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authorPaul Gilbert2015-03-09 20:02:55 -0400
committerPaul Gilbert2015-03-09 20:02:55 -0400
commit82faf6b50da5996b1783877a9c2685d8272ffc0e (patch)
tree332049bed54546320d69a69e22502f8dead556be /engines/mads/nebular/nebular_scenes3.cpp
parentf37a0b215515e5466bd19c8953c4f53ff4823a59 (diff)
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MADS: Fix walking to exit in guard room after dropping severed arm
Diffstat (limited to 'engines/mads/nebular/nebular_scenes3.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index 2ea476008f..8f07993e07 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -4152,7 +4152,7 @@ void Scene352::setup() {
void Scene352::putArmDown(bool corridorExit, bool doorwayExit) {
switch (_game._trigger) {
case 0:
- _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 60, _game.getQuote(0xFF));
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(0xFF));
_scene->_sequences.addTimer(48, 1);
break;
@@ -4197,7 +4197,6 @@ void Scene352::putArmDown(bool corridorExit, bool doorwayExit) {
case 4:
_game._player.walk(Common::Point(116, 107), FACING_NORTH);
- _game._player._stepEnabled = true;
_mustPutArmDownFl = false;
_scene->_sequences.addTimer(180, 5);
_leaveRoomFl = true;