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authorStrangerke2014-04-29 07:08:41 +0200
committerStrangerke2014-04-29 07:08:41 +0200
commit60e78c9f1d779b4e9829e12f1a326e760c036273 (patch)
tree67a93d7881bea7bd51badcfc11b160e01036c1e6 /engines/mads/nebular/nebular_scenes4.cpp
parentcd74c7eac5d5c8f2c6a00b339f510c77b63a2942 (diff)
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MADS: Implement scene 401
Diffstat (limited to 'engines/mads/nebular/nebular_scenes4.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes4.cpp130
1 files changed, 130 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp
index da40d9bbbd..050c10a2ba 100644
--- a/engines/mads/nebular/nebular_scenes4.cpp
+++ b/engines/mads/nebular/nebular_scenes4.cpp
@@ -93,5 +93,135 @@ void Scene4xx::sceneEntrySound() {
/*------------------------------------------------------------------------*/
+void Scene401::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene401::enter() {
+ if (_scene->_priorSceneId != -2)
+ _northFl = false;
+
+ _timer = 0;
+
+ if (_scene->_priorSceneId == 402) {
+ _game._player._playerPos = Common::Point(203, 115);
+ _game._player._facing = FACING_WEST;
+ } else if (_scene->_priorSceneId == 354) {
+ _game._player._playerPos = Common::Point(149, 90);
+ _game._player._facing = FACING_SOUTH;
+ _northFl = true;
+ } else if (_scene->_priorSceneId != -2) {
+ _game._player._playerPos = Common::Point(142, 131);
+ _game._player._facing = FACING_NORTH;
+ }
+
+ _game.loadQuoteSet(0x1D4, 0);
+ sceneEntrySound();
+}
+
+void Scene401::step() {
+ if (_game._trigger == 70) {
+ _scene->_nextSceneId = 354;
+ _scene->_reloadSceneFlag = true;
+ }
+
+ if (_game._trigger == 80) {
+ _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
+ _game._player._stepEnabled = true;
+ _game._player._visible = true;
+ _northFl = false;
+ _game._player.walk(Common::Point(149, 110), FACING_SOUTH);
+ }
+
+ if (_scene->_frameStartTime >= _timer) {
+ int dist = 64 - ((_vm->hypotenuse(_game._player._playerPos.x - 219, _game._player._playerPos.y - 115) * 64) / 120);
+
+ if (dist > 64)
+ dist = 64;
+ else if (dist < 1)
+ dist = 1;
+
+ _vm->_sound->command(12, dist);
+ _timer = _scene->_frameStartTime + _game._player._ticksAmount;
+ }
+
+}
+
+void Scene401::preActions() {
+ if (_action.isAction(0x1AD, 0x2B4)) {
+ _game._player.walk(Common::Point(149, 89), FACING_NORTH);
+ _northFl = false;
+ }
+
+ if (_action.isAction(0x1AD, 0x2B3) && !_northFl)
+ _game._player._walkOffScreenSceneId = 405;
+
+ if (_action.isAction(VERB_TAKE))
+ _game._player._needToWalk = false;
+
+ if (_game._player._needToWalk && _northFl) {
+ if (_globals[kSexOfRex] == REX_MALE)
+ _destPos = Common::Point(148, 94);
+ else
+ _destPos = Common::Point(149, 99);
+
+ _game._player.walk(_destPos, FACING_SOUTH);
+ }
+}
+
+void Scene401::actions() {
+ if ((_game._player._playerPos == _destPos) && _northFl) {
+ if (_globals[kSexOfRex] == REX_MALE) {
+ _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _vm->_sound->command(21);
+ _scene->loadAnimation(formAnimName('s', 1), 70);
+ _globals[kHasBeenScanned] = true;
+ _vm->_sound->command(22);
+ int idx = _scene->_kernelMessages.add(Common::Point(153, 46), 0x1110, 32, 0, 60, _game.getQuote(0x1D4));
+ _scene->_kernelMessages.setQuoted(idx, 4, true);
+ }
+
+ if (_globals[kSexOfRex] == REX_FEMALE) {
+ _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _vm->_sound->command(21);
+ _scene->loadAnimation(formAnimName('s', 2), 80);
+ _vm->_sound->command(23);
+ _globals[kHasBeenScanned] = true;
+ }
+ }
+
+ if (_action.isAction(0x242, 0x241)) {
+ if (!_northFl)
+ _scene->_nextSceneId = 402;
+ } else if (_action.isAction(0x1AD, 0x2B4))
+ _scene->_nextSceneId = 354;
+ else if (_action.isAction(VERB_LOOK, 0x1F3)) {
+ if (_globals[kHasBeenScanned])
+ _vm->_dialogs->show(40111);
+ else
+ _vm->_dialogs->show(40110);
+ } else if (_action.isAction(VERB_LOOK, 0x241))
+ _vm->_dialogs->show(40112);
+ else if (_action.isAction(VERB_LOOK, 0x244))
+ _vm->_dialogs->show(40113);
+ else if (_action.isAction(VERB_LOOK, 0x2B3))
+ _vm->_dialogs->show(40114);
+ else if (_action.isAction(VERB_LOOK, 0x2B4))
+ _vm->_dialogs->show(40115);
+ else if (_action._lookFlag)
+ _vm->_dialogs->show(40116);
+ else
+ return;
+
+ _action._inProgress = false;
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Nebular
} // End of namespace MADS