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author | Filippos Karapetis | 2014-05-27 00:31:54 +0300 |
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committer | Filippos Karapetis | 2014-05-27 00:32:21 +0300 |
commit | 8061a415c9f7db906d0b4fdcef13e6bf136dde19 (patch) | |
tree | 24857e1e17cb7afbcb2059dd3ddfe92a5b644bb7 /engines/mads/nebular/nebular_scenes1.cpp | |
parent | cda1a9402ac9d993cf58373d43af5a78981166fb (diff) | |
download | scummvm-rg350-8061a415c9f7db906d0b4fdcef13e6bf136dde19.tar.gz scummvm-rg350-8061a415c9f7db906d0b4fdcef13e6bf136dde19.tar.bz2 scummvm-rg350-8061a415c9f7db906d0b4fdcef13e6bf136dde19.zip |
MADS: Add more friendly names for action verbs and nouns
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index bd99888ed2..b34fae42b0 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -206,7 +206,7 @@ void Scene101::enter() { _globals._sequenceIndexes[11] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 3, 0, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], 17, 17); _scene->_hotspots.activate(NOUN_CHAIR, false); - _chairHotspotId = _scene->_dynamicHotspots.add(NOUN_CHAIR, 0x13F, -1, Common::Rect(159, 84, 159 + 33, 84 + 36)); + _chairHotspotId = _scene->_dynamicHotspots.add(NOUN_CHAIR, VERB_SIT_IN, -1, Common::Rect(159, 84, 159 + 33, 84 + 36)); if (_scene->_priorSceneId == 112) sayDang(); } else { @@ -394,7 +394,7 @@ void Scene101::actions() { _game._player._stepEnabled = true; _sittingFl = true; _scene->_hotspots.activate(71, false); - _chairHotspotId = _scene->_dynamicHotspots.add(71, 0x13F, -1, Common::Rect(159, 84, 159 + 33, 84 + 36)); + _chairHotspotId = _scene->_dynamicHotspots.add(NOUN_CHAIR, VERB_SIT_IN, -1, Common::Rect(159, 84, 159 + 33, 84 + 36)); if (!_action.isAction(VERB_LOOK, NOUN_VIEW_SCREEN)) { _action._inProgress = false; return; @@ -2618,7 +2618,7 @@ void Scene109::actions() { return; } - if ((_action.isAction(VERB_THROW) || _action.isAction(VERB_GIVE)) && (_action.isTarget(0x146) || _action.isTarget(0x178))) { + if ((_action.isAction(VERB_THROW) || _action.isAction(VERB_GIVE)) && (_action.isTarget(NOUN_SMALL_HOLE) || _action.isTarget(NOUN_TUNNEL))) { if (_action.isObject(NOUN_DEAD_FISH) || _action.isObject(NOUN_STUFFED_FISH) || _action.isObject(NOUN_BURGER)) { _throwingObjectId = _game._objects.getIdFromDesc(_action._activeAction._objectNameId); if (_throwingObjectId >= 0) { @@ -3000,11 +3000,11 @@ void Scene111::enter() { _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1); _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1); - int idx = _scene->_dynamicHotspots.add(NOUN_BATS, 0xD1, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0)); + int idx = _scene->_dynamicHotspots.add(NOUN_BATS, VERB_LOOK_AT, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(-2, 0), FACING_NONE); - idx = _scene->_dynamicHotspots.add(NOUN_BATS, 0xD1, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0)); + idx = _scene->_dynamicHotspots.add(NOUN_BATS, VERB_LOOK_AT, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(-2, 0), FACING_NONE); - idx = _scene->_dynamicHotspots.add(NOUN_BATS, 0xD1, _globals._sequenceIndexes[5], Common::Rect(0, 0, 0, 0)); + idx = _scene->_dynamicHotspots.add(NOUN_BATS, VERB_LOOK_AT, _globals._sequenceIndexes[5], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(-2, 0), FACING_NONE); _launch1Fl = false; @@ -3055,14 +3055,14 @@ void Scene111::step() { _scene->_sequences.remove(_globals._sequenceIndexes[4]); _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 5, 1, 0, 0); _launch1Fl = true; - int idx = _scene->_dynamicHotspots.add(NOUN_BATS, 0xD1, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0)); + int idx = _scene->_dynamicHotspots.add(NOUN_BATS, VERB_LOOK_AT, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(-2, 0), FACING_NONE); } if (!_launched2Fl && (_vm->getRandomNumber(1, 30000) == 1)) { _scene->_sequences.remove(_globals._sequenceIndexes[5]); _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 5, 1, 0, 0); - int idx = _scene->_dynamicHotspots.add(NOUN_BATS, 0xD1, _globals._sequenceIndexes[5], Common::Rect(0, 0, 0, 0)); + int idx = _scene->_dynamicHotspots.add(NOUN_BATS, VERB_LOOK_AT, _globals._sequenceIndexes[5], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(-2, 0), FACING_NONE); _launched2Fl = true; } |