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author | D G Turner | 2019-12-06 03:34:11 +0000 |
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committer | D G Turner | 2019-12-06 03:34:11 +0000 |
commit | e75722665d1f3687a71927670e4e2a4491597a53 (patch) | |
tree | 7a6bab1f1a889eed49496aeb698635cf141aaea7 /engines/mads/nebular/nebular_scenes1.cpp | |
parent | 3ca5080d3e5c340a6db0def09745201b7f153197 (diff) | |
download | scummvm-rg350-e75722665d1f3687a71927670e4e2a4491597a53.tar.gz scummvm-rg350-e75722665d1f3687a71927670e4e2a4491597a53.tar.bz2 scummvm-rg350-e75722665d1f3687a71927670e4e2a4491597a53.zip |
MADS: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 9207d87be7..afa9533981 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -2534,6 +2534,9 @@ void Scene109::step() { case 71: _scene->_reloadSceneFlag = true; break; + + default: + break; } } } @@ -2640,6 +2643,9 @@ void Scene109::actions() { _hoovicDifficultFl = (_game._difficulty == DIFFICULTY_HARD); _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('H', (_hoovicDifficultFl ? 3 : 1))); break; + + default: + break; } _vm->_palette->refreshSceneColors(); @@ -2670,6 +2676,8 @@ void Scene109::actions() { _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 2, 2); _hoovicTrigger = 3; break; + default: + break; } break; @@ -2775,6 +2783,9 @@ void Scene109::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 7, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 5, 16); break; + + default: + break; } _action._inProgress = false; return; @@ -2928,6 +2939,8 @@ void Scene110::actions() { _game._player._stepEnabled = true; _scene->_nextSceneId = 111; break; + default: + break; } } else if ((_action._lookFlag) || _action.isAction(VERB_LOOK, NOUN_CAVE)) _vm->_dialogs->show(11001); @@ -3090,6 +3103,9 @@ void Scene111::actions() { case 1: _scene->_nextSceneId = 110; break; + + default: + break; } } else if (_action.isAction(VERB_LOOK, NOUN_CAVE_FLOOR)) _vm->_dialogs->show(11101); |