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authorPaul Gilbert2015-03-01 19:05:47 -0500
committerPaul Gilbert2015-03-01 19:05:47 -0500
commitaef874cf50da10f4c18ba450648ac7b84224d710 (patch)
treeeded3e28cae7be345e768c658a7d6dc0cadd7d31 /engines/mads/nebular/nebular_scenes1.cpp
parente664e9167a599e1e8ac7d8bb8f5349547fb49832 (diff)
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MADS: Fix animation of hand typing code in teleporter
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 3149343aee..f21ab94bcb 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -134,7 +134,7 @@ void Scene101::sayDang() {
switch (_game._trigger) {
case 0:
_scene->_sequences.remove(_globals._sequenceIndexes[11]);
- _globals._sequenceIndexes[11] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[11], false, 3, 6, 0, 0);
+ _globals._sequenceIndexes[11] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[11], false, 3, 6, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], 17, 21);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_EXPIRE, 0, 72);
_vm->_sound->command(17);
@@ -696,7 +696,7 @@ void Scene102::enter() {
_globals._spriteIndexes[11] = _scene->_sprites.addSprites("*RXMRC_8");
_globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('x', 0));
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 8, 0, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 8, 0, 0, 0);
_globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 170, 0, 1, 6);
_globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 11, 0, 2, 3);
_globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 4, 0, 1, 0);
@@ -1201,7 +1201,7 @@ void Scene102::actions() {
if (_action.isAction(VERB_TAKE, NOUN_BINOCULARS) && _game._objects.isInRoom(OBJ_BINOCULARS)) {
switch (_game._trigger) {
case 0:
- _globals._sequenceIndexes[11] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[11], false, 3, 1, 0, 0);
+ _globals._sequenceIndexes[11] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[11], false, 3, 1, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[11]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
_game._player._visible = false;
@@ -1433,7 +1433,7 @@ void Scene103::actions() {
switch (_vm->_game->_trigger) {
case 0:
_scene->changeVariant(1);
- _globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 3, 2);
+ _globals._sequenceIndexes[13] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[13], false, 3, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[13]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_SPRITE, 7, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -1463,7 +1463,7 @@ void Scene103::actions() {
switch (_vm->_game->_trigger) {
case 0:
_scene->changeVariant(1);
- _globals._sequenceIndexes[12] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[12], false, 3, 2);
+ _globals._sequenceIndexes[12] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[12], false, 3, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[12]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_SPRITE, 6, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -2010,7 +2010,7 @@ void Scene106::enter() {
}
_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('G', -1));
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 21, 0, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 21, 0, 0, 0);
_globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('I', -1));
_globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 32, 47);
@@ -2503,7 +2503,7 @@ void Scene109::enter() {
_globals._spriteIndexes[10] = _scene->_sprites.addSprites(Resources::formatName(105, 'F', 1, EXT_SS, ""));
_globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('H', 1));
- _globals._sequenceIndexes[10] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[10], true, 4, 0, 0, 0);
+ _globals._sequenceIndexes[10] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[10], true, 4, 0, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 5);
_scene->_sequences.setPosition(_globals._sequenceIndexes[10], Common::Point(126, 39));
_scene->_sequences.setMotion(_globals._sequenceIndexes[10], 0, 200, 0);
@@ -2676,7 +2676,7 @@ void Scene109::actions() {
case 2:
if (_hoovicDifficultFl)
- _globals._sequenceIndexes[8] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[8], false, 4, 2, 0, 0);
+ _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 4, 2, 0, 0);
else
_globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 4, 1, 0, 0);