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authorFilippos Karapetis2014-05-20 06:47:18 +0300
committerFilippos Karapetis2014-05-20 06:47:18 +0300
commit59d7f8bfc00456eb34357d2eba12223f80c0f0f9 (patch)
treee53a3fa47108c30bdce939020ebbd806a113497b /engines/mads/nebular/nebular_scenes1.cpp
parente409f4dedd989b49184a865f59dc152e85303489 (diff)
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MADS: Replace most of the action nouns with their friendly names
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp274
1 files changed, 137 insertions, 137 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 7c4af52760..04c646f2cf 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -268,7 +268,7 @@ void Scene101::step() {
}
void Scene101::preActions() {
- if (_action.isAction(VERB_LOOK, 0x180))
+ if (_action.isAction(VERB_LOOK, NOUN_VIEW_SCREEN))
_game._player._needToWalk = true;
if (_sittingFl) {
@@ -424,13 +424,13 @@ void Scene101::actions() {
return;
}
- if (_action.isAction(VERB_OPEN, 0x135) && _panelOpened) {
+ if (_action.isAction(VERB_OPEN, NOUN_SHIELD_ACCESS_PANEL) && _panelOpened) {
_vm->_dialogs->show(10130);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x180) && _sittingFl) {
+ if (_action.isAction(VERB_LOOK, NOUN_VIEW_SCREEN) && _sittingFl) {
if (_globals[kWatchedViewScreen]) {
sayDang();
} else {
@@ -469,7 +469,7 @@ void Scene101::actions() {
return;
}
- if (_action.isAction(VERB_LOOK, 0x47)) {
+ if (_action.isAction(VERB_LOOK, NOUN_CHAIR)) {
_vm->_dialogs->show(10101);
_action._inProgress = false;
return;
@@ -481,115 +481,115 @@ void Scene101::actions() {
return;
}
- if (_action.isAction(VERB_LOOK, 0xA8) || _action.isAction(VERB_LOOK, 0xF8) || _action.isAction(VERB_EXAMINE, 0xA8) || _action.isAction(VERB_EXAMINE, 0xF8)) {
+ if (_action.isAction(VERB_LOOK, NOUN_HULL) || _action.isAction(VERB_LOOK, NOUN_OUTER_HULL) || _action.isAction(VERB_EXAMINE, NOUN_HULL) || _action.isAction(VERB_EXAMINE, NOUN_OUTER_HULL)) {
_vm->_dialogs->show(10103);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x91)) {
+ if (_action.isAction(VERB_LOOK, NOUN_FUZZY_DICE)) {
_vm->_dialogs->show(10104);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0xE1) || _action.isAction(VERB_LOOK_IN, 0xE1)) {
+ if (_action.isAction(VERB_LOOK, NOUN_MIRROR) || _action.isAction(VERB_LOOK_IN, NOUN_MIRROR)) {
_vm->_dialogs->show(10105);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x60)) {
+ if (_action.isAction(VERB_LOOK, NOUN_CURTAINS)) {
_vm->_dialogs->show(10106);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x111)) {
+ if (_action.isAction(VERB_LOOK, NOUN_PLASTIC_JESUS)) {
_vm->_dialogs->show(10107);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x7B) || (_action.isAction(VERB_OPEN, 0x7B) && !_game._objects.isInInventory(OBJ_REBREATHER))) {
+ if (_action.isAction(VERB_LOOK, NOUN_ESCAPE_HATCH) || (_action.isAction(VERB_OPEN, NOUN_ESCAPE_HATCH) && !_game._objects.isInInventory(OBJ_REBREATHER))) {
_vm->_dialogs->show(10109);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_OPEN, 0x7B)) {
+ if (_action.isAction(VERB_OPEN, NOUN_ESCAPE_HATCH)) {
_vm->_dialogs->show(10110);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x166)) {
+ if (_action.isAction(VERB_LOOK, NOUN_TARGET_COMPUTER)) {
_vm->_dialogs->show(10111);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0xCA)) {
+ if (_action.isAction(VERB_LOOK, NOUN_LIBRARY_COMPUTER)) {
_vm->_dialogs->show(10126);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x63)) {
+ if (_action.isAction(VERB_LOOK, NOUN_DAMAGE_CONTROL_PANEL)) {
_vm->_dialogs->show(10112);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0xEB)) {
+ if (_action.isAction(VERB_LOOK, NOUN_NAVIGATION_CONTROLS)) {
_vm->_dialogs->show(10113);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x78)) {
+ if (_action.isAction(VERB_LOOK, NOUN_ENGINEERING_CONTROLS)) {
_vm->_dialogs->show(10114);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x190)) {
+ if (_action.isAction(VERB_LOOK, NOUN_WEAPONS_DISPLAY)) {
_vm->_dialogs->show(10115);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x138)) {
+ if (_action.isAction(VERB_LOOK, NOUN_SHIELD_STATUS_PANEL)) {
_vm->_dialogs->show(10116);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_TAKE, 0x111)) {
+ if (_action.isAction(VERB_TAKE, NOUN_PLASTIC_JESUS)) {
_vm->_dialogs->show(10118);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_TAKE, 0x91)) {
+ if (_action.isAction(VERB_TAKE, NOUN_FUZZY_DICE)) {
_vm->_dialogs->show(10119);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_OPEN, 0x63)) {
+ if (_action.isAction(VERB_OPEN, NOUN_DAMAGE_CONTROL_PANEL)) {
_vm->_dialogs->show(10121);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_OPEN, 0x60)) {
+ if (_action.isAction(VERB_OPEN, NOUN_CURTAINS)) {
_vm->_dialogs->show(10122);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_CLOSE, 0x60)) {
+ if (_action.isAction(VERB_CLOSE, NOUN_CURTAINS)) {
_vm->_dialogs->show(10123);
_action._inProgress = false;
return;
@@ -875,7 +875,7 @@ void Scene102::actions() {
return;
}
- if (_action.isAction(VERB_WALK_THROUGH, 0x6E)) {
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR)) {
switch (_game._trigger) {
case 0:
_globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 6, 1, 0, 0);
@@ -892,43 +892,43 @@ void Scene102::actions() {
return;
}
- if (_action.isAction(VERB_WALKTO, 0x79)) {
+ if (_action.isAction(VERB_WALKTO, NOUN_ENGINEERING_SECTION)) {
_scene->_nextSceneId = 103;
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_WALKTO, 0x117) || _action.isAction(VERB_LOOK, 0x117) || _action.isAction(VERB_WALKTO, 0x27)) {
+ if (_action.isAction(VERB_WALKTO, NOUN_POSTER) || _action.isAction(VERB_LOOK, NOUN_POSTER) || _action.isAction(VERB_WALKTO, NOUN_BINOCULARS)) {
addRandomMessage();
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x194)) {
+ if (_action.isAction(VERB_LOOK, NOUN_WEIGHT_MACHINE)) {
_vm->_dialogs->show(10212);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x79)) {
+ if (_action.isAction(VERB_LOOK, NOUN_ENGINEERING_SECTION)) {
_vm->_dialogs->show(10205);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x6E)) {
+ if (_action.isAction(VERB_LOOK, NOUN_DOOR)) {
_vm->_dialogs->show(10204);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_STARE_AT, 0x46) || _action.isAction(VERB_LOOK, 0x46)) {
+ if (_action.isAction(VERB_STARE_AT, NOUN_CEILING) || _action.isAction(VERB_LOOK, NOUN_CEILING)) {
_vm->_dialogs->show(10203);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_STARE_AT, 0xFD) || _action.isAction(VERB_LOOK, 0xFD)) {
+ if (_action.isAction(VERB_STARE_AT, NOUN_OVERHEAD_LAMP) || _action.isAction(VERB_LOOK, NOUN_OVERHEAD_LAMP)) {
_vm->_dialogs->show(10202);
_action._inProgress = false;
return;
@@ -964,7 +964,7 @@ void Scene102::actions() {
return;
}
- if (_action.isAction(VERB_LOOK, 0x52)) {
+ if (_action.isAction(VERB_LOOK, NOUN_CLOSET)) {
_vm->_dialogs->show(10219);
_action._inProgress = false;
return;
@@ -1019,19 +1019,19 @@ void Scene102::actions() {
return;
}
- if (_action.isAction(VERB_LOOK, 0x118)) {
+ if (_action.isAction(VERB_LOOK, NOUN_POWER_STATUS_PANEL)) {
_vm->_dialogs->show(10226);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x197) || _action.isAction(VERB_LOOK_THROUGH, 0x197)) {
+ if (_action.isAction(VERB_LOOK, NOUN_WINDOW) || _action.isAction(VERB_LOOK_THROUGH, NOUN_WINDOW)) {
_vm->_dialogs->show(10227);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x70) || _action.isAction(VERB_WALKTO, 0x70)) {
+ if (_action.isAction(VERB_LOOK, NOUN_DOORWAY) || _action.isAction(VERB_WALKTO, NOUN_DOORWAY)) {
_vm->_dialogs->show(10228);
_action._inProgress = false;
return;
@@ -1056,20 +1056,20 @@ void Scene102::actions() {
return;
}
- if (_action.isAction(VERB_LOOK, 0x47) || (_action.isAction(VERB_SIT_IN, 0x47) && !_chairDescrFl)) {
+ if (_action.isAction(VERB_LOOK, NOUN_CHAIR) || (_action.isAction(VERB_SIT_IN, NOUN_CHAIR) && !_chairDescrFl)) {
_chairDescrFl = true;
_vm->_dialogs->show(10210);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_SIT_IN, 0x47)) {
+ if (_action.isAction(VERB_SIT_IN, NOUN_CHAIR)) {
_vm->_dialogs->show(10211);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0xDE)) {
+ if (_action.isAction(VERB_LOOK, NOUN_MEDICINE_CABINET)) {
if (_globals[kMedicineCabinetOpen])
_vm->_dialogs->show(10207);
else
@@ -1079,7 +1079,7 @@ void Scene102::actions() {
return;
}
- if (_action.isAction(VERB_CLOSE, 0xDE) && _globals[kMedicineCabinetOpen]) {
+ if (_action.isAction(VERB_CLOSE, NOUN_MEDICINE_CABINET) && _globals[kMedicineCabinetOpen]) {
switch (_game._trigger) {
case 0:
_scene->_sequences.remove(_globals._sequenceIndexes[8]);
@@ -1103,7 +1103,7 @@ void Scene102::actions() {
return;
}
- if (_action.isAction(VERB_OPEN, 0xDE) && !_globals[kMedicineCabinetOpen]) {
+ if (_action.isAction(VERB_OPEN, NOUN_MEDICINE_CABINET) && !_globals[kMedicineCabinetOpen]) {
switch (_game._trigger) {
case 0:
_globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 6, 1, 0, 0);
@@ -1133,7 +1133,7 @@ void Scene102::actions() {
return;
}
- if (_action.isAction(VERB_TAKE, 0x27) && _game._objects.isInRoom(OBJ_BINOCULARS)) {
+ if (_action.isAction(VERB_TAKE, NOUN_BINOCULARS) && _game._objects.isInRoom(OBJ_BINOCULARS)) {
switch (_game._trigger) {
case 0:
_globals._sequenceIndexes[11] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[11], false, 3, 1, 0, 0);
@@ -1157,7 +1157,7 @@ void Scene102::actions() {
return;
}
- if (_action.isAction(VERB_TAKE, 0x35) && _game._objects.isInRoom(OBJ_BURGER)) {
+ if (_action.isAction(VERB_TAKE, NOUN_BURGER) && _game._objects.isInRoom(OBJ_BURGER)) {
if (_game._trigger == 0) {
_vm->_dialogs->showItem(OBJ_BURGER, 10235);
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
@@ -1171,7 +1171,7 @@ void Scene102::actions() {
return;
}
- if (_action.isAction(VERB_TAKE, 0x117)) {
+ if (_action.isAction(VERB_TAKE, NOUN_POSTER)) {
_vm->_dialogs->show(10224);
_action._inProgress = false;
return;
@@ -1183,26 +1183,26 @@ void Scene102::actions() {
return;
}
- if (_action.isAction(VERB_LOOK, 0x89)) {
+ if (_action.isAction(VERB_LOOK, NOUN_FLOOR)) {
_vm->_dialogs->show(10232);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x27) && !_game._objects.isInInventory(OBJ_BINOCULARS)) {
+ if (_action.isAction(VERB_LOOK, NOUN_BINOCULARS) && !_game._objects.isInInventory(OBJ_BINOCULARS)) {
_vm->_dialogs->show(10233);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x35) && (_action._mainObjectSource == 4)) {
+ if (_action.isAction(VERB_LOOK, NOUN_BURGER) && (_action._mainObjectSource == 4)) {
_vm->_dialogs->show(801);
_action._inProgress = false;
}
}
void Scene102::postActions() {
- if (_action.isAction(VERB_PUT, 0x127) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) {
+ if (_action.isAction(VERB_PUT, NOUN_ROBO_KITCHEN) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) {
_vm->_dialogs->show(10217);
_action._inProgress = false;
}
@@ -1716,23 +1716,23 @@ void Scene104::step() {
}
void Scene104::preActions() {
- if (_action.isAction(VERB_SWIM_TOWARDS, 0x74))
+ if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_EASTERN_CLIFF_FACE))
_game._player._walkOffScreenSceneId = 105;
- if (_action.isAction(VERB_SWIM_TOWARDS, 0x75))
+ if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_EAT))
_game._player._walkOffScreenSceneId = 106;
}
void Scene104::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(10405);
- else if (_action.isAction(VERB_LOOK, 0x5E))
+ else if (_action.isAction(VERB_LOOK, NOUN_CURIOUS_WEED_PATCH))
_vm->_dialogs->show(10404);
- else if (_action.isAction(VERB_LOOK, 0x158))
+ else if (_action.isAction(VERB_LOOK, NOUN_SURFACE))
_vm->_dialogs->show(10403);
- else if (_action.isAction(VERB_LOOK, 0x4D))
+ else if (_action.isAction(VERB_LOOK, NOUN_CLIFF_FACE))
_vm->_dialogs->show(10401);
- else if (_action.isAction(VERB_LOOK, 0xF0))
+ else if (_action.isAction(VERB_LOOK, NOUN_OCEAN_FLOOR))
_vm->_dialogs->show(10402);
else
return;
@@ -1843,10 +1843,10 @@ void Scene105::step() {
}
void Scene105::preActions() {
- if (_action.isAction(VERB_SWIM_TOWARDS, 0x195))
+ if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_WESTERN_CLIFF_FACE))
_game._player._walkOffScreenSceneId = 104;
- if (_action.isAction(VERB_SWIM_TOWARDS, 0xF5))
+ if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_OPEN_AREA_TO_SOUTH))
_game._player._walkOffScreenSceneId = 107;
if (_action.isObject(0xE0) && (_action.isAction(VERB_TALKTO) || _action.isAction(VERB_LOOK)))
@@ -1856,7 +1856,7 @@ void Scene105::preActions() {
void Scene105::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(10512);
- else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn105]) {
+ else if (_action.isAction(VERB_TAKE, NOUN_DEAD_FISH) && _globals[kFishIn105]) {
if (_game._objects.isInInventory(OBJ_DEAD_FISH)) {
int randVal = _vm->getRandomNumber(74, 76);
_scene->_kernelMessages.reset();
@@ -1867,25 +1867,25 @@ void Scene105::actions() {
_globals[kFishIn105] = false;
_vm->_dialogs->showItem(OBJ_DEAD_FISH, 802, 0);
}
- } else if (_action.isAction(VERB_LOOK, 0x195))
+ } else if (_action.isAction(VERB_LOOK, NOUN_WESTERN_CLIFF_FACE))
_vm->_dialogs->show(10501);
- else if (_action.isAction(VERB_LOOK, 0x4D))
+ else if (_action.isAction(VERB_LOOK, NOUN_CLIFF_FACE))
_vm->_dialogs->show(10502);
- else if (_action.isAction(VERB_LOOK, 0xF0))
+ else if (_action.isAction(VERB_LOOK, NOUN_OCEAN_FLOOR))
_vm->_dialogs->show(10503);
- else if (_action.isAction(VERB_LOOK, 0xDD))
+ else if (_action.isAction(VERB_LOOK, NOUN_MEDICAL_WASTE))
_vm->_dialogs->show(10504);
- else if (_action.isAction(VERB_TAKE, 0xDD))
+ else if (_action.isAction(VERB_TAKE, NOUN_MEDICAL_WASTE))
_vm->_dialogs->show(10505);
- else if (_action.isAction(VERB_LOOK, 0xE0))
+ else if (_action.isAction(VERB_LOOK, NOUN_MINE))
_vm->_dialogs->show(10506);
- else if (_action.isAction(VERB_LOOK, 0x65))
+ else if (_action.isAction(VERB_LOOK, NOUN_DEAD_FISH))
_vm->_dialogs->show(10508);
- else if (_action.isAction(VERB_LOOK, 0x158))
+ else if (_action.isAction(VERB_LOOK, NOUN_SURFACE))
_vm->_dialogs->show(10509);
- else if (_action.isAction(VERB_LOOK, 0xF5))
+ else if (_action.isAction(VERB_LOOK, NOUN_OPEN_AREA_TO_SOUTH))
_vm->_dialogs->show(10510);
- else if (_action.isAction(VERB_LOOK, 0x129))
+ else if (_action.isAction(VERB_LOOK, NOUN_ROCKS))
_vm->_dialogs->show(10511);
else
return;
@@ -2052,20 +2052,20 @@ void Scene106::step() {
}
void Scene106::preActions() {
- if (_action.isAction(VERB_SWIM_TOWARDS, 0x12E) || _action.isAction(VERB_SWIM_TOWARDS, 0x130)) {
+ if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_SEA_CLIFF) || _action.isAction(VERB_SWIM_TOWARDS, NOUN_SEAWEED_BANK)) {
_game._player._stepEnabled = false;
_scene->_sprites[_game._player._spritesStart + 1]->_charInfo->_velocity = 24;
_game._player._walkOffScreenSceneId = 104;
}
- if (_action.isAction(VERB_SWIM_TOWARDS, 0xF3))
+ if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_OPEN_AREA_TO_EAST))
_game._player._walkOffScreenSceneId = 107;
}
void Scene106::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(10614);
- else if (_action.isAction(VERB_SWIM_TO, 0xD9)) {
+ else if (_action.isAction(VERB_SWIM_TO, NOUN_MAIN_AIRLOCK)) {
_game._player._stepEnabled = false;
_game._player._prepareWalkPos = Common::Point(95, 72);
_game._player._prepareWalkFacing = FACING_WEST;
@@ -2073,31 +2073,31 @@ void Scene106::actions() {
_game._player._readyToWalk = true;
_game._player._frameNumber = 9;
_backToShipFl = true;
- } else if (_action.isAction(VERB_LOOK, 0x13) || _action.isAction(VERB_LOOK_AT, 0x13))
+ } else if (_action.isAction(VERB_LOOK, NOUN_ANEMONE) || _action.isAction(VERB_LOOK_AT, NOUN_ANEMONE))
_vm->_dialogs->show(10601);
- else if (_action.isAction(VERB_TAKE, 0x13))
+ else if (_action.isAction(VERB_TAKE, NOUN_ANEMONE))
_vm->_dialogs->show(10602);
- else if (_action.isAction(VERB_LOOK, 0x12F) || _action.isAction(VERB_LOOK, 0x130))
+ else if (_action.isAction(VERB_LOOK, NOUN_SEAWEED) || _action.isAction(VERB_LOOK, NOUN_SEAWEED_BANK))
_vm->_dialogs->show(10603);
- else if (_action.isAction(VERB_TAKE, 0x12F) || _action.isAction(VERB_TAKE, 0x130))
+ else if (_action.isAction(VERB_TAKE, NOUN_SEAWEED) || _action.isAction(VERB_TAKE, NOUN_SEAWEED_BANK))
_vm->_dialogs->show(10604);
- else if (_action.isAction(VERB_LOOK, 0xF3))
+ else if (_action.isAction(VERB_LOOK, NOUN_OPEN_AREA_TO_EAST))
_vm->_dialogs->show(10605);
- else if (_action.isAction(VERB_LOOK, 0x109) || _action.isAction(VERB_LOOK_AT, 0x109))
+ else if (_action.isAction(VERB_LOOK, NOUN_PILE_OF_ROCKS) || _action.isAction(VERB_LOOK_AT, NOUN_PILE_OF_ROCKS))
_vm->_dialogs->show(10606);
else if (_action.isObject(0x109) && (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)))
_vm->_dialogs->show(10607);
- else if (_action.isAction(VERB_LOOK, 0x139) || _action.isAction(VERB_LOOK_AT, 0x139))
+ else if (_action.isAction(VERB_LOOK, NOUN_SHIP) || _action.isAction(VERB_LOOK_AT, NOUN_SHIP))
_vm->_dialogs->show(10608);
- else if (_action.isAction(VERB_LOOK, 0xD9))
+ else if (_action.isAction(VERB_LOOK, NOUN_MAIN_AIRLOCK))
_vm->_dialogs->show(10609);
- else if (_action.isAction(VERB_OPEN, 0xD9))
+ else if (_action.isAction(VERB_OPEN, NOUN_MAIN_AIRLOCK))
_vm->_dialogs->show(10610);
- else if (_action.isAction(VERB_CLOSE, 0xD9))
+ else if (_action.isAction(VERB_CLOSE, NOUN_MAIN_AIRLOCK))
_vm->_dialogs->show(10611);
- else if (_action.isAction(VERB_LOOK, 0x12E))
+ else if (_action.isAction(VERB_LOOK, NOUN_SEA_CLIFF))
_vm->_dialogs->show(10612);
- else if (_action.isAction(VERB_LOOK, 0xF0))
+ else if (_action.isAction(VERB_LOOK, NOUN_OCEAN_FLOOR))
_vm->_dialogs->show(10613);
else
return;
@@ -2178,17 +2178,17 @@ void Scene107::step() {
}
void Scene107::preActions() {
- if (_action.isAction(VERB_SWIM_TOWARDS, 0xF6))
+ if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_OPEN_AREA_TO_WEST))
_game._player._walkOffScreenSceneId = 106;
- if (_action.isAction(VERB_SWIM_TOWARDS, 0xF5))
+ if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_OPEN_AREA_TO_SOUTH))
_game._player._walkOffScreenSceneId = 108;
}
void Scene107::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(10708);
- else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn107]) {
+ else if (_action.isAction(VERB_TAKE, NOUN_DEAD_FISH) && _globals[kFishIn107]) {
if (_game._objects.isInInventory(OBJ_DEAD_FISH)) {
int randVal = _vm->getRandomNumber(74, 76);
_scene->_kernelMessages.reset();
@@ -2199,25 +2199,25 @@ void Scene107::actions() {
_globals[kFishIn107] = false;
_vm->_dialogs->showItem(OBJ_DEAD_FISH, 802);
}
- } else if (_action.isAction(VERB_SWIM_TOWARDS, 0xEE))
+ } else if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_NORTHERN_SEA_CLIFF))
_scene->_nextSceneId = 105;
- else if (_action.isAction(VERB_LOOK, 0xEE))
+ else if (_action.isAction(VERB_LOOK, NOUN_NORTHERN_SEA_CLIFF))
_vm->_dialogs->show(10701);
- else if (_action.isAction(VERB_LOOK, 0x65) && (_action._mainObjectSource == 4))
+ else if (_action.isAction(VERB_LOOK, NOUN_DEAD_FISH) && (_action._mainObjectSource == 4))
_vm->_dialogs->show(10702);
- else if (_action.isAction(VERB_LOOK, 0x38))
+ else if (_action.isAction(VERB_LOOK, NOUN_BUSH_LIKE_FORMATION))
_vm->_dialogs->show(10703);
- else if (_action.isAction(VERB_LOOK, 0x128))
+ else if (_action.isAction(VERB_LOOK, NOUN_ROCK))
_vm->_dialogs->show(10704);
- else if (_action.isAction(VERB_LOOK, 0x12F))
+ else if (_action.isAction(VERB_LOOK, NOUN_SEAWEED))
_vm->_dialogs->show(10705);
- else if (_action.isAction(VERB_LOOK, 0xF5))
+ else if (_action.isAction(VERB_LOOK, NOUN_OPEN_AREA_TO_SOUTH))
_vm->_dialogs->show(10706);
- else if (_action.isAction(VERB_LOOK, 0x4D))
+ else if (_action.isAction(VERB_LOOK, NOUN_CLIFF_FACE))
_vm->_dialogs->show(10707);
- else if (_action.isAction(VERB_LOOK, 0xDA))
+ else if (_action.isAction(VERB_LOOK, NOUN_MANTA_RAY))
_vm->_dialogs->show(10709);
- else if (_action.isAction(VERB_TAKE, 0xDA))
+ else if (_action.isAction(VERB_TAKE, NOUN_MANTA_RAY))
_vm->_dialogs->show(10710);
else
return;
@@ -2273,14 +2273,14 @@ void Scene108::enter() {
}
void Scene108::preActions() {
- if (_action.isAction(VERB_SWIM_UNDER, 0xFB))
+ if (_action.isAction(VERB_SWIM_UNDER, NOUN_OVERHANG_TO_EAST))
_game._player._walkOffScreenSceneId = 109;
}
void Scene108::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(10812);
- else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn108]) {
+ else if (_action.isAction(VERB_TAKE, NOUN_DEAD_FISH) && _globals[kFishIn108]) {
if (_game._objects.isInInventory(OBJ_DEAD_FISH)) {
int randVal = _vm->getRandomNumber(74, 76);
_scene->_kernelMessages.reset();
@@ -2291,27 +2291,27 @@ void Scene108::actions() {
_globals[kFishIn108] = false;
_vm->_dialogs->showItem(OBJ_DEAD_FISH, 10808);
}
- } else if (_action.isAction(VERB_SWIM_TOWARDS, 0xF4))
+ } else if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_OPEN_AREA_TO_NORTH))
_scene->_nextSceneId = 107;
- else if (_action.isAction(VERB_LOOK, 0x4D))
+ else if (_action.isAction(VERB_LOOK, NOUN_CLIFF_FACE))
_vm->_dialogs->show(10801);
- else if (_action.isAction(VERB_LOOK, 0xF0))
+ else if (_action.isAction(VERB_LOOK, NOUN_OCEAN_FLOOR))
_vm->_dialogs->show(10802);
- else if (_action.isAction(VERB_LOOK, 0xF1))
+ else if (_action.isAction(VERB_LOOK, NOUN_ODD_ROCK_FORMATION))
_vm->_dialogs->show(10803);
- else if (_action.isAction(VERB_TAKE, 0xF1))
+ else if (_action.isAction(VERB_TAKE, NOUN_ODD_ROCK_FORMATION))
_vm->_dialogs->show(10804);
- else if (_action.isAction(VERB_LOOK, 0x129))
+ else if (_action.isAction(VERB_LOOK, NOUN_ROCKS))
_vm->_dialogs->show(10805);
- else if (_action.isAction(VERB_TAKE, 0x129))
+ else if (_action.isAction(VERB_TAKE, NOUN_ROCKS))
_vm->_dialogs->show(10806);
- else if (_action.isAction(VERB_LOOK, 0x65))
+ else if (_action.isAction(VERB_LOOK, NOUN_DEAD_FISH))
_vm->_dialogs->show(10807);
- else if (_action.isAction(VERB_LOOK, 0xFB))
+ else if (_action.isAction(VERB_LOOK, NOUN_OVERHANG_TO_EAST))
_vm->_dialogs->show(10809);
- else if (_action.isAction(VERB_LOOK, 0xF4))
+ else if (_action.isAction(VERB_LOOK, NOUN_OPEN_AREA_TO_NORTH))
_vm->_dialogs->show(10810);
- else if (_action.isAction(VERB_LOOK, 0x158))
+ else if (_action.isAction(VERB_LOOK, NOUN_SURFACE))
_vm->_dialogs->show(10811);
else
return;
@@ -2485,7 +2485,7 @@ void Scene109::step() {
}
void Scene109::preActions() {
- if (_action.isAction(VERB_SWIM_UNDER, 0xFC))
+ if (_action.isAction(VERB_SWIM_UNDER, NOUN_OVERHANG_TO_WEST))
_game._player._walkOffScreenSceneId = 108;
if ((_action.isAction(VERB_THROW) || _action.isAction(VERB_GIVE) || _action.isAction(VERB_PUT))
@@ -2500,7 +2500,7 @@ void Scene109::preActions() {
}
}
- if ((_action.isAction(VERB_SWIM_INTO, 0x178) || _action.isAction(VERB_SWIM_TO, 0x146))
+ if ((_action.isAction(VERB_SWIM_INTO, NOUN_TUNNEL) || _action.isAction(VERB_SWIM_TO, NOUN_SMALL_HOLE))
&& (!_globals[kHoovicAlive] || _globals[kHoovicSated]) && (_action.isObject(0x178)))
_game._player._walkOffScreenSceneId = 110;
@@ -2685,33 +2685,33 @@ void Scene109::actions() {
}
}
- if (_action.isAction(VERB_TAKE, 0x35) && _game._objects.isInRoom(OBJ_BURGER)) {
+ if (_action.isAction(VERB_TAKE, NOUN_BURGER) && _game._objects.isInRoom(OBJ_BURGER)) {
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
_game._objects.addToInventory(OBJ_BURGER);
- } else if (_action.isAction(VERB_LOOK, 0xF0))
+ } else if (_action.isAction(VERB_LOOK, NOUN_OCEAN_FLOOR))
_vm->_dialogs->show(10901);
- else if (_action.isAction(VERB_LOOK, 0x5A))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORAL))
_vm->_dialogs->show(10902);
else if ((_action.isAction(VERB_TAKE) || _action.isAction(VERB_PULL)) && _action.isObject(0x5A))
_vm->_dialogs->show(10903);
- else if (_action.isAction(VERB_LOOK, 0x129))
+ else if (_action.isAction(VERB_LOOK, NOUN_ROCKS))
_vm->_dialogs->show(10904);
- else if (_action.isAction(VERB_TAKE, 0x129))
+ else if (_action.isAction(VERB_TAKE, NOUN_ROCKS))
_vm->_dialogs->show(10905);
- else if (_action.isAction(VERB_LOOK, 0x45))
+ else if (_action.isAction(VERB_LOOK, NOUN_CAVE_WALL))
_vm->_dialogs->show(10906);
- else if (_action.isAction(VERB_LOOK, 0x178)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_TUNNEL)) {
if (_globals[kHoovicAlive])
_vm->_dialogs->show(10907);
else
_vm->_dialogs->show(10913);
- } else if (_action.isAction(VERB_LOOK, 0x146))
+ } else if (_action.isAction(VERB_LOOK, NOUN_SMALL_HOLE))
_vm->_dialogs->show(10908);
- else if (_action.isAction(VERB_LOOK, 0xFC))
+ else if (_action.isAction(VERB_LOOK, NOUN_OVERHANG_TO_WEST))
_vm->_dialogs->show(10911);
- else if (_action.isAction(VERB_PUT, 0x146))
+ else if (_action.isAction(VERB_PUT, NOUN_SMALL_HOLE))
_vm->_dialogs->show(10910);
- else if (_action.isAction(VERB_LOOK, 0x66))
+ else if (_action.isAction(VERB_LOOK, NOUN_DEAD_PURPLE_MONSTER))
_vm->_dialogs->show(10914);
else
return;
@@ -2789,7 +2789,7 @@ void Scene110::step() {
}
void Scene110::preActions() {
- if (_action.isAction(VERB_SWIM_THROUGH, 0x41))
+ if (_action.isAction(VERB_SWIM_THROUGH, NOUN_CAVE_ENTRANCE))
_game._player._walkOffScreenSceneId = 109;
if (_crabsFl) {
@@ -2817,7 +2817,7 @@ void Scene110::preActions() {
}
void Scene110::actions() {
- if (_action.isAction(VERB_SWIM_THROUGH, 0x178)) {
+ if (_action.isAction(VERB_SWIM_THROUGH, NOUN_TUNNEL)) {
switch (_game._trigger) {
case 0:
_scene->loadAnimation(Resources::formatName(110, 'T', 0, EXT_AA, ""), 1);
@@ -2831,21 +2831,21 @@ void Scene110::actions() {
_scene->_nextSceneId = 111;
break;
}
- } else if ((_action._lookFlag) || _action.isAction(VERB_LOOK, 0x3F))
+ } else if ((_action._lookFlag) || _action.isAction(VERB_LOOK, NOUN_CAVE))
_vm->_dialogs->show(11001);
- else if (_action.isAction(VERB_LOOK, 0x40) || _action.isAction(VERB_LOOK_AT, 0x40))
+ else if (_action.isAction(VERB_LOOK, NOUN_CAVE_CEILING) || _action.isAction(VERB_LOOK_AT, NOUN_CAVE_CEILING))
_vm->_dialogs->show(11002);
- else if (_action.isAction(VERB_LOOK, 0x129))
+ else if (_action.isAction(VERB_LOOK, NOUN_ROCKS))
_vm->_dialogs->show(11003);
- else if (_action.isAction(VERB_TAKE, 0x129))
+ else if (_action.isAction(VERB_TAKE, NOUN_ROCKS))
_vm->_dialogs->show(11004);
- else if (_action.isAction(VERB_LOOK, 0x178))
+ else if (_action.isAction(VERB_LOOK, NOUN_TUNNEL))
_vm->_dialogs->show(11005);
- else if (_action.isAction(VERB_LOOK, 0x41))
+ else if (_action.isAction(VERB_LOOK, NOUN_CAVE_ENTRANCE))
_vm->_dialogs->show(11006);
- else if (_action.isAction(VERB_LOOK, 0x8F))
+ else if (_action.isAction(VERB_LOOK, NOUN_FUNGOIDS))
_vm->_dialogs->show(11007);
- else if (_action.isAction(VERB_TAKE, 0x8F))
+ else if (_action.isAction(VERB_TAKE, NOUN_FUNGOIDS))
_vm->_dialogs->show(11008);
else
return;
@@ -2964,12 +2964,12 @@ void Scene111::step() {
}
void Scene111::preActions() {
- if (_action.isAction(VERB_WALK_THROUGH, 0x41))
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_CAVE_ENTRANCE))
_game._player._walkOffScreenSceneId = 212;
}
void Scene111::actions() {
- if (_action.isAction(VERB_DIVE_INTO, 0x116) && _game._objects.isInInventory(OBJ_REBREATHER)) {
+ if (_action.isAction(VERB_DIVE_INTO, NOUN_POOL) && _game._objects.isInInventory(OBJ_REBREATHER)) {
switch (_game._trigger) {
case 0:
_scene->loadAnimation(Resources::formatName(111, 'A', 1, EXT_AA, ""), 1);
@@ -2982,15 +2982,15 @@ void Scene111::actions() {
_scene->_nextSceneId = 110;
break;
}
- } else if (_action.isAction(VERB_LOOK, 0x43))
+ } else if (_action.isAction(VERB_LOOK, NOUN_CAVE_FLOOR))
_vm->_dialogs->show(11101);
- else if (_action.isAction(VERB_LOOK, 0x116))
+ else if (_action.isAction(VERB_LOOK, NOUN_POOL))
_vm->_dialogs->show(11102);
- else if (_action.isAction(VERB_LOOK, 0x41))
+ else if (_action.isAction(VERB_LOOK, NOUN_CAVE_ENTRANCE))
_vm->_dialogs->show(11103);
- else if (_action.isAction(VERB_LOOK, 0x153))
+ else if (_action.isAction(VERB_LOOK, NOUN_STALAGMITES))
_vm->_dialogs->show(11104);
- else if (_action.isAction(VERB_LOOK, 0xC8))
+ else if (_action.isAction(VERB_LOOK, NOUN_LARGE_STALAGMITE))
_vm->_dialogs->show(11105);
else if ((_action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)) && (_action.isObject(0x153) || _action.isObject(0xC8)))
_vm->_dialogs->show(11106);