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authorPaul Gilbert2014-05-01 20:54:17 -0400
committerPaul Gilbert2014-05-01 20:54:17 -0400
commit8c58a046dbae7c07b06b21c4b42d3b5206841569 (patch)
tree044aad491099fc57aecaa4aad2eab1715201627f /engines/mads/nebular/nebular_scenes1.cpp
parentc5aa86f9651e9518a56e7714561e4569f1be785d (diff)
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MADS: Fix palette corruption when playing animations
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 4e63ba2060..54973b7de3 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -1601,7 +1601,7 @@ void Scene104::step() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('a', 0));
- _vm->_palette->refreshHighColors();
+ _vm->_palette->refreshSceneColors();
_globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], mirrorFl, 7, 1, 0, 0);
_scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(198, 143));
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4);
@@ -1631,7 +1631,7 @@ void Scene104::step() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('a', 1));
- _vm->_palette->refreshHighColors();
+ _vm->_palette->refreshSceneColors();
_globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 6, 1, 0, 0);
_scene->_sequences.setMsgPosition(_globals._sequenceIndexes[3], Common::Point(198, 143));
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
@@ -1670,7 +1670,7 @@ void Scene104::step() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('a', 2));
- _vm->_palette->refreshHighColors();
+ _vm->_palette->refreshSceneColors();
_globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 8, 1, 0, 0);
_scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(198, 143));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 4);
@@ -1794,7 +1794,7 @@ void Scene105::step() {
_globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('m', 3));
_vm->_sound->command(33);
_scene->clearSequenceList();
- _vm->_palette->refreshHighColors();
+ _vm->_palette->refreshSceneColors();
_globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 8);
@@ -2426,7 +2426,7 @@ void Scene109::step() {
_beforeEatingRex = true;
_scene->_sprites.remove(_globals._spriteIndexes[6]);
_globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('H', 0));
- _vm->_palette->refreshHighColors();
+ _vm->_palette->refreshSceneColors();
}
if (_game._player._moving && (_scene->_rails.getNext() > 0) && _globals[kHoovicAlive] && !_globals[kHoovicSated] && !_hungryFl && !_beforeEatingRex) {
@@ -2523,7 +2523,7 @@ void Scene109::actions() {
break;
}
- _vm->_palette->refreshHighColors();
+ _vm->_palette->refreshSceneColors();
break;
case 1: