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author | Paul Gilbert | 2014-06-03 21:33:31 -0400 |
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committer | Paul Gilbert | 2014-06-03 21:33:31 -0400 |
commit | 2a130a88182adc505008799f306844395f07dd4e (patch) | |
tree | 78bcec5f698f46522e1df3fc26b40da67025fde1 /engines/mads/nebular | |
parent | 9e9bd02ccd5dd07122960282e55c7b24ebc9c183 (diff) | |
download | scummvm-rg350-2a130a88182adc505008799f306844395f07dd4e.tar.gz scummvm-rg350-2a130a88182adc505008799f306844395f07dd4e.tar.bz2 scummvm-rg350-2a130a88182adc505008799f306844395f07dd4e.zip |
MADS: Fix for getting bones in scene 752
Diffstat (limited to 'engines/mads/nebular')
-rw-r--r-- | engines/mads/nebular/nebular_scenes7.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp index 584c1c75f8..930bb7c250 100644 --- a/engines/mads/nebular/nebular_scenes7.cpp +++ b/engines/mads/nebular/nebular_scenes7.cpp @@ -2603,7 +2603,7 @@ void Scene752::actions() { _scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: - _vm->_sound->command(0xF); + _vm->_sound->command(15); _scene->_sequences.remove(_globals._sequenceIndexes[13]); _game._objects.addToInventory(OBJ_ID_CARD); _scene->_dynamicHotspots.remove(_cardId); @@ -2616,7 +2616,8 @@ void Scene752::actions() { default: break; } - } else if (_action.isAction(VERB_TAKE, NOUN_BONES) && (_action._mainObjectSource == 4) && (!_game._objects.isInInventory(OBJ_BONES) || _game._trigger)) { + } else if (_action.isAction(VERB_TAKE, NOUN_BONES) && (_action._savedFields._mainObjectSource == CAT_HOTSPOT) && + (!_game._objects.isInInventory(OBJ_BONES) || _game._trigger)) { switch (_game._trigger) { case 0: _game._player._stepEnabled = false; @@ -2627,9 +2628,9 @@ void Scene752::actions() { _scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: - _vm->_sound->command(0xF); + _vm->_sound->command(15); if (_game._objects.isInInventory(OBJ_BONE)) - _game._objects.setRoom(OBJ_BONE, 1); + _game._objects.setRoom(OBJ_BONE, NOWHERE); _game._objects.addToInventory(OBJ_BONES); _vm->_dialogs->showItem(OBJ_BONES, 75221); break; @@ -2658,12 +2659,12 @@ void Scene752::actions() { _vm->_dialogs->show(75217); else if (_action.isAction(VERB_LOOK, NOUN_TELEPORTER)) _vm->_dialogs->show(75218); - else if ((_action.isAction(VERB_LOOK, NOUN_BONES) || _action.isAction(VERB_LOOK, NOUN_ID_CARD)) && (_action._mainObjectSource == 4)) { + else if ((_action.isAction(VERB_LOOK, NOUN_BONES) || _action.isAction(VERB_LOOK, NOUN_ID_CARD)) && (_action._mainObjectSource == CAT_HOTSPOT)) { if (_game._objects[OBJ_ID_CARD]._roomNumber == 752) _vm->_dialogs->show(75219); else _vm->_dialogs->show(75220); - } else if (_action.isAction(VERB_TAKE, NOUN_BONES) && (_action._mainObjectSource == 4)) { + } else if (_action.isAction(VERB_TAKE, NOUN_BONES) && (_action._savedFields._mainObjectSource == CAT_HOTSPOT)) { if (_game._objects.isInInventory(OBJ_BONES)) _vm->_dialogs->show(75222); } else |