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author | Paul Gilbert | 2014-07-27 11:10:59 -0400 |
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committer | Paul Gilbert | 2014-07-27 11:10:59 -0400 |
commit | 913751edae64a6ff35ab5f65822666273d279ea9 (patch) | |
tree | e0af8850b434e276c301731033942692f0d441ff /engines/mads/nebular | |
parent | 9b00eedd40d5abc1c13723608633f9bc488f7fd1 (diff) | |
download | scummvm-rg350-913751edae64a6ff35ab5f65822666273d279ea9.tar.gz scummvm-rg350-913751edae64a6ff35ab5f65822666273d279ea9.tar.bz2 scummvm-rg350-913751edae64a6ff35ab5f65822666273d279ea9.zip |
MADS: Main menu selections now working
Diffstat (limited to 'engines/mads/nebular')
-rw-r--r-- | engines/mads/nebular/dialogs_nebular.cpp | 75 | ||||
-rw-r--r-- | engines/mads/nebular/game_nebular.cpp | 8 | ||||
-rw-r--r-- | engines/mads/nebular/menu_nebular.cpp | 46 | ||||
-rw-r--r-- | engines/mads/nebular/menu_nebular.h | 34 |
4 files changed, 111 insertions, 52 deletions
diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp index 87bb954cdf..17c27b44f7 100644 --- a/engines/mads/nebular/dialogs_nebular.cpp +++ b/engines/mads/nebular/dialogs_nebular.cpp @@ -270,41 +270,46 @@ bool DialogsNebular::commandCheck(const char *idStr, Common::String &valStr, } void DialogsNebular::showDialog() { - switch (_pendingDialog) { - case DIALOG_MAIN_MENU: { - MainMenu *menu = new MainMenu(_vm); - menu->show(); - delete menu; - break; - } - case DIALOG_DIFFICULTY: { - DifficultyDialog *dlg = new DifficultyDialog(_vm); - dlg->show(); - delete dlg; - break; - } - case DIALOG_GAME_MENU: { - GameMenuDialog *dlg = new GameMenuDialog(_vm); - dlg->show(); - delete dlg; - break; - } - case DIALOG_SAVE: { - showScummVMSaveDialog(); - break; - } - case DIALOG_RESTORE: { - showScummVMRestoreDialog(); - break; - } - case DIALOG_OPTIONS: { - OptionsDialog *dlg = new OptionsDialog(_vm); - dlg->show(); - delete dlg; - break; - } - default: - break; + while (_pendingDialog != DIALOG_NONE) { + DialogId dialogId = _pendingDialog; + _pendingDialog = DIALOG_NONE; + + switch (dialogId) { + case DIALOG_MAIN_MENU: { + MainMenu *menu = new MainMenu(_vm); + menu->show(); + delete menu; + break; + } + case DIALOG_DIFFICULTY: { + DifficultyDialog *dlg = new DifficultyDialog(_vm); + dlg->show(); + delete dlg; + break; + } + case DIALOG_GAME_MENU: { + GameMenuDialog *dlg = new GameMenuDialog(_vm); + dlg->show(); + delete dlg; + break; + } + case DIALOG_SAVE: { + showScummVMSaveDialog(); + break; + } + case DIALOG_RESTORE: { + showScummVMRestoreDialog(); + break; + } + case DIALOG_OPTIONS: { + OptionsDialog *dlg = new OptionsDialog(_vm); + dlg->show(); + delete dlg; + break; + } + default: + break; + } } } diff --git a/engines/mads/nebular/game_nebular.cpp b/engines/mads/nebular/game_nebular.cpp index 8fddf8b9c4..902f42507a 100644 --- a/engines/mads/nebular/game_nebular.cpp +++ b/engines/mads/nebular/game_nebular.cpp @@ -60,9 +60,7 @@ ProtectionResult GameNebular::checkCopyProtection() { } void GameNebular::startGame() { - // Show the main menu - // TODO: Show the main menu here - + /* // Check copy protection ProtectionResult protectionResult = checkCopyProtection(); switch (protectionResult) { @@ -80,11 +78,13 @@ void GameNebular::startGame() { // Copy protection check succeeded break; } + */ initSection(_sectionNumber); _statusFlag = true; - _vm->_dialogs->_pendingDialog = DIALOG_DIFFICULTY; + // Show the main menu + _vm->_dialogs->_pendingDialog = DIALOG_MAIN_MENU; _vm->_dialogs->showDialog(); _vm->_dialogs->_pendingDialog = DIALOG_NONE; diff --git a/engines/mads/nebular/menu_nebular.cpp b/engines/mads/nebular/menu_nebular.cpp index 8deb8047fa..363ec06d02 100644 --- a/engines/mads/nebular/menu_nebular.cpp +++ b/engines/mads/nebular/menu_nebular.cpp @@ -319,34 +319,36 @@ void MainMenu::unhighlightItem() { } void MainMenu::handleAction(MADSGameAction action) { - warning("Action %d", (int)action); - /* _vm->_events->hideCursor(); + _breakFlag = true; switch (action) { case START_GAME: + // Show the difficulty dialog + _vm->_dialogs->_pendingDialog = DIALOG_DIFFICULTY; + break; + case RESUME_GAME: - // Load a sample starting scene - note that, currently, calling loadScene automatically - // removes this menu screen from being displayed - _vm->_mouse->cursorOn(); - _vm->_viewManager->addView(_vm->_scene); - _vm->_scene->loadScene(101); + // The original resumed the most recently saved game. Instead, + // just show the load game scren + _vm->_dialogs->_pendingDialog = DIALOG_RESTORE; return; case SHOW_INTRO: - _vm->_viewManager->showAnimView("@rexopen"); + AnimationView::execute("@rexopen"); break; case CREDITS: - _vm->_viewManager->showTextView("credits"); + TextView::execute("credits"); return; case QUOTES: - _vm->_viewManager->showTextView("quotes"); + TextView::execute("quotes"); return; case EXIT: - { + _vm->_dialogs->_pendingDialog = DIALOG_ADVERT; + /* // When the Exit action is done from the menu, show one of two possible advertisements // Activate the scene display with the specified scene @@ -359,14 +361,32 @@ void MainMenu::handleAction(MADSGameAction action) { _vm->_events->quitFlag = true; return; - } + */ break; default: break; } - */ } +/*------------------------------------------------------------------------*/ + +char TextView::_resourceName[100]; + +void TextView::execute(const Common::String &resName) { + assert(resName.size() < 100); + strcpy(_resourceName, resName.c_str()); +} + +/*------------------------------------------------------------------------*/ + +char AnimationView::_resourceName[100]; + +void AnimationView::execute(const Common::String &resName) { + assert(resName.size() < 100); + strcpy(_resourceName, resName.c_str()); +} + + } // End of namespace Nebular } // End of namespace MADS diff --git a/engines/mads/nebular/menu_nebular.h b/engines/mads/nebular/menu_nebular.h index 89921191c1..04ac60fb0d 100644 --- a/engines/mads/nebular/menu_nebular.h +++ b/engines/mads/nebular/menu_nebular.h @@ -116,6 +116,40 @@ public: virtual ~MainMenu(); }; +/** + * Scrolling text view + */ +class TextView : public MenuView { +private: + static char _resourceName[100]; +public: + /** + * Queue the given text resource for display + */ + static void execute(const Common::String &resName); + + TextView(MADSEngine *vm) : MenuView(vm) {} + + virtual ~TextView() {} +}; + +/** +* Animation cutscene view +*/ +class AnimationView : public MenuView { +private: + static char _resourceName[100]; +public: + /** + * Queue the given text resource for display + */ + static void execute(const Common::String &resName); + + AnimationView(MADSEngine *vm) : MenuView(vm) {} + + virtual ~AnimationView() {} +}; + } // End of namespace Nebular } // End of namespace MADS |