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authorStrangerke2014-05-28 23:18:51 +0200
committerStrangerke2014-05-28 23:22:01 +0200
commitf8b08874c4819d85d493f42081a336326bff1035 (patch)
treed593396a24eea7470dbb1ef49131d26854a9ea2d /engines/mads/nebular/nebular_scenes5.cpp
parent6908c1ee42f28dce39d8572d4f77e90ff6ba7de5 (diff)
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MADS: Janitorial - Trim trailing spaces and tabs
Diffstat (limited to 'engines/mads/nebular/nebular_scenes5.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes5.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp
index 832c99a5f5..fd5e244872 100644
--- a/engines/mads/nebular/nebular_scenes5.cpp
+++ b/engines/mads/nebular/nebular_scenes5.cpp
@@ -2352,7 +2352,7 @@ void Scene512::actions() {
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
break;
-
+
case 1:
_scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[2]);
_game._player._visible = true;
@@ -2369,12 +2369,12 @@ void Scene512::actions() {
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
}
break;
-
+
case 2:
_globals[kRegisterOpen] = false;
_game._player._stepEnabled = true;
break;
-
+
default:
break;
}
@@ -2397,7 +2397,7 @@ void Scene512::actions() {
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, endVal, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
break;
-
+
case 1:
if (_game._player._playerPos == Common::Point(218, 152)) {
_scene->_sequences.remove(_globals._sequenceIndexes[6]);
@@ -2412,13 +2412,13 @@ void Scene512::actions() {
_game._objects.addToInventory(OBJ_PADLOCK_KEY);
_vm->_dialogs->showItem(OBJ_PADLOCK_KEY, 51226);
break;
-
+
case 2:
_scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[2]);
_game._player._visible = true;
_game._player._stepEnabled = true;
break;
-
+
default:
break;
}
@@ -2494,19 +2494,19 @@ void Scene513::enter() {
_globals._spriteIndexes[3] = _scene->_sprites.addSprites("*RXCD_9");
_globals._spriteIndexes[4] = _scene->_sprites.addSprites("*RXMRC_9");
- _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
- _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -2);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
if ((_scene->_priorSceneId == 751) || (_scene->_priorSceneId == 701)) {
_game._player._playerPos = Common::Point(296, 147);
- _game._player._facing = FACING_WEST;
+ _game._player._facing = FACING_WEST;
_game._player._stepEnabled = false;
_scene->_sequences.addTimer(15, 80);
} else if (_scene->_priorSceneId != -2) {
- _game._player._playerPos = Common::Point(63, 149);
+ _game._player._playerPos = Common::Point(63, 149);
_game._player._facing = FACING_NORTHEAST;
_game._player._visible = false;
_game._player._stepEnabled = false;
@@ -2514,7 +2514,7 @@ void Scene513::enter() {
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
_scene->loadAnimation(formAnimName('R', 1), 70);
- }
+ }
sceneEntrySound();
@@ -2533,7 +2533,7 @@ void Scene513::step() {
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
_vm->_sound->command(24);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 81);
- break;
+ break;
case 81:
_game._player.walk(Common::Point(265, 152), FACING_WEST);
@@ -2545,10 +2545,10 @@ void Scene513::step() {
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
_vm->_sound->command(25);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 83);
- break;
+ break;
case 83:
- _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
_game._player._stepEnabled = true;
break;
@@ -2569,13 +2569,13 @@ void Scene513::step() {
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 72);
- break;
+ break;
case 72:
- _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -2);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
_game._player._stepEnabled = true;
- break;
+ break;
default:
break;
@@ -2587,7 +2587,7 @@ void Scene513::actions() {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
- _scene->_sequences.remove(_globals._sequenceIndexes[1]);
+ _scene->_sequences.remove(_globals._sequenceIndexes[1]);
_globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
@@ -2613,7 +2613,7 @@ void Scene513::actions() {
int syncIdx = _globals._sequenceIndexes[3];
_globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[3]);
- _scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], syncIdx);
+ _scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], syncIdx);
_scene->_nextSceneId = 504;
}
break;
@@ -2625,7 +2625,7 @@ void Scene513::actions() {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 7, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]);
@@ -2645,7 +2645,7 @@ void Scene513::actions() {
break;
case 2:
- _game._player.walk(Common::Point(296, 147), FACING_WEST);
+ _game._player.walk(Common::Point(296, 147), FACING_WEST);
_scene->_sequences.addTimer(120, 3);
break;
@@ -2657,7 +2657,7 @@ void Scene513::actions() {
break;
case 4:
- _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
_game._player._stepEnabled = true;
if (_globals[kCityFlooded])
@@ -2809,10 +2809,10 @@ void Scene551::step() {
case 90:
if (_globals[kSexOfRex] == REX_MALE) {
_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
- _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 8);
- } else {
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 8);
+ } else {
_globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2);
- _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 8);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 8);
}
_vm->_sound->command(28);
_scene->_sequences.addTimer(60, 91);
@@ -2820,7 +2820,7 @@ void Scene551::step() {
case 91:
_scene->_reloadSceneFlag = true;
- break;
+ break;
default:
break;