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authorunknown2015-04-04 22:39:56 -0500
committerunknown2015-04-04 22:39:56 -0500
commitd6945864ea450cdaa20e5120771e3c497e5515ee (patch)
tree9abaebcab91bff4aededc7c7c574aa78ae8f3da1 /engines/mads/nebular/nebular_scenes1.cpp
parentae61f8ba04aca3cbd84c4dd27f9302744246f109 (diff)
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MADS: Keep Rex's speech on-screen longer when exitting crashed ship
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 0a62e375d7..bcc4fb43d5 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -2112,9 +2112,9 @@ void Scene106::step() {
}
if (msgId >= 0) {
- int nextAbortVal = _game._trigger + 1;
+ int nextTrigger = _game._trigger + 1;
_scene->_kernelMessages.add(Common::Point(15, _positionY), 0x1110, 0, 0, 360, _game.getQuote(msgId));
- _scene->_sequences.addTimer(150, nextAbortVal);
+ _scene->_sequences.addTimer(150, nextTrigger);
_positionY += 14;
}
}