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authorPaul Gilbert2015-03-10 21:16:01 -0400
committerPaul Gilbert2015-03-10 21:16:01 -0400
commit0e03995463c7ae2c297066c89f2fb55569be0392 (patch)
tree3e6756127fc25d8773ccf631faa23746d1a3fa1b /engines/mads/nebular
parent01c3e3b9d5dcb9393ddb659cf8f01e5dc771b38f (diff)
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MADS: Fix display of crack and background in ship
Diffstat (limited to 'engines/mads/nebular')
-rw-r--r--engines/mads/nebular/nebular_scenes8.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/nebular/nebular_scenes8.cpp b/engines/mads/nebular/nebular_scenes8.cpp
index 24a1855c36..1a8e7efc60 100644
--- a/engines/mads/nebular/nebular_scenes8.cpp
+++ b/engines/mads/nebular/nebular_scenes8.cpp
@@ -904,10 +904,10 @@ void Scene804::enter() {
_game._player._stepEnabled = false;
}
} else {
- if (_globals[kBeamIsUp] == 0)
+ if (_globals[kBeamIsUp])
_globals._sequenceIndexes[8] = _scene->_sequences.startCycle(_globals._spriteIndexes[8], false, 1);
- if (_globals[kWindowFixed] == 0)
+ if (_globals[kWindowFixed])
_globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1);
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);