aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/nebular/nebular_scenes4.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2014-05-20 04:05:32 +0300
committerFilippos Karapetis2014-05-20 04:05:32 +0300
commit7f8c1e9a4855a812348807cd6b33412e4d93f138 (patch)
tree553f1f89344fd8d10c0652310357d2cde330d437 /engines/mads/nebular/nebular_scenes4.cpp
parentd3c5a88bfca98d4664dbbd7729811a94819169bc (diff)
downloadscummvm-rg350-7f8c1e9a4855a812348807cd6b33412e4d93f138.tar.gz
scummvm-rg350-7f8c1e9a4855a812348807cd6b33412e4d93f138.tar.bz2
scummvm-rg350-7f8c1e9a4855a812348807cd6b33412e4d93f138.zip
MADS: Replace more verbs with their friendly names
Diffstat (limited to 'engines/mads/nebular/nebular_scenes4.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes4.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp
index 2053c47cf1..d8f3607f38 100644
--- a/engines/mads/nebular/nebular_scenes4.cpp
+++ b/engines/mads/nebular/nebular_scenes4.cpp
@@ -204,7 +204,7 @@ void Scene401::actions() {
}
}
- if (_action.isAction(0x242, 0x241)) {
+ if (_action.isAction(VERB_WALK_INTO, 0x241)) {
if (!_northFl)
_scene->_nextSceneId = 402;
} else if (_action.isAction(VERB_WALK_DOWN, 0x2B4))
@@ -2048,9 +2048,9 @@ void Scene402::actions() {
_game._player._stepEnabled = true;
} else if (_game._screenObjects._inputMode == 1)
handleDialogs();
- else if (_action.isAction(0x242, 0x2B3))
+ else if (_action.isAction(VERB_WALK_INTO, 0x2B3))
_scene->_nextSceneId = 401;
- else if (_action.isAction(0x2B5, 0x248))
+ else if (_action.isAction(VERB_WALK_ONTO, 0x248))
; // just... nothing
else if (_action.isAction(VERB_TALKTO, 0x3AA)) {
switch (_game._trigger) {
@@ -2878,7 +2878,7 @@ void Scene408::preActions() {
}
void Scene408::actions() {
- if (_action.isAction(0x242, 0x2B3)) {
+ if (_action.isAction(VERB_WALK_INTO, 0x2B3)) {
_scene->_nextSceneId = 405;
_vm->_sound->command(58);
} else if (_action.isAction(VERB_TAKE, 0x167) && (_game._objects.isInRoom(OBJ_TARGET_MODULE) || _game._trigger)) {
@@ -3127,7 +3127,7 @@ void Scene410::preActions() {
}
void Scene410::actions() {
- if (_action.isAction(0x242, 0x2B3))
+ if (_action.isAction(VERB_WALK_INTO, 0x2B3))
_scene->_nextSceneId = 406;
else if (_action.isAction(VERB_TAKE, 0x48) && (_game._objects.isInRoom(OBJ_CHARGE_CASES) || _game._trigger)) {
switch (_game._trigger) {
@@ -3704,7 +3704,7 @@ void Scene411::actions() {
return;
}
- if (_action.isAction(0x242, 0x2B3)) {
+ if (_action.isAction(VERB_WALK_INTO, 0x2B3)) {
_scene->_nextSceneId = 406;
_vm->_sound->command(10);
_action._inProgress = false;