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authorPaul Gilbert2014-06-01 15:15:06 -0400
committerPaul Gilbert2014-06-01 15:15:06 -0400
commit22e8a27b20a814ae86801b967a27d53da39250dd (patch)
treea2f426afeaa3eb3a9cd15e326fa9f71970258db1 /engines/mads/nebular
parent69d6e72f849786de672144bd7367761df89d242e (diff)
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MADS: Fix leaving scene 413 to the south
Diffstat (limited to 'engines/mads/nebular')
-rw-r--r--engines/mads/nebular/nebular_scenes4.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp
index ccf8d7624a..e6ed093b39 100644
--- a/engines/mads/nebular/nebular_scenes4.cpp
+++ b/engines/mads/nebular/nebular_scenes4.cpp
@@ -4158,7 +4158,7 @@ void Scene413::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_scene->_nextSceneId = 409;
- } else if (_action.isAction(VERB_WALK_INSIDE, NOUN_CORRIDOR_TO_SOUTH))
+ } else if (_action.isAction(VERB_WALK_INTO, NOUN_CORRIDOR_TO_SOUTH))
_scene->_nextSceneId = 405;
else if (_action.isAction(VERB_LOOK, NOUN_WOODEN_STATUE))
_vm->_dialogs->show(41310);