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authorFilippos Karapetis2014-05-20 12:31:10 +0300
committerFilippos Karapetis2014-05-20 12:31:10 +0300
commitc548b70e914acee473bd1ec427cabddcc0258e7d (patch)
tree9583e8e3b4478522f9b870ec8b5f3dafcd7e5e4c /engines/mads/nebular/nebular_scenes1.cpp
parent3aa9dc3947900799bf69d5918eb36cc5d855506f (diff)
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MADS: Add more friendly names for nouns
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp62
1 files changed, 31 insertions, 31 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 04c646f2cf..5187b78f53 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -160,7 +160,7 @@ void Scene101::enter() {
_globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 6, 0, 10, 4);
_globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 6, 0, 32, 47);
- _scene->_hotspots.activate(0x137, false);
+ _scene->_hotspots.activate(NOUN_SHIELD_MODULATOR, false);
_panelOpened = false;
// HACK: set the prior scene to 102 for now when the game starts, to avoid Rex's getting up animation
@@ -180,7 +180,7 @@ void Scene101::enter() {
_game._player._facing = FACING_NORTHEAST;
_globals._sequenceIndexes[11] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 3, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], 17, 17);
- _scene->_hotspots.activate(0x47, false);
+ _scene->_hotspots.activate(NOUN_CHAIR, false);
_chairHotspotId = _scene->_dynamicHotspots.add(0x47, 0x13F, -1, Common::Rect(159, 84, 159 + 33, 84 + 36));
if (_scene->_priorSceneId == 112)
sayDang();
@@ -317,7 +317,7 @@ void Scene101::preActions() {
case 1:
_game._player._stepEnabled = true;
_panelOpened = false;
- _scene->_hotspots.activate(0x137, false);
+ _scene->_hotspots.activate(NOUN_SHIELD_MODULATOR, false);
break;
}
}
@@ -378,7 +378,7 @@ void Scene101::actions() {
if (((_action.isAction(VERB_WALKTO, NOUN_SHIELD_ACCESS_PANEL) || _action.isAction(VERB_OPEN, NOUN_SHIELD_ACCESS_PANEL))) && !_panelOpened) {
switch (_game._trigger) {
case 0:
- _shieldSpriteIdx = _game._objects.isInRoom(0x18) ? 13 : 14;
+ _shieldSpriteIdx = _game._objects.isInRoom(OBJ_SHIELD_MODULATOR) ? 13 : 14;
_globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[_shieldSpriteIdx], false, 6, 1, 0, 0);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
_game._player._stepEnabled = false;
@@ -391,8 +391,8 @@ void Scene101::actions() {
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], -2, -2);
_game._player._stepEnabled = true;
_panelOpened = true;
- if (_game._objects.isInRoom(0x18))
- _scene->_hotspots.activate(0x137, true);
+ if (_game._objects.isInRoom(OBJ_SHIELD_MODULATOR))
+ _scene->_hotspots.activate(NOUN_SHIELD_MODULATOR, true);
break;
}
_action._inProgress = false;
@@ -595,7 +595,7 @@ void Scene101::actions() {
return;
}
- if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_PLAY)) && _action.isObject(0x17E)) {
+ if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_PLAY)) && _action.isObject(NOUN_VIDEO_GAME)) {
_vm->_dialogs->show(10124);
_action._inProgress = false;
return;
@@ -657,9 +657,9 @@ void Scene102::enter() {
if (_game._objects.isInRoom(OBJ_BINOCULARS))
_globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 24, 0, 0, 24);
else
- _scene->_hotspots.activate(0x27, false);
+ _scene->_hotspots.activate(NOUN_BINOCULARS, false);
- _scene->_hotspots.activate(0x35, false);
+ _scene->_hotspots.activate(NOUN_BURGER, false);
if (_globals[kMedicineCabinetOpen]) {
_globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 6, 0, 0);
@@ -758,10 +758,10 @@ void Scene102::step() {
}
void Scene102::preActions() {
- if (_action.isObject(0x122) || _action.isObject(0x117))
+ if (_action.isObject(NOUN_REFRIGERATOR) || _action.isObject(NOUN_POSTER))
_game._player._needToWalk = _game._player._readyToWalk;
- if (_fridgeOpenedFl && !_action.isObject(0x122)) {
+ if (_fridgeOpenedFl && !_action.isObject(NOUN_REFRIGERATOR)) {
switch (_game._trigger) {
case 0:
if (_game._player._needToWalk) {
@@ -777,7 +777,7 @@ void Scene102::preActions() {
case 1:
if (_game._objects.isInRoom(OBJ_BURGER)) {
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
- _scene->_hotspots.activate(0x35, false);
+ _scene->_hotspots.activate(NOUN_BURGER, false);
}
_fridgeOpenedFl = false;
_game._player._stepEnabled = true;
@@ -833,7 +833,7 @@ void Scene102::actions() {
_game._player._stepEnabled = true;
justOpenedFl = true;
if (_game._objects.isInRoom(OBJ_BURGER))
- _scene->_hotspots.activate(0x35, true);
+ _scene->_hotspots.activate(NOUN_BURGER, true);
break;
}
}
@@ -970,7 +970,7 @@ void Scene102::actions() {
return;
}
- if ((_action.isObject(NOUN_LADDER) || _action.isObject(0xA3)) && (_action.isAction(VERB_LOOK) || _action.isAction(VERB_CLIMB_UP) || _action.isAction(VERB_CLIMB_THROUGH))) {
+ if ((_action.isObject(NOUN_LADDER) || _action.isObject(NOUN_HATCHWAY)) && (_action.isAction(VERB_LOOK) || _action.isAction(VERB_CLIMB_UP) || _action.isAction(VERB_CLIMB_THROUGH))) {
if (_game._objects.isInInventory(OBJ_REBREATHER)) {
if (!_action.isAction(VERB_CLIMB_UP) && !_action.isAction(VERB_CLIMB_THROUGH)) {
_vm->_dialogs->show(10231);
@@ -984,7 +984,7 @@ void Scene102::actions() {
}
}
- if ((_action.isObject(NOUN_LADDER) || _action.isObject(0xA3)) && (_action.isAction(VERB_CLIMB_UP) || _action.isAction(VERB_CLIMB_THROUGH)) ) {
+ if ((_action.isObject(NOUN_LADDER) || _action.isObject(NOUN_HATCHWAY)) && (_action.isAction(VERB_CLIMB_UP) || _action.isAction(VERB_CLIMB_THROUGH)) ) {
switch (_game._trigger) {
case 0:
_scene->loadAnimation(formAnimName('A', -1), 1);
@@ -1146,7 +1146,7 @@ void Scene102::actions() {
case 1:
_game._objects.addToInventory(OBJ_BINOCULARS);
_scene->_sequences.remove(_globals._sequenceIndexes[9]);
- _scene->_hotspots.activate(0x27, false);
+ _scene->_hotspots.activate(NOUN_BINOCULARS, false);
_game._player._visible = true;
_game._player._stepEnabled = true;
_vm->_sound->command(22);
@@ -1162,7 +1162,7 @@ void Scene102::actions() {
_vm->_dialogs->showItem(OBJ_BURGER, 10235);
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
_game._objects.addToInventory(OBJ_BURGER);
- _scene->_hotspots.activate(0x35, false);
+ _scene->_hotspots.activate(NOUN_BURGER, false);
_vm->_sound->command(22);
_game._player._visible = true;
_game._player._stepEnabled = true;
@@ -1177,7 +1177,7 @@ void Scene102::actions() {
return;
}
- if ((_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL)) && _action.isObject(0x194)) {
+ if ((_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL)) && _action.isObject(NOUN_WEIGHT_MACHINE)) {
_vm->_dialogs->show(10225);
_action._inProgress = false;
return;
@@ -1849,7 +1849,7 @@ void Scene105::preActions() {
if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_OPEN_AREA_TO_SOUTH))
_game._player._walkOffScreenSceneId = 107;
- if (_action.isObject(0xE0) && (_action.isAction(VERB_TALKTO) || _action.isAction(VERB_LOOK)))
+ if (_action.isObject(NOUN_MINE) && (_action.isAction(VERB_TALKTO) || _action.isAction(VERB_LOOK)))
_game._player._needToWalk = false;
}
@@ -2085,7 +2085,7 @@ void Scene106::actions() {
_vm->_dialogs->show(10605);
else if (_action.isAction(VERB_LOOK, NOUN_PILE_OF_ROCKS) || _action.isAction(VERB_LOOK_AT, NOUN_PILE_OF_ROCKS))
_vm->_dialogs->show(10606);
- else if (_action.isObject(0x109) && (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)))
+ else if (_action.isObject(NOUN_PILE_OF_ROCKS) && (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)))
_vm->_dialogs->show(10607);
else if (_action.isAction(VERB_LOOK, NOUN_SHIP) || _action.isAction(VERB_LOOK_AT, NOUN_SHIP))
_vm->_dialogs->show(10608);
@@ -2119,7 +2119,7 @@ void Scene107::setup() {
setPlayerSpritesPrefix();
setAAName();
- _scene->addActiveVocab(0xDA);
+ _scene->addActiveVocab(NOUN_MANTA_RAY);
}
void Scene107::enter() {
@@ -2333,8 +2333,8 @@ Scene109::Scene109(MADSEngine *vm) : Scene1xx(vm) {
}
void Scene109::setup() {
- _scene->addActiveVocab(0x66);
- _scene->addActiveVocab(0xE5);
+ _scene->addActiveVocab(NOUN_DEAD_PURPLE_MONSTER);
+ _scene->addActiveVocab(NOUN_MONSTER_SLUDGE);
setPlayerSpritesPrefix();
setAAName();
@@ -2489,8 +2489,8 @@ void Scene109::preActions() {
_game._player._walkOffScreenSceneId = 108;
if ((_action.isAction(VERB_THROW) || _action.isAction(VERB_GIVE) || _action.isAction(VERB_PUT))
- && (_action.isObject(0x146) || _action.isObject(0x178))
- && (_action.isObject(0x65) || _action.isObject(0x157) || _action.isObject(0x35))) {
+ && (_action.isObject(NOUN_SMALL_HOLE) || _action.isObject(NOUN_TUNNEL))
+ && (_action.isObject(NOUN_DEAD_FISH) || _action.isObject(NOUN_STUFFED_FISH) || _action.isObject(NOUN_BURGER))) {
int idx = _game._objects.getIdFromDesc(_action._activeAction._objectNameId);
if ((idx >= 0) && _game._objects.isInInventory(idx)) {
_game._player._prepareWalkPos = Common::Point(106, 38);
@@ -2501,7 +2501,7 @@ void Scene109::preActions() {
}
if ((_action.isAction(VERB_SWIM_INTO, NOUN_TUNNEL) || _action.isAction(VERB_SWIM_TO, NOUN_SMALL_HOLE))
- && (!_globals[kHoovicAlive] || _globals[kHoovicSated]) && (_action.isObject(0x178)))
+ && (!_globals[kHoovicAlive] || _globals[kHoovicSated]) && (_action.isObject(NOUN_TUNNEL)))
_game._player._walkOffScreenSceneId = 110;
_hungryFl = false;
@@ -2515,7 +2515,7 @@ void Scene109::actions() {
}
if ((_action.isAction(VERB_THROW) || _action.isAction(VERB_GIVE)) && (_action.isTarget(0x146) || _action.isTarget(0x178))) {
- if (_action.isObject(0x65) || _action.isObject(0x157) || _action.isObject(0x35)) {
+ if (_action.isObject(NOUN_DEAD_FISH) || _action.isObject(NOUN_STUFFED_FISH) || _action.isObject(NOUN_BURGER)) {
_throwingObjectId = _game._objects.getIdFromDesc(_action._activeAction._objectNameId);
if (_throwingObjectId >= 0) {
if ((_game._objects.isInInventory(_throwingObjectId) && _globals[kHoovicAlive]) || _rexThrowingObject) {
@@ -2692,7 +2692,7 @@ void Scene109::actions() {
_vm->_dialogs->show(10901);
else if (_action.isAction(VERB_LOOK, NOUN_CORAL))
_vm->_dialogs->show(10902);
- else if ((_action.isAction(VERB_TAKE) || _action.isAction(VERB_PULL)) && _action.isObject(0x5A))
+ else if ((_action.isAction(VERB_TAKE) || _action.isAction(VERB_PULL)) && _action.isObject(NOUN_CORAL))
_vm->_dialogs->show(10903);
else if (_action.isAction(VERB_LOOK, NOUN_ROCKS))
_vm->_dialogs->show(10904);
@@ -2737,7 +2737,7 @@ void Scene110::setup() {
setPlayerSpritesPrefix();
setAAName();
- _scene->addActiveVocab(0x5B);
+ _scene->addActiveVocab(NOUN_CRAB);
}
void Scene110::enter() {
@@ -2861,7 +2861,7 @@ void Scene110::synchronize(Common::Serializer &s) {
/*------------------------------------------------------------------------*/
void Scene111::setup() {
- _scene->addActiveVocab(0x1F);
+ _scene->addActiveVocab(NOUN_BATS);
setPlayerSpritesPrefix();
setAAName();
@@ -2992,7 +2992,7 @@ void Scene111::actions() {
_vm->_dialogs->show(11104);
else if (_action.isAction(VERB_LOOK, NOUN_LARGE_STALAGMITE))
_vm->_dialogs->show(11105);
- else if ((_action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)) && (_action.isObject(0x153) || _action.isObject(0xC8)))
+ else if ((_action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)) && (_action.isObject(NOUN_STALAGMITES) || _action.isObject(NOUN_LARGE_STALAGMITE)))
_vm->_dialogs->show(11106);
else
return;