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author | Filippos Karapetis | 2014-05-20 12:31:10 +0300 |
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committer | Filippos Karapetis | 2014-05-20 12:31:10 +0300 |
commit | c548b70e914acee473bd1ec427cabddcc0258e7d (patch) | |
tree | 9583e8e3b4478522f9b870ec8b5f3dafcd7e5e4c /engines/mads/nebular/nebular_scenes1.cpp | |
parent | 3aa9dc3947900799bf69d5918eb36cc5d855506f (diff) | |
download | scummvm-rg350-c548b70e914acee473bd1ec427cabddcc0258e7d.tar.gz scummvm-rg350-c548b70e914acee473bd1ec427cabddcc0258e7d.tar.bz2 scummvm-rg350-c548b70e914acee473bd1ec427cabddcc0258e7d.zip |
MADS: Add more friendly names for nouns
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 04c646f2cf..5187b78f53 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -160,7 +160,7 @@ void Scene101::enter() { _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 6, 0, 10, 4); _globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 6, 0, 32, 47); - _scene->_hotspots.activate(0x137, false); + _scene->_hotspots.activate(NOUN_SHIELD_MODULATOR, false); _panelOpened = false; // HACK: set the prior scene to 102 for now when the game starts, to avoid Rex's getting up animation @@ -180,7 +180,7 @@ void Scene101::enter() { _game._player._facing = FACING_NORTHEAST; _globals._sequenceIndexes[11] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 3, 0, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], 17, 17); - _scene->_hotspots.activate(0x47, false); + _scene->_hotspots.activate(NOUN_CHAIR, false); _chairHotspotId = _scene->_dynamicHotspots.add(0x47, 0x13F, -1, Common::Rect(159, 84, 159 + 33, 84 + 36)); if (_scene->_priorSceneId == 112) sayDang(); @@ -317,7 +317,7 @@ void Scene101::preActions() { case 1: _game._player._stepEnabled = true; _panelOpened = false; - _scene->_hotspots.activate(0x137, false); + _scene->_hotspots.activate(NOUN_SHIELD_MODULATOR, false); break; } } @@ -378,7 +378,7 @@ void Scene101::actions() { if (((_action.isAction(VERB_WALKTO, NOUN_SHIELD_ACCESS_PANEL) || _action.isAction(VERB_OPEN, NOUN_SHIELD_ACCESS_PANEL))) && !_panelOpened) { switch (_game._trigger) { case 0: - _shieldSpriteIdx = _game._objects.isInRoom(0x18) ? 13 : 14; + _shieldSpriteIdx = _game._objects.isInRoom(OBJ_SHIELD_MODULATOR) ? 13 : 14; _globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[_shieldSpriteIdx], false, 6, 1, 0, 0); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 1); _game._player._stepEnabled = false; @@ -391,8 +391,8 @@ void Scene101::actions() { _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], -2, -2); _game._player._stepEnabled = true; _panelOpened = true; - if (_game._objects.isInRoom(0x18)) - _scene->_hotspots.activate(0x137, true); + if (_game._objects.isInRoom(OBJ_SHIELD_MODULATOR)) + _scene->_hotspots.activate(NOUN_SHIELD_MODULATOR, true); break; } _action._inProgress = false; @@ -595,7 +595,7 @@ void Scene101::actions() { return; } - if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_PLAY)) && _action.isObject(0x17E)) { + if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_PLAY)) && _action.isObject(NOUN_VIDEO_GAME)) { _vm->_dialogs->show(10124); _action._inProgress = false; return; @@ -657,9 +657,9 @@ void Scene102::enter() { if (_game._objects.isInRoom(OBJ_BINOCULARS)) _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 24, 0, 0, 24); else - _scene->_hotspots.activate(0x27, false); + _scene->_hotspots.activate(NOUN_BINOCULARS, false); - _scene->_hotspots.activate(0x35, false); + _scene->_hotspots.activate(NOUN_BURGER, false); if (_globals[kMedicineCabinetOpen]) { _globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 6, 0, 0); @@ -758,10 +758,10 @@ void Scene102::step() { } void Scene102::preActions() { - if (_action.isObject(0x122) || _action.isObject(0x117)) + if (_action.isObject(NOUN_REFRIGERATOR) || _action.isObject(NOUN_POSTER)) _game._player._needToWalk = _game._player._readyToWalk; - if (_fridgeOpenedFl && !_action.isObject(0x122)) { + if (_fridgeOpenedFl && !_action.isObject(NOUN_REFRIGERATOR)) { switch (_game._trigger) { case 0: if (_game._player._needToWalk) { @@ -777,7 +777,7 @@ void Scene102::preActions() { case 1: if (_game._objects.isInRoom(OBJ_BURGER)) { _scene->_sequences.remove(_globals._sequenceIndexes[10]); - _scene->_hotspots.activate(0x35, false); + _scene->_hotspots.activate(NOUN_BURGER, false); } _fridgeOpenedFl = false; _game._player._stepEnabled = true; @@ -833,7 +833,7 @@ void Scene102::actions() { _game._player._stepEnabled = true; justOpenedFl = true; if (_game._objects.isInRoom(OBJ_BURGER)) - _scene->_hotspots.activate(0x35, true); + _scene->_hotspots.activate(NOUN_BURGER, true); break; } } @@ -970,7 +970,7 @@ void Scene102::actions() { return; } - if ((_action.isObject(NOUN_LADDER) || _action.isObject(0xA3)) && (_action.isAction(VERB_LOOK) || _action.isAction(VERB_CLIMB_UP) || _action.isAction(VERB_CLIMB_THROUGH))) { + if ((_action.isObject(NOUN_LADDER) || _action.isObject(NOUN_HATCHWAY)) && (_action.isAction(VERB_LOOK) || _action.isAction(VERB_CLIMB_UP) || _action.isAction(VERB_CLIMB_THROUGH))) { if (_game._objects.isInInventory(OBJ_REBREATHER)) { if (!_action.isAction(VERB_CLIMB_UP) && !_action.isAction(VERB_CLIMB_THROUGH)) { _vm->_dialogs->show(10231); @@ -984,7 +984,7 @@ void Scene102::actions() { } } - if ((_action.isObject(NOUN_LADDER) || _action.isObject(0xA3)) && (_action.isAction(VERB_CLIMB_UP) || _action.isAction(VERB_CLIMB_THROUGH)) ) { + if ((_action.isObject(NOUN_LADDER) || _action.isObject(NOUN_HATCHWAY)) && (_action.isAction(VERB_CLIMB_UP) || _action.isAction(VERB_CLIMB_THROUGH)) ) { switch (_game._trigger) { case 0: _scene->loadAnimation(formAnimName('A', -1), 1); @@ -1146,7 +1146,7 @@ void Scene102::actions() { case 1: _game._objects.addToInventory(OBJ_BINOCULARS); _scene->_sequences.remove(_globals._sequenceIndexes[9]); - _scene->_hotspots.activate(0x27, false); + _scene->_hotspots.activate(NOUN_BINOCULARS, false); _game._player._visible = true; _game._player._stepEnabled = true; _vm->_sound->command(22); @@ -1162,7 +1162,7 @@ void Scene102::actions() { _vm->_dialogs->showItem(OBJ_BURGER, 10235); _scene->_sequences.remove(_globals._sequenceIndexes[10]); _game._objects.addToInventory(OBJ_BURGER); - _scene->_hotspots.activate(0x35, false); + _scene->_hotspots.activate(NOUN_BURGER, false); _vm->_sound->command(22); _game._player._visible = true; _game._player._stepEnabled = true; @@ -1177,7 +1177,7 @@ void Scene102::actions() { return; } - if ((_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL)) && _action.isObject(0x194)) { + if ((_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL)) && _action.isObject(NOUN_WEIGHT_MACHINE)) { _vm->_dialogs->show(10225); _action._inProgress = false; return; @@ -1849,7 +1849,7 @@ void Scene105::preActions() { if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_OPEN_AREA_TO_SOUTH)) _game._player._walkOffScreenSceneId = 107; - if (_action.isObject(0xE0) && (_action.isAction(VERB_TALKTO) || _action.isAction(VERB_LOOK))) + if (_action.isObject(NOUN_MINE) && (_action.isAction(VERB_TALKTO) || _action.isAction(VERB_LOOK))) _game._player._needToWalk = false; } @@ -2085,7 +2085,7 @@ void Scene106::actions() { _vm->_dialogs->show(10605); else if (_action.isAction(VERB_LOOK, NOUN_PILE_OF_ROCKS) || _action.isAction(VERB_LOOK_AT, NOUN_PILE_OF_ROCKS)) _vm->_dialogs->show(10606); - else if (_action.isObject(0x109) && (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE))) + else if (_action.isObject(NOUN_PILE_OF_ROCKS) && (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE))) _vm->_dialogs->show(10607); else if (_action.isAction(VERB_LOOK, NOUN_SHIP) || _action.isAction(VERB_LOOK_AT, NOUN_SHIP)) _vm->_dialogs->show(10608); @@ -2119,7 +2119,7 @@ void Scene107::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(0xDA); + _scene->addActiveVocab(NOUN_MANTA_RAY); } void Scene107::enter() { @@ -2333,8 +2333,8 @@ Scene109::Scene109(MADSEngine *vm) : Scene1xx(vm) { } void Scene109::setup() { - _scene->addActiveVocab(0x66); - _scene->addActiveVocab(0xE5); + _scene->addActiveVocab(NOUN_DEAD_PURPLE_MONSTER); + _scene->addActiveVocab(NOUN_MONSTER_SLUDGE); setPlayerSpritesPrefix(); setAAName(); @@ -2489,8 +2489,8 @@ void Scene109::preActions() { _game._player._walkOffScreenSceneId = 108; if ((_action.isAction(VERB_THROW) || _action.isAction(VERB_GIVE) || _action.isAction(VERB_PUT)) - && (_action.isObject(0x146) || _action.isObject(0x178)) - && (_action.isObject(0x65) || _action.isObject(0x157) || _action.isObject(0x35))) { + && (_action.isObject(NOUN_SMALL_HOLE) || _action.isObject(NOUN_TUNNEL)) + && (_action.isObject(NOUN_DEAD_FISH) || _action.isObject(NOUN_STUFFED_FISH) || _action.isObject(NOUN_BURGER))) { int idx = _game._objects.getIdFromDesc(_action._activeAction._objectNameId); if ((idx >= 0) && _game._objects.isInInventory(idx)) { _game._player._prepareWalkPos = Common::Point(106, 38); @@ -2501,7 +2501,7 @@ void Scene109::preActions() { } if ((_action.isAction(VERB_SWIM_INTO, NOUN_TUNNEL) || _action.isAction(VERB_SWIM_TO, NOUN_SMALL_HOLE)) - && (!_globals[kHoovicAlive] || _globals[kHoovicSated]) && (_action.isObject(0x178))) + && (!_globals[kHoovicAlive] || _globals[kHoovicSated]) && (_action.isObject(NOUN_TUNNEL))) _game._player._walkOffScreenSceneId = 110; _hungryFl = false; @@ -2515,7 +2515,7 @@ void Scene109::actions() { } if ((_action.isAction(VERB_THROW) || _action.isAction(VERB_GIVE)) && (_action.isTarget(0x146) || _action.isTarget(0x178))) { - if (_action.isObject(0x65) || _action.isObject(0x157) || _action.isObject(0x35)) { + if (_action.isObject(NOUN_DEAD_FISH) || _action.isObject(NOUN_STUFFED_FISH) || _action.isObject(NOUN_BURGER)) { _throwingObjectId = _game._objects.getIdFromDesc(_action._activeAction._objectNameId); if (_throwingObjectId >= 0) { if ((_game._objects.isInInventory(_throwingObjectId) && _globals[kHoovicAlive]) || _rexThrowingObject) { @@ -2692,7 +2692,7 @@ void Scene109::actions() { _vm->_dialogs->show(10901); else if (_action.isAction(VERB_LOOK, NOUN_CORAL)) _vm->_dialogs->show(10902); - else if ((_action.isAction(VERB_TAKE) || _action.isAction(VERB_PULL)) && _action.isObject(0x5A)) + else if ((_action.isAction(VERB_TAKE) || _action.isAction(VERB_PULL)) && _action.isObject(NOUN_CORAL)) _vm->_dialogs->show(10903); else if (_action.isAction(VERB_LOOK, NOUN_ROCKS)) _vm->_dialogs->show(10904); @@ -2737,7 +2737,7 @@ void Scene110::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(0x5B); + _scene->addActiveVocab(NOUN_CRAB); } void Scene110::enter() { @@ -2861,7 +2861,7 @@ void Scene110::synchronize(Common::Serializer &s) { /*------------------------------------------------------------------------*/ void Scene111::setup() { - _scene->addActiveVocab(0x1F); + _scene->addActiveVocab(NOUN_BATS); setPlayerSpritesPrefix(); setAAName(); @@ -2992,7 +2992,7 @@ void Scene111::actions() { _vm->_dialogs->show(11104); else if (_action.isAction(VERB_LOOK, NOUN_LARGE_STALAGMITE)) _vm->_dialogs->show(11105); - else if ((_action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)) && (_action.isObject(0x153) || _action.isObject(0xC8))) + else if ((_action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)) && (_action.isObject(NOUN_STALAGMITES) || _action.isObject(NOUN_LARGE_STALAGMITE))) _vm->_dialogs->show(11106); else return; |