aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/nebular/nebular_scenes5.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2014-05-20 06:47:18 +0300
committerFilippos Karapetis2014-05-20 06:47:18 +0300
commit59d7f8bfc00456eb34357d2eba12223f80c0f0f9 (patch)
treee53a3fa47108c30bdce939020ebbd806a113497b /engines/mads/nebular/nebular_scenes5.cpp
parente409f4dedd989b49184a865f59dc152e85303489 (diff)
downloadscummvm-rg350-59d7f8bfc00456eb34357d2eba12223f80c0f0f9.tar.gz
scummvm-rg350-59d7f8bfc00456eb34357d2eba12223f80c0f0f9.tar.bz2
scummvm-rg350-59d7f8bfc00456eb34357d2eba12223f80c0f0f9.zip
MADS: Replace most of the action nouns with their friendly names
Diffstat (limited to 'engines/mads/nebular/nebular_scenes5.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes5.cpp378
1 files changed, 189 insertions, 189 deletions
diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp
index ef50e1289e..02dc90dbc3 100644
--- a/engines/mads/nebular/nebular_scenes5.cpp
+++ b/engines/mads/nebular/nebular_scenes5.cpp
@@ -279,7 +279,7 @@ void Scene501::preActions() {
}
void Scene501::actions() {
- if (_action.isAction(VERB_GET_INTO, 0x324)) {
+ if (_action.isAction(VERB_GET_INTO, NOUN_CAR)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -326,9 +326,9 @@ void Scene501::actions() {
default:
break;
}
- } else if (_action.isAction(VERB_PUT, 0x131, 0x251))
+ } else if (_action.isAction(VERB_PUT, NOUN_SECURITY_CARD, 0x251))
_vm->_dialogs->show(50113);
- else if (_action.isAction(VERB_PUT, 0x305, 0x251)) {
+ else if (_action.isAction(VERB_PUT, NOUN_FAKE_ID, 0x251)) {
switch (_game._trigger) {
case 0:
case 1:
@@ -372,7 +372,7 @@ void Scene501::actions() {
default:
break;
}
- } else if (_action.isAction(VERB_PUT, 0xB3, 0x251)) {
+ } else if (_action.isAction(VERB_PUT, NOUN_ID_CARD, 0x251)) {
switch (_game._trigger) {
case 0:
case 1:
@@ -417,34 +417,34 @@ void Scene501::actions() {
default:
break;
}
- } else if (_action._lookFlag || _action.isAction(VERB_LOOK, 0x31E))
+ } else if (_action._lookFlag || _action.isAction(VERB_LOOK, NOUN_STREET))
_vm->_dialogs->show(50121);
- else if (_action.isAction(VERB_LOOK, 0x6E))
+ else if (_action.isAction(VERB_LOOK, NOUN_DOOR))
_vm->_dialogs->show(50110);
- else if (_action.isAction(VERB_LOOK, 0x251))
+ else if (_action.isAction(VERB_LOOK, NOUN_CARD_SLOT))
_vm->_dialogs->show(50112);
- else if (_action.isAction(VERB_LOOK, 0x244))
+ else if (_action.isAction(VERB_LOOK, NOUN_SIGN))
_vm->_dialogs->show(50114);
- else if (_action.isAction(VERB_TAKE, 0x244))
+ else if (_action.isAction(VERB_TAKE, NOUN_SIGN))
_vm->_dialogs->show(50115);
- else if (_action.isAction(VERB_LOOK, 0x322))
+ else if (_action.isAction(VERB_LOOK, NOUN_SIDEWALK_TO_EAST))
_vm->_dialogs->show(50118);
- else if (_action.isAction(VERB_LOOK, 0x361) || _action.isAction(VERB_LOOK, 0x360)
- || _action.isAction(VERB_WALK_DOWN, 0x361) || _action.isAction(VERB_WALK_DOWN, 0x360))
+ else if (_action.isAction(VERB_LOOK, NOUN_SIDEWALK_TO_WEST) || _action.isAction(VERB_LOOK, NOUN_STREET_TO_WEST)
+ || _action.isAction(VERB_WALK_DOWN, NOUN_SIDEWALK_TO_WEST) || _action.isAction(VERB_WALK_DOWN, NOUN_STREET_TO_WEST))
_vm->_dialogs->show(50119);
- else if (_action.isAction(VERB_LOOK, 0x323))
+ else if (_action.isAction(VERB_LOOK, NOUN_BUILDING))
_vm->_dialogs->show(50120);
- else if (_action.isAction(VERB_OPEN, 0x6E))
+ else if (_action.isAction(VERB_OPEN, NOUN_DOOR))
_vm->_dialogs->show(50122);
- else if (_action.isAction(VERB_LOOK, 0x1E6))
+ else if (_action.isAction(VERB_LOOK, NOUN_FIRE_HYDRANT))
_vm->_dialogs->show(50123);
- else if (_action.isAction(VERB_OPEN, 0x1E6))
+ else if (_action.isAction(VERB_OPEN, NOUN_FIRE_HYDRANT))
_vm->_dialogs->show(50124);
- else if (_action.isAction(VERB_LOOK, 0x369))
+ else if (_action.isAction(VERB_LOOK, NOUN_EQUIPMENT_OVERHEAD))
_vm->_dialogs->show(50125);
- else if (_action.isAction(VERB_LOOK, 0x1FA) || _action.isAction(VERB_LOOK, 0x10C))
+ else if (_action.isAction(VERB_LOOK, NOUN_PIPES) || _action.isAction(VERB_LOOK, NOUN_PIPE))
_vm->_dialogs->show(50126);
- else if (_action.isAction(VERB_LOOK, 0x324)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_CAR)) {
if (!_game._visitedScenes.exists(504))
_vm->_dialogs->show(50116);
else
@@ -490,21 +490,21 @@ void Scene502::actions() {
return;
}
- if (_action.isAction(VERB_LOOK, 0x181) || _action.isAction(VERB_PEER_THROUGH, 0x181))
+ if (_action.isAction(VERB_LOOK, NOUN_VIEWPORT) || _action.isAction(VERB_PEER_THROUGH, NOUN_VIEWPORT))
_vm->_dialogs->show(50210);
- else if (_action.isAction(VERB_LOOK, 0xC4))
+ else if (_action.isAction(VERB_LOOK, NOUN_KEYPAD))
_vm->_dialogs->show(50211);
- else if (_action.isAction(VERB_LOOK, 0x1CC))
+ else if (_action.isAction(VERB_LOOK, NOUN_DISPLAY))
_vm->_dialogs->show(50212);
- else if (_action.isAction(VERB_LOOK, 0x1D0) || _action.isAction(VERB_LOOK, 0x1D1)
- || _action.isAction(VERB_LOOK, 0x1D2) || _action.isAction(VERB_LOOK, 0x1D3)
- || _action.isAction(VERB_LOOK, 0x1D4) || _action.isAction(VERB_LOOK, 0x1D5)
- || _action.isAction(VERB_LOOK, 0x1D6) || _action.isAction(VERB_LOOK, 0x1D7)
- || _action.isAction(VERB_LOOK, 0x1D8) || _action.isAction(VERB_LOOK, 0x1D9)
- || _action.isAction(VERB_LOOK, 0x1DB) || _action.isAction(VERB_LOOK, 0x7A)
- || _action.isAction(VERB_LOOK, 0x1DA))
+ else if (_action.isAction(VERB_LOOK, NOUN_0_KEY) || _action.isAction(VERB_LOOK, NOUN_1_KEY)
+ || _action.isAction(VERB_LOOK, NOUN_2_KEY) || _action.isAction(VERB_LOOK, NOUN_3_KEY)
+ || _action.isAction(VERB_LOOK, NOUN_4_KEY) || _action.isAction(VERB_LOOK, NOUN_5_KEY)
+ || _action.isAction(VERB_LOOK, NOUN_6_KEY) || _action.isAction(VERB_LOOK, NOUN_7_KEY)
+ || _action.isAction(VERB_LOOK, NOUN_8_KEY) || _action.isAction(VERB_LOOK, NOUN_9_KEY)
+ || _action.isAction(VERB_LOOK, NOUN_SMILE_KEY) || _action.isAction(VERB_LOOK, NOUN_ENTER_KEY)
+ || _action.isAction(VERB_LOOK, NOUN_FROWN_KEY))
_vm->_dialogs->show(50213);
- else if (_action.isAction(VERB_LOOK, 0x1CF) || _action._lookFlag)
+ else if (_action.isAction(VERB_LOOK, NOUN_DEVICE) || _action._lookFlag)
_vm->_dialogs->show(50214);
else
return;
@@ -544,9 +544,9 @@ void Scene503::enter() {
}
void Scene503::actions() {
- if (_action.isAction(VERB_WALK, 0xF9))
+ if (_action.isAction(VERB_WALK, NOUN_OUTSIDE))
_scene->_nextSceneId = 501;
- else if (_action.isAction(VERB_TAKE, 0x6A)) {
+ else if (_action.isAction(VERB_TAKE, NOUN_DETONATORS)) {
if ( _game._trigger || !_game._objects.isInInventory(OBJ_DETONATORS)) {
switch (_game._trigger) {
case 0:
@@ -591,42 +591,42 @@ void Scene503::actions() {
}
} else if (_action._lookFlag)
_vm->_dialogs->show(50328);
- else if (_action.isAction(VERB_LOOK, 0x36F))
+ else if (_action.isAction(VERB_LOOK, NOUN_MONITORING_EQUIPMENT))
_vm->_dialogs->show(50310);
- else if (_action.isAction(VERB_LOOK, 0x36E))
+ else if (_action.isAction(VERB_LOOK, NOUN_PHOTON_RIFLES))
_vm->_dialogs->show(50311);
- else if (_action.isAction(VERB_TAKE, 0x36E) || _action.isAction(VERB_TAKE, 0x36C))
+ else if (_action.isAction(VERB_TAKE, NOUN_PHOTON_RIFLES) || _action.isAction(VERB_TAKE, NOUN_NUCLEAR_SLINGSHOT))
_vm->_dialogs->show(50312);
- else if (_action.isAction(VERB_LOOK, 0x36D))
+ else if (_action.isAction(VERB_LOOK, NOUN_DISPLAY_CASE))
_vm->_dialogs->show(50313);
- else if (_action.isAction(VERB_LOOK, 0x36C))
+ else if (_action.isAction(VERB_LOOK, NOUN_NUCLEAR_SLINGSHOT))
_vm->_dialogs->show(50314);
- else if (_action.isAction(VERB_LOOK, 0x331))
+ else if (_action.isAction(VERB_LOOK, NOUN_WATER_COOLER))
_vm->_dialogs->show(50315);
- else if (_action.isAction(VERB_LOOK, 0x330))
+ else if (_action.isAction(VERB_LOOK, NOUN_STORAGE_BOX))
_vm->_dialogs->show(50316);
- else if (_action.isAction(VERB_OPEN, 0x330))
+ else if (_action.isAction(VERB_OPEN, NOUN_STORAGE_BOX))
_vm->_dialogs->show(50317);
- else if (_action.isAction(VERB_LOOK, 0x36B))
+ else if (_action.isAction(VERB_LOOK, NOUN_WARNING_LABEL))
_vm->_dialogs->show(50318);
- else if (_action.isAction(VERB_LOOK, 0x1E4))
+ else if (_action.isAction(VERB_LOOK, NOUN_DESK))
_vm->_dialogs->show(50319);
- else if (_action.isAction(VERB_LOOK, 0xE2))
+ else if (_action.isAction(VERB_LOOK, NOUN_MONITOR))
_vm->_dialogs->show(50320);
- else if (_action.isAction(VERB_LOOK, 0x481))
+ else if (_action.isAction(VERB_LOOK, NOUN_FILE_CABINETS))
_vm->_dialogs->show(50322);
- else if (_action.isAction(VERB_LOOK, 0x332)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_BOX)) {
if (_game._objects.isInRoom(OBJ_DETONATORS))
_vm->_dialogs->show(50323);
else
_vm->_dialogs->show(50324);
- } else if (_action.isAction(VERB_LOOK, 0x6A) && (_action._savedFields._mainObjectSource == 4))
+ } else if (_action.isAction(VERB_LOOK, NOUN_DETONATORS) && (_action._savedFields._mainObjectSource == 4))
_vm->_dialogs->show(50325);
- else if (_action.isAction(VERB_LOOK, 0x32E))
+ else if (_action.isAction(VERB_LOOK, NOUN_WINDOWS))
_vm->_dialogs->show(50327);
- else if (_action.isAction(VERB_OPEN, 0x36D))
+ else if (_action.isAction(VERB_OPEN, NOUN_DISPLAY_CASE))
_vm->_dialogs->show(50329);
- else if (_action.isAction(VERB_THROW, 0x36D) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId)))
+ else if (_action.isAction(VERB_THROW, NOUN_DISPLAY_CASE) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId)))
_vm->_dialogs->show(50330);
else
return;
@@ -742,10 +742,10 @@ void Scene504::preActions() {
}
void Scene504::actions() {
- if (_action.isAction(VERB_EXIT_FROM, 0x324)) {
+ if (_action.isAction(VERB_EXIT_FROM, NOUN_CAR)) {
_vm->_sound->command(15);
_scene->_nextSceneId = _globals[kHoverCarLocation];
- } else if (_action.isAction(VERB_ACTIVATE, 0x380)) {
+ } else if (_action.isAction(VERB_ACTIVATE, NOUN_CAR_CONTROLS)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -803,27 +803,27 @@ void Scene504::actions() {
default:
break;
}
- } else if (_action._lookFlag || _action.isAction(VERB_LOOK, 0x388))
+ } else if (_action._lookFlag || _action.isAction(VERB_LOOK, NOUN_INTERIOR_OF_CAR))
_vm->_dialogs->show(50412);
- else if (_action.isAction(VERB_LOOK, 0x383))
+ else if (_action.isAction(VERB_LOOK, NOUN_GLOVE_COMPARTMENT))
_vm->_dialogs->show(50410);
- else if (_action.isAction(VERB_LOOK, 0x380) || _action.isAction(VERB_LOOK, 0x387))
+ else if (_action.isAction(VERB_LOOK, NOUN_CAR_CONTROLS) || _action.isAction(VERB_LOOK, NOUN_DASHBOARD))
_vm->_dialogs->show(50411);
- else if (_action.isAction(VERB_LOOK, 0x381))
+ else if (_action.isAction(VERB_LOOK, NOUN_SCENT_PACKET))
_vm->_dialogs->show(50413);
- else if (_action.isAction(VERB_LOOK, 0x385))
+ else if (_action.isAction(VERB_LOOK, NOUN_SODA_CANS))
_vm->_dialogs->show(50414);
- else if (_action.isAction(VERB_LOOK, 0x382))
+ else if (_action.isAction(VERB_LOOK, NOUN_KITTY))
_vm->_dialogs->show(50415);
- else if (_action.isAction(VERB_LOOK, 0x386) || _action.isAction(VERB_LOOK_THROUGH, 0x386))
+ else if (_action.isAction(VERB_LOOK, NOUN_WINDSHIELD) || _action.isAction(VERB_LOOK_THROUGH, NOUN_WINDSHIELD))
_vm->_dialogs->show(50416);
- else if (_action.isAction(VERB_LOOK, 0x120))
+ else if (_action.isAction(VERB_LOOK, NOUN_REARVIEW_MIRROR))
_vm->_dialogs->show(50417);
- else if (_action.isAction(VERB_TAKE, 0x120))
+ else if (_action.isAction(VERB_TAKE, NOUN_REARVIEW_MIRROR))
_vm->_dialogs->show(50418);
- else if (_action.isAction(VERB_LOOK, 0x384))
+ else if (_action.isAction(VERB_LOOK, NOUN_MOLDY_SOCK))
_vm->_dialogs->show(50419);
- else if (_action.isAction(VERB_TAKE, 0x384))
+ else if (_action.isAction(VERB_TAKE, NOUN_MOLDY_SOCK))
_vm->_dialogs->show(50420);
else
return;
@@ -1073,11 +1073,11 @@ void Scene505::step() {
void Scene505::actions() {
if (_action.isAction(VERB_PRESS))
_nextButtonId = _action._activeAction._objectNameId;
- else if (_action.isAction(VERB_RETURN_TO, 0x38C))
+ else if (_action.isAction(VERB_RETURN_TO, NOUN_INSIDE_OF_CAR))
_scene->_nextSceneId = 504;
- else if (_action.isAction(VERB_LOOK, 0x180))
+ else if (_action.isAction(VERB_LOOK, NOUN_VIEW_SCREEN))
_vm->_dialogs->show(50510);
- else if (_action.isAction(VERB_LOOK, 0x59))
+ else if (_action.isAction(VERB_LOOK, NOUN_CONTROL_PANEL))
_vm->_dialogs->show(50511);
else
return;
@@ -1186,7 +1186,7 @@ void Scene506::room_506_door_sequences() {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
if (_firstDoorFl) {
- if (_action.isAction(VERB_WALK_INTO, 0x336) || ((_scene->_priorSceneId == 507) && !_actionFl)) {
+ if (_action.isAction(VERB_WALK_INTO, NOUN_SOFTWARE_STORE) || ((_scene->_priorSceneId == 507) && !_actionFl)) {
_doorDepth = 13;
_doorSpriteIdx = _globals._spriteIndexes[2];
_doorSequenceIdx = _globals._sequenceIndexes[2];
@@ -1266,21 +1266,21 @@ void Scene506::room_506_door_sequences() {
}
void Scene506::actions() {
- if (_action.isAction(VERB_WALK_INTO, 0x37D)) {
+ if (_action.isAction(VERB_WALK_INTO, NOUN_LABORATORY)) {
if (_firstDoorFl) {
_heroFacing = FACING_NORTHWEST;
_doorPos = Common::Point(16, 111);
}
_actionFl = true;
room_506_door_sequences();
- } else if (_action.isAction(VERB_WALK_INTO, 0x336)) {
+ } else if (_action.isAction(VERB_WALK_INTO, NOUN_SOFTWARE_STORE)) {
if (_firstDoorFl) {
_heroFacing = FACING_NORTHWEST;
_doorPos = Common::Point(80, 102);
}
_actionFl = true;
room_506_door_sequences();
- } else if (_action.isAction(VERB_GET_INTO, 0x324)) {
+ } else if (_action.isAction(VERB_GET_INTO, NOUN_CAR)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -1317,29 +1317,29 @@ void Scene506::actions() {
default:
break;
}
- } else if (_action._lookFlag || _action.isAction(VERB_LOOK, 0x31E))
+ } else if (_action._lookFlag || _action.isAction(VERB_LOOK, NOUN_STREET))
_vm->_dialogs->show(50618);
- else if (_action.isAction(VERB_LOOK, 0x372))
+ else if (_action.isAction(VERB_LOOK, NOUN_RESTAURANT))
_vm->_dialogs->show(50610);
- else if (_action.isAction(VERB_LOOK, 0x371))
+ else if (_action.isAction(VERB_LOOK, NOUN_MOTEL))
_vm->_dialogs->show(50611);
- else if (_action.isAction(VERB_LOOK, 0x482))
+ else if (_action.isAction(VERB_LOOK, NOUN_CYCLE_SHOP))
_vm->_dialogs->show(50612);
- else if (_action.isAction(VERB_LOOK, 0x483))
+ else if (_action.isAction(VERB_LOOK, NOUN_AIR_BIKE))
_vm->_dialogs->show(50613);
- else if (_action.isAction(VERB_TAKE, 0x483))
+ else if (_action.isAction(VERB_TAKE, NOUN_AIR_BIKE))
_vm->_dialogs->show(50614);
- else if (_action.isAction(VERB_LOOK, 0x336))
+ else if (_action.isAction(VERB_LOOK, NOUN_SOFTWARE_STORE))
_vm->_dialogs->show(50615);
- else if (_action.isAction(VERB_LOOK, 0x37D))
+ else if (_action.isAction(VERB_LOOK, NOUN_LABORATORY))
_vm->_dialogs->show(50616);
- else if (_action.isAction(VERB_LOOK, 0x360) || _action.isAction(VERB_WALK_DOWN, 0x360))
+ else if (_action.isAction(VERB_LOOK, NOUN_STREET_TO_WEST) || _action.isAction(VERB_WALK_DOWN, NOUN_STREET_TO_WEST))
_vm->_dialogs->show(50617);
- else if (_action.isAction(VERB_LOOK, 0x373))
+ else if (_action.isAction(VERB_LOOK, NOUN_SOFTWARE_STORE_SIGN))
_vm->_dialogs->show(50619);
- else if (_action.isAction(VERB_LOOK, 0x324))
+ else if (_action.isAction(VERB_LOOK, NOUN_CAR))
_vm->_dialogs->show(50620);
- else if (_action.isAction(VERB_LOOK, 0x142))
+ else if (_action.isAction(VERB_LOOK, NOUN_SKY))
_vm->_dialogs->show(50621);
else
return;
@@ -1374,9 +1374,9 @@ void Scene507::enter() {
sceneEntrySound();
}
void Scene507::actions() {
- if (_action.isAction(VERB_WALK_THROUGH, 0x378))
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ENTRANCE))
_scene->_nextSceneId = 506;
- else if (_action.isAction(VERB_TAKE, 0x106)) {
+ else if (_action.isAction(VERB_TAKE, NOUN_PENLIGHT)) {
if (_game._trigger || !_game._objects.isInInventory(OBJ_PENLIGHT)) {
switch (_game._trigger) {
case 0:
@@ -1409,48 +1409,48 @@ void Scene507::actions() {
}
} else if (_action._lookFlag)
_vm->_dialogs->show(50722);
- else if (_action.isAction(VERB_LOOK, 0x299))
+ else if (_action.isAction(VERB_LOOK, NOUN_SWIRLING_LIGHT))
_vm->_dialogs->show(50710);
- else if (_action.isAction(VERB_TAKE, 0x299))
+ else if (_action.isAction(VERB_TAKE, NOUN_SWIRLING_LIGHT))
_vm->_dialogs->show(50711);
- else if (_action.isAction(VERB_LOOK, 0x376))
+ else if (_action.isAction(VERB_LOOK, NOUN_OLD_SOFTWARE))
_vm->_dialogs->show(50712);
- else if (_action.isAction(VERB_TAKE, 0x376))
+ else if (_action.isAction(VERB_TAKE, NOUN_OLD_SOFTWARE))
_vm->_dialogs->show(50713);
- else if (_action.isAction(VERB_LOOK, 0x375))
+ else if (_action.isAction(VERB_LOOK, NOUN_ADVERTISEMENT))
_vm->_dialogs->show(50714);
- else if (_action.isAction(VERB_LOOK, 0x374))
+ else if (_action.isAction(VERB_LOOK, NOUN_ADVERTISING_POSTER))
_vm->_dialogs->show(50715);
- else if (_action.isAction(VERB_LOOK, 0x244)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_SIGN)) {
if (_scene->_customDest.x < 100)
_vm->_dialogs->show(50726);
else
_vm->_dialogs->show(50716);
- } else if (_action.isAction(VERB_LOOK, 0x2A7))
+ } else if (_action.isAction(VERB_LOOK, NOUN_HOTTEST_SOFTWARE))
_vm->_dialogs->show(50717);
- else if (_action.isAction(VERB_LOOK, 0x2A6))
+ else if (_action.isAction(VERB_LOOK, NOUN_SOFTWARE_SHELF))
_vm->_dialogs->show(50718);
- else if (_action.isAction(VERB_LOOK, 0x2A0))
+ else if (_action.isAction(VERB_LOOK, NOUN_SENSOR))
_vm->_dialogs->show(50719);
- else if (_action.isAction(VERB_LOOK, 0x377))
+ else if (_action.isAction(VERB_LOOK, NOUN_CASH_REGISTER))
_vm->_dialogs->show(50720);
- else if (_action.isAction(VERB_LOOK, 0xFE))
+ else if (_action.isAction(VERB_LOOK, NOUN_PAD_OF_PAPER))
_vm->_dialogs->show(50721);
- else if (_action.isAction(VERB_OPEN, 0x377))
+ else if (_action.isAction(VERB_OPEN, NOUN_CASH_REGISTER))
_vm->_dialogs->show(50723);
- else if (_action.isAction(VERB_LOOK, 0x28E))
+ else if (_action.isAction(VERB_LOOK, NOUN_BARGAIN_VAT))
_vm->_dialogs->show(50724);
- else if (_action.isAction(VERB_LOOK, 0x197))
+ else if (_action.isAction(VERB_LOOK, NOUN_WINDOW))
_vm->_dialogs->show(50725);
- else if (_action.isAction(VERB_LOOK, 0x29F)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_COUNTER)) {
if (_game._objects.isInRoom(OBJ_PENLIGHT))
_vm->_dialogs->show(50728);
else
_vm->_dialogs->show(50727);
- } else if (_action.isAction(VERB_LOOK, 0x106) && !_game._objects.isInInventory(OBJ_PENLIGHT)) {
+ } else if (_action.isAction(VERB_LOOK, NOUN_PENLIGHT) && !_game._objects.isInInventory(OBJ_PENLIGHT)) {
if (_game._objects.isInRoom(OBJ_PENLIGHT))
_vm->_dialogs->show(50729);
- } else if (_action.isAction(VERB_LOOK, 0x484))
+ } else if (_action.isAction(VERB_LOOK, NOUN_EMERGENCY_LIGHT))
_vm->_dialogs->show(50731);
else
return;
@@ -1528,7 +1528,7 @@ void Scene508::enter() {
}
void Scene508::preActions() {
- if (_action.isAction(VERB_WALK, 0xF9))
+ if (_action.isAction(VERB_WALK, NOUN_OUTSIDE))
_game._player._walkOffScreenSceneId = 506;
}
@@ -1586,7 +1586,7 @@ void Scene508::handlePedestral() {
}
void Scene508::actions() {
- if (_action.isAction(VERB_PULL, 0x2AC)) {
+ if (_action.isAction(VERB_PULL, NOUN_LEVER)) {
if (!_globals[kLaserOn]) {
switch (_game._trigger) {
case 0:
@@ -1651,60 +1651,60 @@ void Scene508::actions() {
} else {
_vm->_dialogs->show(50837);
}
- } else if (_action.isAction(VERB_REFLECT, 0x120, 0x343) || _action.isAction(VERB_PUT, 0x120, 0x344) || _action.isAction(VERB_PUT, 0x120, 0x343)) {
+ } else if (_action.isAction(VERB_REFLECT, 0x120, 0x343) || _action.isAction(VERB_PUT, NOUN_REARVIEW_MIRROR, 0x344) || _action.isAction(VERB_PUT, NOUN_REARVIEW_MIRROR, 0x343)) {
_chosenObject = 1;
handlePedestral();
- } else if (_action.isAction(VERB_PUT, 0x57, 0x344) || _action.isAction(VERB_PUT, 0x57, 0x343) || _action.isAction(VERB_REFLECT, 0x57, 0x343)) {
+ } else if (_action.isAction(VERB_PUT, NOUN_COMPACT_CASE, 0x344) || _action.isAction(VERB_PUT, NOUN_COMPACT_CASE, 0x343) || _action.isAction(VERB_REFLECT, 0x57, 0x343)) {
_chosenObject = 2;
handlePedestral();
} else if (_action._lookFlag)
_vm->_dialogs->show(50822);
- else if (_action.isAction(VERB_LOOK, 0x485))
+ else if (_action.isAction(VERB_LOOK, NOUN_TARGET_AREA))
_vm->_dialogs->show(50810);
- else if (_action.isAction(VERB_LOOK, 0x364))
+ else if (_action.isAction(VERB_LOOK, NOUN_SPINACH_PATCH_DOLL))
_vm->_dialogs->show(50811);
- else if (_action.isAction(VERB_TAKE, 0x364))
+ else if (_action.isAction(VERB_TAKE, NOUN_SPINACH_PATCH_DOLL))
_vm->_dialogs->show(50812);
- else if (_action.isAction(VERB_LOOK, 0x37A))
+ else if (_action.isAction(VERB_LOOK, NOUN_SAND_BAGS))
_vm->_dialogs->show(50816);
- else if (_action.isAction(VERB_TAKE, 0x37A))
+ else if (_action.isAction(VERB_TAKE, NOUN_SAND_BAGS))
_vm->_dialogs->show(50817);
- else if (_action.isAction(VERB_LOOK, 0x2AF))
+ else if (_action.isAction(VERB_LOOK, NOUN_CONTROL_STATION))
_vm->_dialogs->show(50818);
- else if (_action.isAction(VERB_LOOK, 0xE2)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_MONITOR)) {
if (_globals[kLaserOn])
_vm->_dialogs->show(50820);
else
_vm->_dialogs->show(50819);
- } else if (_action.isAction(VERB_LOOK, 0x379)) {
+ } else if (_action.isAction(VERB_LOOK, NOUN_LASER_CANNON)) {
if (_globals[kLaserOn])
_vm->_dialogs->show(50822);
else
_vm->_dialogs->show(50821);
- } else if (_action.isAction(VERB_TAKE, 0x379))
+ } else if (_action.isAction(VERB_TAKE, NOUN_LASER_CANNON))
_vm->_dialogs->show(50823);
- else if (_action.isAction(VERB_LOOK, 0x2AC)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_LEVER)) {
if (_globals[kLaserOn])
_vm->_dialogs->show(50825);
else
_vm->_dialogs->show(50824);
- } else if (_action.isAction(VERB_PUSH, 0x2AC))
+ } else if (_action.isAction(VERB_PUSH, NOUN_LEVER))
_vm->_dialogs->show(50826);
- else if (_action.isAction(VERB_LOOK, 0x343)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_LASER_BEAM)) {
if (_globals[kLaserHoleIsThere])
_vm->_dialogs->show(50828);
else
_vm->_dialogs->show(50827);
- } else if (_action.isAction(VERB_TAKE, 0x343))
+ } else if (_action.isAction(VERB_TAKE, NOUN_LASER_BEAM))
_vm->_dialogs->show(50829);
- else if (_action.isAction(VERB_LOOK, 0x46)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_CEILING)) {
if (_globals[kLaserHoleIsThere])
_vm->_dialogs->show(50831);
else
_vm->_dialogs->show(50830);
- } else if (_action.isAction(VERB_LOOK, 0x18D))
+ } else if (_action.isAction(VERB_LOOK, NOUN_WALL))
_vm->_dialogs->show(50832);
- else if (_action.isAction(VERB_LOOK, 0x344)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_PEDESTAL)) {
if (!_globals[kLaserOn])
_vm->_dialogs->show(50813);
else if (!_globals[kLaserHoleIsThere])
@@ -1882,9 +1882,9 @@ void Scene511::preActions() {
}
void Scene511::actions() {
- if (_action.isAction(VERB_WALK_INTO, 0x372))
+ if (_action.isAction(VERB_WALK_INTO, NOUN_RESTAURANT))
_scene->_nextSceneId = 512;
- else if (_action.isAction(VERB_GET_INTO, 0x324)) {
+ else if (_action.isAction(VERB_GET_INTO, NOUN_CAR)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -1922,7 +1922,7 @@ void Scene511::actions() {
default:
break;
}
- } else if (_action.isAction(VERB_TAKE, 0x87)) {
+ } else if (_action.isAction(VERB_TAKE, NOUN_FISHING_LINE)) {
if (!_globals[kBoatRaised]) {
if (_globals[kLineStatus] == 2) {
if (_globals[kLineStatus] != 3) {
@@ -1983,7 +1983,7 @@ void Scene511::actions() {
}
}
}
- } else if (_action.isAction(VERB_LOOK, 0x31E) || _action._lookFlag) {
+ } else if (_action.isAction(VERB_LOOK, NOUN_STREET) || _action._lookFlag) {
if (_globals[kLineStatus] == 2)
_vm->_dialogs->show(51110);
else {
@@ -1992,17 +1992,17 @@ void Scene511::actions() {
else
_vm->_dialogs->show(51112);
}
- } else if (_action.isAction(VERB_LOOK, 0x324))
+ } else if (_action.isAction(VERB_LOOK, NOUN_CAR))
_vm->_dialogs->show(51113);
- else if (_action.isAction(VERB_LOOK, 0x31D))
+ else if (_action.isAction(VERB_LOOK, NOUN_SIDEWALK))
_vm->_dialogs->show(51114);
- else if (_action.isAction(VERB_WALK_DOWN, 0x322) || _action.isAction(VERB_WALK_DOWN, 0x361) || _action.isAction(VERB_WALK_DOWN, 0x321))
+ else if (_action.isAction(VERB_WALK_DOWN, NOUN_SIDEWALK_TO_EAST) || _action.isAction(VERB_WALK_DOWN, NOUN_SIDEWALK_TO_WEST) || _action.isAction(VERB_WALK_DOWN, NOUN_STREET_TO_EAST))
_vm->_dialogs->show(51115);
- else if (_action.isAction(VERB_LOOK, 0x37B))
+ else if (_action.isAction(VERB_LOOK, NOUN_PLEASURE_DOME))
_vm->_dialogs->show(51116);
- else if (_action.isAction(VERB_LOOK, 0x34A))
+ else if (_action.isAction(VERB_LOOK, NOUN_TICKET_BOOTH))
_vm->_dialogs->show(51117);
- else if (_action.isAction(VERB_LOOK, 0x37C))
+ else if (_action.isAction(VERB_LOOK, NOUN_DOME_ENTRANCE))
_vm->_dialogs->show(51118);
else if (_action.isAction(VERB_UNLOCK, 0xFF, 0x37C) || _action.isAction(VERB_UNLOCK, 0x6F, 0x37C))
_vm->_dialogs->show(51119);
@@ -2010,27 +2010,27 @@ void Scene511::actions() {
&& (_action.isAction(0x171) || _action.isAction(0x2A) || _action.isAction(0x2B))
&& _action.isAction(0x37C))
_vm->_dialogs->show(51120);
- else if (_action.isAction(VERB_LOOK, 0x372)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_RESTAURANT)) {
if (_globals[kBoatRaised])
_vm->_dialogs->show(51121);
else
_vm->_dialogs->show(51128);
- } else if (_action.isAction(VERB_LOOK, 0x349))
+ } else if (_action.isAction(VERB_LOOK, NOUN_PORTHOLE))
_vm->_dialogs->show(51122);
- else if (_action.isAction(VERB_LOOK, 0x87) && (_action._mainObjectSource == 4) && (_globals[kLineStatus] == 2))
+ else if (_action.isAction(VERB_LOOK, NOUN_FISHING_LINE) && (_action._mainObjectSource == 4) && (_globals[kLineStatus] == 2))
_vm->_dialogs->show(51126);
- else if (_action.isAction(VERB_LOOK, 0x87) && (_action._mainObjectSource == 4) && (_globals[kLineStatus] == 3))
+ else if (_action.isAction(VERB_LOOK, NOUN_FISHING_LINE) && (_action._mainObjectSource == 4) && (_globals[kLineStatus] == 3))
_vm->_dialogs->show(51133);
- else if (_action.isAction(VERB_LOOK, 0x2CD))
+ else if (_action.isAction(VERB_LOOK, NOUN_STATUE))
_vm->_dialogs->show(51127);
- else if (_action.isAction(VERB_LOOK, 0x345))
+ else if (_action.isAction(VERB_LOOK, NOUN_BOAT))
if (_globals[kBoatRaised])
_vm->_dialogs->show(51123);
else if (_globals[kLineStatus] != 3)
_vm->_dialogs->show(51124);
else
_vm->_dialogs->show(51125);
- else if (_action.isAction(VERB_LOOK, 0x87) && (_globals[kLineStatus] == 3))
+ else if (_action.isAction(VERB_LOOK, NOUN_FISHING_LINE) && (_globals[kLineStatus] == 3))
_vm->_dialogs->show(51125);
else
return;
@@ -2102,9 +2102,9 @@ void Scene512::enter() {
}
void Scene512::actions() {
- if (_action.isAction(VERB_WALK, 0xF9))
+ if (_action.isAction(VERB_WALK, NOUN_OUTSIDE))
_scene->_nextSceneId = 511;
- else if (_action.isAction(VERB_TAKE, 0x88)) {
+ else if (_action.isAction(VERB_TAKE, NOUN_FISHING_ROD)) {
if (_game._trigger || !_game._objects.isInInventory(OBJ_FISHING_ROD)) {
switch (_game._trigger) {
case 0:
@@ -2134,7 +2134,7 @@ void Scene512::actions() {
break;
}
}
- } else if (_action.isAction(VERB_OPEN, 0x377)) {
+ } else if (_action.isAction(VERB_OPEN, NOUN_CASH_REGISTER)) {
if (!_globals[kRegisterOpen]) {
switch (_game._trigger) {
case 0:
@@ -2195,7 +2195,7 @@ void Scene512::actions() {
}
} else
_vm->_dialogs->show(51239);
- } else if (_action.isAction(VERB_CLOSE, 0x377) && _globals[kRegisterOpen]) {
+ } else if (_action.isAction(VERB_CLOSE, NOUN_CASH_REGISTER) && _globals[kRegisterOpen]) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -2231,7 +2231,7 @@ void Scene512::actions() {
default:
break;
}
- } else if (_action.isAction(VERB_TAKE, 0xFF)) {
+ } else if (_action.isAction(VERB_TAKE, NOUN_PADLOCK_KEY)) {
if (_game._trigger || !_game._objects.isInInventory(OBJ_PADLOCK_KEY)) {
switch (_game._trigger) {
case 0:
@@ -2278,48 +2278,48 @@ void Scene512::actions() {
}
} else if (_action._lookFlag)
_vm->_dialogs->show(51225);
- else if (_action.isAction(VERB_LOOK, 0xFF) && _game._objects.isInRoom(OBJ_PADLOCK_KEY))
+ else if (_action.isAction(VERB_LOOK, NOUN_PADLOCK_KEY) && _game._objects.isInRoom(OBJ_PADLOCK_KEY))
_vm->_dialogs->show(51215);
- else if (_action.isAction(VERB_LOOK, 0x88) && (_scene->_activeAnimation->getCurrentFrame() == 4))
+ else if (_action.isAction(VERB_LOOK, NOUN_FISHING_ROD) && (_scene->_activeAnimation->getCurrentFrame() == 4))
_vm->_dialogs->show(51216);
- else if (_action.isAction(VERB_LOOK, 0x354))
+ else if (_action.isAction(VERB_LOOK, NOUN_SHIPS_WHEEL))
_vm->_dialogs->show(51218);
- else if (_action.isAction(VERB_TAKE, 0x354))
+ else if (_action.isAction(VERB_TAKE, NOUN_SHIPS_WHEEL))
_vm->_dialogs->show(51219);
- else if (_action.isAction(VERB_LOOK, 0x349) || _action.isAction(VERB_PEER_THROUGH, 0x349))
+ else if (_action.isAction(VERB_LOOK, NOUN_PORTHOLE) || _action.isAction(VERB_PEER_THROUGH, NOUN_PORTHOLE))
_vm->_dialogs->show(51220);
- else if (_action.isAction(VERB_LOOK, 0x160))
+ else if (_action.isAction(VERB_LOOK, NOUN_TABLE))
_vm->_dialogs->show(51221);
- else if (_action.isAction(VERB_LOOK, 0x34E))
+ else if (_action.isAction(VERB_LOOK, NOUN_STARFISH))
_vm->_dialogs->show(51222);
- else if (_action.isAction(VERB_TAKE, 0x34E))
+ else if (_action.isAction(VERB_TAKE, NOUN_STARFISH))
_vm->_dialogs->show(51223);
- else if (_action.isAction(VERB_LOOK, 0xF9))
+ else if (_action.isAction(VERB_LOOK, NOUN_OUTSIDE))
_vm->_dialogs->show(51224);
- else if (_action.isAction(VERB_LOOK, 0x117))
+ else if (_action.isAction(VERB_LOOK, NOUN_POSTER))
_vm->_dialogs->show(51227);
- else if (_action.isAction(VERB_TAKE, 0x117))
+ else if (_action.isAction(VERB_TAKE, NOUN_POSTER))
_vm->_dialogs->show(51228);
- else if (_action.isAction(VERB_LOOK, 0x1BB)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_TROPHY)) {
if (_game._visitedScenes.exists(604))
_vm->_dialogs->show(51229);
else
_vm->_dialogs->show(51230);
- } if (_action.isAction(VERB_LOOK, 0x47))
+ } if (_action.isAction(VERB_LOOK, NOUN_CHAIR))
_vm->_dialogs->show(51231);
- else if (_action.isAction(VERB_LOOK, 0x347))
+ else if (_action.isAction(VERB_LOOK, NOUN_ROPE))
_vm->_dialogs->show(51232);
- else if (_action.isAction(VERB_TAKE, 0x347))
+ else if (_action.isAction(VERB_TAKE, NOUN_ROPE))
_vm->_dialogs->show(51233);
- else if (_action.isAction(VERB_LOOK, 0x2F6))
+ else if (_action.isAction(VERB_LOOK, NOUN_LAMP))
_vm->_dialogs->show(51234);
- else if (_action.isAction(VERB_LOOK, 0x29F))
+ else if (_action.isAction(VERB_LOOK, NOUN_COUNTER))
_vm->_dialogs->show(51235);
- else if (_action.isAction(VERB_LOOK, 0x486))
+ else if (_action.isAction(VERB_LOOK, NOUN_ICE_CHESTS))
_vm->_dialogs->show(51237);
- else if (_action.isAction(VERB_OPEN, 0x486))
+ else if (_action.isAction(VERB_OPEN, NOUN_ICE_CHESTS))
_vm->_dialogs->show(51238);
- else if (_action.isAction(VERB_LOOK, 0x377)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_CASH_REGISTER)) {
if (!_globals[kRegisterOpen])
_vm->_dialogs->show(51212);
else if (_game._objects.isInRoom(OBJ_PADLOCK_KEY))
@@ -2436,7 +2436,7 @@ void Scene513::step() {
}
void Scene513::actions() {
- if (_action.isAction(VERB_GET_INTO, 0x324)) {
+ if (_action.isAction(VERB_GET_INTO, NOUN_CAR)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -2474,7 +2474,7 @@ void Scene513::actions() {
default:
break;
}
- } else if (_action.isAction(VERB_PUT, 0xB3, 0x251) || _action.isAction(VERB_PUT, 0x305, 0x251)) {
+ } else if (_action.isAction(VERB_PUT, NOUN_ID_CARD, 0x251) || _action.isAction(VERB_PUT, NOUN_FAKE_ID, 0x251)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -2523,31 +2523,31 @@ void Scene513::actions() {
default:
break;
}
- } else if ((_action._lookFlag) || _action.isAction(VERB_LOOK, 0x31E))
+ } else if ((_action._lookFlag) || _action.isAction(VERB_LOOK, NOUN_STREET))
_vm->_dialogs->show(51318);
- else if (_action.isAction(VERB_LOOK, 0x317))
+ else if (_action.isAction(VERB_LOOK, NOUN_ELEVATOR))
_vm->_dialogs->show(51310);
- else if (_action.isAction(VERB_LOOK, 0x367))
+ else if (_action.isAction(VERB_LOOK, NOUN_ELEVATOR_DOOR))
_vm->_dialogs->show(51311);
- else if (_action.isAction(VERB_LOOK, 0x251))
+ else if (_action.isAction(VERB_LOOK, NOUN_CARD_SLOT))
_vm->_dialogs->show(51312);
- else if (_action.isAction(VERB_LOOK, 0x355))
+ else if (_action.isAction(VERB_LOOK, NOUN_HANDICAP_SIGN))
_vm->_dialogs->show(51313);
- else if (_action.isAction(VERB_LOOK, 0x358))
+ else if (_action.isAction(VERB_LOOK, NOUN_BIKE_RACK))
_vm->_dialogs->show(51314);
- else if (_action.isAction(VERB_LOOK, 0x323))
+ else if (_action.isAction(VERB_LOOK, NOUN_BUILDING))
_vm->_dialogs->show(51315);
- else if (_action.isAction(VERB_LOOK, 0x244))
+ else if (_action.isAction(VERB_LOOK, NOUN_SIGN))
_vm->_dialogs->show(51316);
- else if (_action.isAction(VERB_LOOK, 0x360) || _action.isAction(VERB_WALK_DOWN, 0x360))
+ else if (_action.isAction(VERB_LOOK, NOUN_STREET_TO_WEST) || _action.isAction(VERB_WALK_DOWN, NOUN_STREET_TO_WEST))
_vm->_dialogs->show(51317);
- else if (_action.isAction(VERB_OPEN, 0x367) || _action.isAction(VERB_OPEN, 0x317))
+ else if (_action.isAction(VERB_OPEN, NOUN_ELEVATOR_DOOR) || _action.isAction(VERB_OPEN, NOUN_ELEVATOR))
_vm->_dialogs->show(51319);
- else if (_action.isAction(VERB_LOOK, 0x324))
+ else if (_action.isAction(VERB_LOOK, NOUN_CAR))
_vm->_dialogs->show(51321);
- else if (_action.isAction(VERB_LOOK, 0x357))
+ else if (_action.isAction(VERB_LOOK, NOUN_BRICK_WALL))
_vm->_dialogs->show(51322);
- else if (_action.isAction(VERB_PUT, 0x131, 0x251))
+ else if (_action.isAction(VERB_PUT, NOUN_SECURITY_CARD, 0x251))
_vm->_dialogs->show(51320);
else
return;
@@ -2686,32 +2686,32 @@ void Scene551::preActions() {
}
void Scene551::actions() {
- if (_action.isAction(VERB_STEP_INTO, 0x16C))
+ if (_action.isAction(VERB_STEP_INTO, NOUN_TELEPORTER))
_scene->_nextSceneId = 502;
else if ((_action._lookFlag))
_vm->_dialogs->show(55117);
- else if (_action.isAction(VERB_LOOK, 0x35E))
+ else if (_action.isAction(VERB_LOOK, NOUN_SKELETON))
_vm->_dialogs->show(55110);
- else if (_action.isAction(VERB_LOOK, 0x318))
+ else if (_action.isAction(VERB_LOOK, NOUN_ELEVATOR_SHAFT))
_vm->_dialogs->show(55111);
- else if (_action.isAction(VERB_WALKTO, 0x318))
+ else if (_action.isAction(VERB_WALKTO, NOUN_ELEVATOR_SHAFT))
_vm->_dialogs->show(55112);
- else if (_action.isAction(VERB_LOOK, 0x323))
+ else if (_action.isAction(VERB_LOOK, NOUN_BUILDING))
_vm->_dialogs->show(55113);
- else if (_action.isAction(VERB_LOOK, 0x16C))
+ else if (_action.isAction(VERB_LOOK, NOUN_TELEPORTER))
_vm->_dialogs->show(55114);
- else if (_action.isAction(VERB_LOOK, 0x323))
+ else if (_action.isAction(VERB_LOOK, NOUN_BUILDING))
_vm->_dialogs->show(55115);
- else if (_action.isAction(VERB_LOOK, 0x361)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_SIDEWALK_TO_WEST)) {
if (_game._visitedScenes.exists(505))
_vm->_dialogs->show(55116);
else
_vm->_dialogs->show(55115);
- } else if (_action.isAction(VERB_LOOK, 0x31D))
+ } else if (_action.isAction(VERB_LOOK, NOUN_SIDEWALK))
_vm->_dialogs->show(55118);
- else if (_action.isAction(VERB_LOOK, 0x369))
+ else if (_action.isAction(VERB_LOOK, NOUN_EQUIPMENT_OVERHEAD))
_vm->_dialogs->show(55119);
- else if (_action.isAction(VERB_LOOK, 0x249))
+ else if (_action.isAction(VERB_LOOK, NOUN_RAILING))
_vm->_dialogs->show(55120);
else
return;