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author | Filippos Karapetis | 2014-05-20 04:05:32 +0300 |
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committer | Filippos Karapetis | 2014-05-20 04:05:32 +0300 |
commit | 7f8c1e9a4855a812348807cd6b33412e4d93f138 (patch) | |
tree | 553f1f89344fd8d10c0652310357d2cde330d437 /engines/mads/nebular/nebular_scenes4.cpp | |
parent | d3c5a88bfca98d4664dbbd7729811a94819169bc (diff) | |
download | scummvm-rg350-7f8c1e9a4855a812348807cd6b33412e4d93f138.tar.gz scummvm-rg350-7f8c1e9a4855a812348807cd6b33412e4d93f138.tar.bz2 scummvm-rg350-7f8c1e9a4855a812348807cd6b33412e4d93f138.zip |
MADS: Replace more verbs with their friendly names
Diffstat (limited to 'engines/mads/nebular/nebular_scenes4.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes4.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp index 2053c47cf1..d8f3607f38 100644 --- a/engines/mads/nebular/nebular_scenes4.cpp +++ b/engines/mads/nebular/nebular_scenes4.cpp @@ -204,7 +204,7 @@ void Scene401::actions() { } } - if (_action.isAction(0x242, 0x241)) { + if (_action.isAction(VERB_WALK_INTO, 0x241)) { if (!_northFl) _scene->_nextSceneId = 402; } else if (_action.isAction(VERB_WALK_DOWN, 0x2B4)) @@ -2048,9 +2048,9 @@ void Scene402::actions() { _game._player._stepEnabled = true; } else if (_game._screenObjects._inputMode == 1) handleDialogs(); - else if (_action.isAction(0x242, 0x2B3)) + else if (_action.isAction(VERB_WALK_INTO, 0x2B3)) _scene->_nextSceneId = 401; - else if (_action.isAction(0x2B5, 0x248)) + else if (_action.isAction(VERB_WALK_ONTO, 0x248)) ; // just... nothing else if (_action.isAction(VERB_TALKTO, 0x3AA)) { switch (_game._trigger) { @@ -2878,7 +2878,7 @@ void Scene408::preActions() { } void Scene408::actions() { - if (_action.isAction(0x242, 0x2B3)) { + if (_action.isAction(VERB_WALK_INTO, 0x2B3)) { _scene->_nextSceneId = 405; _vm->_sound->command(58); } else if (_action.isAction(VERB_TAKE, 0x167) && (_game._objects.isInRoom(OBJ_TARGET_MODULE) || _game._trigger)) { @@ -3127,7 +3127,7 @@ void Scene410::preActions() { } void Scene410::actions() { - if (_action.isAction(0x242, 0x2B3)) + if (_action.isAction(VERB_WALK_INTO, 0x2B3)) _scene->_nextSceneId = 406; else if (_action.isAction(VERB_TAKE, 0x48) && (_game._objects.isInRoom(OBJ_CHARGE_CASES) || _game._trigger)) { switch (_game._trigger) { @@ -3704,7 +3704,7 @@ void Scene411::actions() { return; } - if (_action.isAction(0x242, 0x2B3)) { + if (_action.isAction(VERB_WALK_INTO, 0x2B3)) { _scene->_nextSceneId = 406; _vm->_sound->command(10); _action._inProgress = false; |