actions() { return; } - if (_action.isObject(0x122) && !_fridgeOpenedFl) { + if (_action.isObject(NOUN_REFRIGERATOR) && !_fridgeOpenedFl) { switch (_game._trigger) { case 0: _globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 6, 1, 0, 0); @@ -838,7 +838,7 @@ void Scene102::actions() { } } - if (_action.isAction(VERB_LOOK, 0x122) || _action.isAction(VERB_OPEN, 0x122)) { + if (_action.isAction(VERB_LOOK, NOUN_REFRIGERATOR) || _action.isAction(VERB_OPEN, NOUN_REFRIGERATOR)) { if (_game._objects.isInRoom(OBJ_BURGER)) _vm->_dialogs->show(10230); else @@ -849,7 +849,7 @@ void Scene102::actions() { return; } - if (_action.isAction(VERB_WALKTO, 0x122) && justOpenedFl) { + if (_action.isAction(VERB_WALKTO, NOUN_REFRIGERATOR) && justOpenedFl) { _fridgeFirstOpenFl = false; int quoteId = _vm->getRandomNumber(59, 63); Common::String curQuote = _game.getQuote(quoteId); @@ -863,13 +863,13 @@ void Scene102::actions() { return; } - if (_action.isAction(VERB_CLOSE, 0x122)) { + if (_action.isAction(VERB_CLOSE, NOUN_REFRIGERATOR)) { _vm->_dialogs->show(10213); _action._inProgress = false; return; } - if (_action.isAction(VERB_TAKE, 0x122)) { + if (_action.isAction(VERB_TAKE, NOUN_REFRIGERATOR)) { _vm->_dialogs->show(8); _action._inProgress = false; return; @@ -934,31 +934,31 @@ void Scene102::actions() { return; } - if (_action.isAction(VERB_LOOK, 0x127)) { + if (_action.isAction(VERB_LOOK, NOUN_ROBO_KITCHEN)) { _vm->_dialogs->show(10215); _action._inProgress = false; return; } - if (_action.isAction(VERB_PUT, 0x35, 0x127) && _game._objects.isInInventory(OBJ_BURGER)) { + if (_action.isAction(VERB_PUT, NOUN_BURGER, NOUN_ROBO_KITCHEN) && _game._objects.isInInventory(OBJ_BURGER)) { _vm->_dialogs->show(10216); _action._inProgress = false; return; } - if (_action.isAction(VERB_PUT, 0x122) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) { + if (_action.isAction(VERB_PUT, NOUN_REFRIGERATOR) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) { _vm->_dialogs->show(10217); _action._inProgress = false; return; } - if (_action.isAction(VERB_PUT, 0x127) && (_action.isAction(0x65) || _action.isAction(0x157))) { + if (_action.isAction(VERB_PUT, NOUN_DEAD_FISH, NOUN_ROBO_KITCHEN) || _action.isAction(VERB_PUT, NOUN_STUFFED_FISH, NOUN_ROBO_KITCHEN)) { _vm->_dialogs->show(10230); _action._inProgress = false; return; } - if (_action.isAction(VERB_OPEN, 0x127)) { + if (_action.isAction(VERB_OPEN, NOUN_ROBO_KITCHEN)) { _vm->_dialogs->show(10218); _action._inProgress = false; return; @@ -970,9 +970,9 @@ void Scene102::actions() { return; } - if ((_action.isObject(0xC7) || _action.isObject(0xA3)) && (_action.isAction(VERB_LOOK) || _action.isAction(VERB_CLIMB_UP) || _action.isAction(0x4F))) { + if ((_action.isObject(NOUN_LADDER) || _action.isObject(0xA3)) && (_action.isAction(VERB_LOOK) || _action.isAction(VERB_CLIMB_UP) || _action.isAction(VERB_CLIMB_THROUGH))) { if (_game._objects.isInInventory(OBJ_REBREATHER)) { - if (!_action.isAction(VERB_CLIMB_UP) && !_action.isAction(0x4F)) { + if (!_action.isAction(VERB_CLIMB_UP) && !_action.isAction(VERB_CLIMB_THROUGH)) { _vm->_dialogs->show(10231); _action._inProgress = false; return; @@ -984,7 +984,7 @@ void Scene102::actions() { } } - if ((_action.isObject(0xC7) || _action.isObject(0xA3)) && (_action.isAction(VERB_CLIMB_UP) || _action.isAction(0x4F)) ) { + if ((_action.isObject(NOUN_LADDER) || _action.isObject(0xA3)) && (_action.isAction(VERB_CLIMB_UP) || _action.isAction(VERB_CLIMB_THROUGH)) ) { switch (_game._trigger) { case 0: _scene->loadAnimation(formAnimName('A', -1), 1); @@ -1037,20 +1037,20 @@ void Scene102::actions() { return; } - if (_action.isAction(VERB_LOOK, 0x71) || ((_action.isAction(VERB_CLOSE, 0x71) || _action.isAction(VERB_PUSH, 0x71)) && !_drawerDescrFl)) { + if (_action.isAction(VERB_LOOK, NOUN_DRAWER) || ((_action.isAction(VERB_CLOSE, NOUN_DRAWER) || _action.isAction(VERB_PUSH, NOUN_DRAWER)) && !_drawerDescrFl)) { _vm->_dialogs->show(10220); _drawerDescrFl = true; _action._inProgress = false; return; } - if (_action.isAction(VERB_CLOSE, 0x71) || _action.isAction(VERB_PUSH, 0x71)) { + if (_action.isAction(VERB_CLOSE, NOUN_DRAWER) || _action.isAction(VERB_PUSH, NOUN_DRAWER)) { _vm->_dialogs->show(10221); _action._inProgress = false; return; } - if (_action.isAction(VERB_OPEN, 0x71)) { + if (_action.isAction(VERB_OPEN, NOUN_DRAWER)) { _vm->_dialogs->show(10236); _action._inProgress = false; return; @@ -1177,7 +1177,7 @@ void Scene102::actions() { return; } - if ((_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL)) && _action.isAction(0x194)) { + if ((_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL)) && _action.isObject(0x194)) { _vm->_dialogs->show(10225); _action._inProgress = false; return; @@ -1849,7 +1849,7 @@ void Scene105::preActions() { if (_action.isAction(VERB_SWIM_TOWARDS, 0xF5)) _game._player._walkOffScreenSceneId = 107; - if (_action.isAction(0xE0) && (_action.isAction(VERB_TALKTO) || _action.isAction(VERB_LOOK))) + if (_action.isObject(0xE0) && (_action.isAction(VERB_TALKTO) || _action.isAction(VERB_LOOK))) _game._player._needToWalk = false; } @@ -2085,7 +2085,7 @@ void Scene106::actions() { _vm->_dialogs->show(10605); else if (_action.isAction(VERB_LOOK, 0x109) || _action.isAction(VERB_LOOK_AT, 0x109)) _vm->_dialogs->show(10606); - else if (_action.isAction(0x109) && (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE))) + else if (_action.isObject(0x109) && (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE))) _vm->_dialogs->show(10607); else if (_action.isAction(VERB_LOOK, 0x139) || _action.isAction(VERB_LOOK_AT, 0x139)) _vm->_dialogs->show(10608); @@ -2692,7 +2692,7 @@ void Scene109::actions() { _vm->_dialogs->show(10901); else if (_action.isAction(VERB_LOOK, 0x5A)) _vm->_dialogs->show(10902); - else if ((_action.isAction(VERB_TAKE) || _action.isAction(VERB_PULL)) && _action.isAction(0x5A)) + else if ((_action.isAction(VERB_TAKE) || _action.isAction(VERB_PULL)) && _action.isObject(0x5A)) _vm->_dialogs->show(10903); else if (_action.isAction(VERB_LOOK, 0x129)) _vm->_dialogs->show(10904); @@ -2992,7 +2992,7 @@ void Scene111::actions() { _vm->_dialogs->show(11104); else if (_action.isAction(VERB_LOOK, 0xC8)) _vm->_dialogs->show(11105); - else if ((_action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)) && (_action.isAction(0x153) || _action.isAction(0xC8))) + else if ((_action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)) && (_action.isObject(0x153) || _action.isObject(0xC8))) _vm->_dialogs->show(11106); else return; |