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authorD G Turner2019-12-06 03:34:11 +0000
committerD G Turner2019-12-06 03:34:11 +0000
commite75722665d1f3687a71927670e4e2a4491597a53 (patch)
tree7a6bab1f1a889eed49496aeb698635cf141aaea7 /engines/mads/nebular/nebular_scenes1.cpp
parent3ca5080d3e5c340a6db0def09745201b7f153197 (diff)
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MADS: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 9207d87be7..afa9533981 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -2534,6 +2534,9 @@ void Scene109::step() {
case 71:
_scene->_reloadSceneFlag = true;
break;
+
+ default:
+ break;
}
}
}
@@ -2640,6 +2643,9 @@ void Scene109::actions() {
_hoovicDifficultFl = (_game._difficulty == DIFFICULTY_HARD);
_globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('H', (_hoovicDifficultFl ? 3 : 1)));
break;
+
+ default:
+ break;
}
_vm->_palette->refreshSceneColors();
@@ -2670,6 +2676,8 @@ void Scene109::actions() {
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 2, 2);
_hoovicTrigger = 3;
break;
+ default:
+ break;
}
break;
@@ -2775,6 +2783,9 @@ void Scene109::actions() {
_globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 7, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 5, 16);
break;
+
+ default:
+ break;
}
_action._inProgress = false;
return;
@@ -2928,6 +2939,8 @@ void Scene110::actions() {
_game._player._stepEnabled = true;
_scene->_nextSceneId = 111;
break;
+ default:
+ break;
}
} else if ((_action._lookFlag) || _action.isAction(VERB_LOOK, NOUN_CAVE))
_vm->_dialogs->show(11001);
@@ -3090,6 +3103,9 @@ void Scene111::actions() {
case 1:
_scene->_nextSceneId = 110;
break;
+
+ default:
+ break;
}
} else if (_action.isAction(VERB_LOOK, NOUN_CAVE_FLOOR))
_vm->_dialogs->show(11101);