diff options
author | Strangerke | 2015-10-18 01:07:06 +0200 |
---|---|---|
committer | Strangerke | 2015-10-18 01:07:06 +0200 |
commit | abd7d58633bb0a0e024ddfd5f257b09e532d4630 (patch) | |
tree | fa27ed220d685bed69c65d4eac8bd205fb21a1da /engines/mads/phantom/phantom_scenes1.cpp | |
parent | 530c3303c6457054daf8211886ae824937670af6 (diff) | |
download | scummvm-rg350-abd7d58633bb0a0e024ddfd5f257b09e532d4630.tar.gz scummvm-rg350-abd7d58633bb0a0e024ddfd5f257b09e532d4630.tar.bz2 scummvm-rg350-abd7d58633bb0a0e024ddfd5f257b09e532d4630.zip |
MADS: Phantom: Add logic for scene 105
Use an enum in various calls of _scene->_dynamicHotspots.add()
Diffstat (limited to 'engines/mads/phantom/phantom_scenes1.cpp')
-rw-r--r-- | engines/mads/phantom/phantom_scenes1.cpp | 643 |
1 files changed, 605 insertions, 38 deletions
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp index 66a8721fc1..78fe2164aa 100644 --- a/engines/mads/phantom/phantom_scenes1.cpp +++ b/engines/mads/phantom/phantom_scenes1.cpp @@ -191,7 +191,7 @@ void Scene101::enter() { _anim0Running = true; _anim1Running = true; - _brieAnimId = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(0, 0, 0, 0)); + _brieAnimId = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots[_brieAnimId]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_brieAnimId, Common::Point(490, 119), FACING_NONE); _scene->setDynamicAnim(_brieAnimId, 0, 0); @@ -200,7 +200,7 @@ void Scene101::enter() { _scene->setDynamicAnim(_brieAnimId, 0, 3); _scene->setDynamicAnim(_brieAnimId, 0, 4); - int tmpIdx = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(0, 0, 0, 0)); + int tmpIdx = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(25, 80), FACING_NONE); _scene->setDynamicAnim(tmpIdx, 1, 1); @@ -209,7 +209,7 @@ void Scene101::enter() { _talkCounter = 0; } else if (_globals[kBrieTalkStatus] == 1) { _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('b', 9), 1); - _brieAnimId = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(0, 0, 0, 0)); + _brieAnimId = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots[_brieAnimId]._articleNumber = PREP_ON; _scene->setDynamicAnim(_brieAnimId, 1, 1); _scene->setDynamicAnim(_brieAnimId, 1, 2); @@ -950,38 +950,38 @@ void Scene103::enter() { _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 1); } - _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(121, 79, 40, 63)); + _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(121, 79, 40, 63)); _scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt1, promptPos, promptFacing); - _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(161, 67, 16, 75)); + _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(161, 67, 16, 75)); _scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt2, promptPos, promptFacing); - _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(177, 90, 18, 52)); + _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(177, 90, 18, 52)); _scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt3, promptPos, promptFacing); - _hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(114, 100, 7, 38)); + _hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(114, 100, 7, 38)); _scene->_dynamicHotspots[_hotspotPrompt4]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt4, promptPos, promptFacing); - _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(121, 49, 40, 30)); + _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(121, 49, 40, 30)); _scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(196, 134), FACING_SOUTHWEST); _scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP); - _hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(154, 6, 41, 6)); + _hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(154, 6, 41, 6)); _scene->_dynamicHotspots[_hotspotRightFloor1]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotRightFloor1, Common::Point(171, 142), FACING_NONE); - _hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(114, 136, 32, 6)); + _hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(114, 136, 32, 6)); _scene->_dynamicHotspots[_hotspotRightFloor2]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotRightFloor2, Common::Point(127, 140), FACING_NONE); if ((_globals[kJacquesStatus] == 0) && (_globals[kCurrentYear] == 1881)) { if (_globals[kJacquesNameIsKnown] >= 1) { - _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(156, 116, 33, 31)); + _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(156, 116, 33, 31)); _scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST); } else { @@ -989,11 +989,11 @@ void Scene103::enter() { _scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST); } - int tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(149, 140, 13, 7)); + int tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(149, 140, 13, 7)); _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(155, 144), FACING_NONE); - tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(187, 136, 8, 7)); + tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(187, 136, 8, 7)); _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(195, 139), FACING_NONE); } else if ((_globals[kJacquesStatus] >= 1) && (_globals[kCurrentYear] == 1881)) { @@ -1007,23 +1007,23 @@ void Scene103::enter() { _scene->_hotspots.activate(NOUN_JACQUES, true); _scene->_dynamicHotspots.remove(_hotspotRightFloor2); - int tmpIdx = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(114, 132, 30, 10)); + int tmpIdx = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(114, 132, 30, 10)); _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(95, 144), FACING_NORTHEAST); - tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(94, 129, 18, 4)); + tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(94, 129, 18, 4)); _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(95, 133), FACING_NONE); - tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(94, 132, 3, 9)); + tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(94, 132, 3, 9)); _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(93, 135), FACING_NONE); - tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(112, 150, 21, 3)); + tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(112, 150, 21, 3)); _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(118, 154), FACING_NONE); - tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(98, 146, 21, 4)); + tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(98, 146, 21, 4)); _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(104, 148), FACING_NONE); } @@ -1032,27 +1032,27 @@ void Scene103::enter() { _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4); _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139)); - _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(2, 79, 40, 63)); + _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(2, 79, 40, 63)); _scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(59, 140), FACING_NORTHWEST); - _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(42, 67, 16, 75)); + _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(42, 67, 16, 75)); _scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(59, 140), FACING_NORTHWEST); - _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(58, 90, 18, 52)); + _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(58, 90, 18, 52)); _scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(59, 140), FACING_NORTHWEST); - _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(2, 49, 40, 30)); + _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(2, 49, 40, 30)); _scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(79, 132), FACING_SOUTHWEST); _scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP); - _hotspotLeftFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(35, 137, 40, 5)); + _hotspotLeftFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(35, 137, 40, 5)); _scene->_dynamicHotspots[_hotspotLeftFloor1]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotLeftFloor1, Common::Point(59, 140), FACING_NONE); - _hotspotLeftFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(76, 129, 6, 6)); + _hotspotLeftFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(76, 129, 6, 6)); _scene->_dynamicHotspots[_hotspotLeftFloor2]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotLeftFloor2, Common::Point(80, 135), FACING_NONE); } @@ -1483,32 +1483,32 @@ void Scene103::actions() { _scene->_dynamicHotspots.remove(_hotspotLeftFloor1); _scene->_dynamicHotspots.remove(_hotspotLeftFloor2); - _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(121, 79, 40, 63)); + _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(121, 79, 40, 63)); _scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(171, 142), FACING_NORTHWEST); - _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(161, 67, 16, 75)); + _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(161, 67, 16, 75)); _scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(171, 142), FACING_NORTHWEST); - _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(177, 90, 18, 52)); + _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(177, 90, 18, 52)); _scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(171, 142), FACING_NORTHWEST); - _hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(114, 100, 7, 38)); + _hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(114, 100, 7, 38)); _scene->_dynamicHotspots[_hotspotPrompt4]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt4, Common::Point(171, 142), FACING_NORTHWEST); - _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(121, 49, 40, 30)); + _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(121, 49, 40, 30)); _scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(196, 134), FACING_SOUTHWEST); _scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP); - _hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(154, 6, 41, 6)); + _hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(154, 6, 41, 6)); _scene->_dynamicHotspots[_hotspotRightFloor1]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotRightFloor1, Common::Point(171, 142), FACING_NONE); - _hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(114, 136, 32, 6)); + _hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(114, 136, 32, 6)); _scene->_dynamicHotspots[_hotspotRightFloor2]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotRightFloor2, Common::Point(127, 140), FACING_NONE); @@ -1554,27 +1554,27 @@ void Scene103::actions() { _scene->_dynamicHotspots.remove(_hotspotRightFloor1); _scene->_dynamicHotspots.remove(_hotspotRightFloor2); - _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(2, 79, 40, 63)); + _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(2, 79, 40, 63)); _scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(59, 140), FACING_NORTHWEST); - _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(42, 67, 16, 75)); + _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(42, 67, 16, 75)); _scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(59, 140), FACING_NORTHWEST); - _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(58, 90, 18, 52)); + _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(58, 90, 18, 52)); _scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(59, 140), FACING_NORTHWEST); - _hotspotLeftFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(35, 137, 40, 5)); + _hotspotLeftFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(35, 137, 40, 5)); _scene->_dynamicHotspots[_hotspotLeftFloor1]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotLeftFloor1, Common::Point(59, 140), FACING_NONE); - _hotspotLeftFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(76, 129, 6, 6)); + _hotspotLeftFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(76, 129, 6, 6)); _scene->_dynamicHotspots[_hotspotLeftFloor2]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotLeftFloor2, Common::Point(80, 135), FACING_NONE); - _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(2, 49, 40, 30)); + _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(2, 49, 40, 30)); _scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(79, 132), FACING_SOUTHWEST); _scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP); @@ -2360,7 +2360,7 @@ void Scene103::process_conv_jacques() { if (_globals[kJacquesNameIsKnown] == 0) { _globals[kJacquesNameIsKnown] = 1; _scene->_dynamicHotspots.remove(_hotspotGentleman); - _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(156, 116, 33, 31)); + _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(156, 116, 33, 31)); _scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST); } @@ -3626,5 +3626,572 @@ void Scene104::handlePlayerWalk() { /*------------------------------------------------------------------------*/ +Scene105::Scene105(MADSEngine *vm) : Scene1xx(vm) { +} + +void Scene105::synchronize(Common::Serializer &s) { + Scene1xx::synchronize(s); + +} + +void Scene105::setup() { + if (_globals[kCurrentYear] == 1993) + _scene->_initialVariant = 1; + + setPlayerSpritesPrefix(); + setAAName(); + + _scene->addActiveVocab(NOUN_LIGHT_FIXTURE); +} + +void Scene105::enter() { + _scene->loadSpeech(8); + + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 2), false); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('x', 3), false); + _globals._spriteIndexes[5] = _scene->_sprites.addSprites("*RRD_9", false); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*RDR_9", false); + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 0), false); + _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 1), false); + if (_globals[kCurrentYear] == 1993) + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('z', -1), false); + + if ((_globals[kCurrentYear] == 1881) && (!_globals[kHintThatDaaeIsHome2])) { + if ((_globals[kJacquesNameIsKnown] == 2) && (_globals[kMadameNameIsKnown] == 2) && + _globals[kPanelIn206] && _globals[kDoneRichConv203] && _game._objects.isInInventory(OBJ_LANTERN) && + ((_game._objects.isInInventory(OBJ_CABLE_HOOK) && _game._objects.isInInventory(OBJ_ROPE)) || _game._objects.isInInventory(OBJ_ROPE_WITH_HOOK))) { + _globals[kHintThatDaaeIsHome2] = true; + _scene->_sequences.setTimingTrigger(300, 75); + } + } + + if ((_game._objects.isInRoom(OBJ_LANTERN)) && (_globals[kCurrentYear] == 1881)) { + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false); + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); + } else { + _scene->_hotspots.activate(NOUN_LANTERN, false); + } + + if (_game._objects.isInRoom(OBJ_RED_FRAME)) { + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false); + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + } else { + _scene->_hotspots.activate(NOUN_RED_FRAME, false); + } + + if (_globals[kCurrentYear] == 1993) { + _scene->drawToBackground(_globals._spriteIndexes[3], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_PROPS, false); + _scene->_hotspots.activate(NOUN_BEAR_PROP, false); + _scene->_hotspots.activate(NOUN_STAIR_UNIT, false); + _scene->_hotspots.activate(NOUN_PROP, false); + _scene->_hotspots.activate(NOUN_ELEPHANT_PROP, false); + _scene->_hotspots.activate(NOUN_COLUMN_PROP, false); + + int tmpIdx = _scene->_dynamicHotspots.add(NOUN_COLUMN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(132, 24, 21, 105)); + _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(159, 133), FACING_NORTHWEST); + + tmpIdx = _scene->_dynamicHotspots.add(NOUN_COLUMN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(56, 45, 11, 77)); + _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(72, 126), FACING_NORTHWEST); + + _scene->_dynamicHotspots.add(NOUN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(0, 125, 29, 31)); + _scene->_dynamicHotspots.add(NOUN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(29, 136, 50, 20)); + _scene->_dynamicHotspots.add(NOUN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(79, 141, 53, 15)); + + _scene->_dynamicHotspots.add(NOUN_BEAR_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(278, 132, 21, 24)); + _scene->_dynamicHotspots.add(NOUN_BEAR_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(299, 146, 8, 10)); + _scene->_dynamicHotspots.add(NOUN_BEAR_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(269, 142, 8, 8)); + + _scene->_dynamicHotspots.add(NOUN_LIGHT_FIXTURE, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(102, 14, 24, 10)); + } + + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14); + + if ((_scene->_priorSceneId == 106) || (_scene->_priorSceneId == 114)) { + _game._player._playerPos = Common::Point(198, 132); + _game._player._facing = FACING_WEST; + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10); + } else if ((_scene->_priorSceneId == 103) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) { + _game._player._playerPos = Common::Point(3, 112); + _game._player._facing = FACING_SOUTHEAST; + _game._player.walk(Common::Point(45, 131), FACING_SOUTHEAST); + _game._player.setWalkTrigger(60); + _game._player._stepEnabled = false; + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 8); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10); + } else if (_scene->_priorSceneId == RETURNING_FROM_LOADING) { + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, -1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10); + } + + sceneEntrySound(); +} + +void Scene105::step() { + switch (_game._trigger) { + case 60: + _scene->deleteSequence(_globals._sequenceIndexes[2]); + _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 0, 0, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10); + _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 8); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 61); + _vm->_sound->command(66); + break; + + case 61: + _vm->_sound->command(25); + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10); + _game._player._stepEnabled = true; + break; + + case 75: + _scene->playSpeech(8); + _scene->_sequences.setTimingTrigger(120, 76); + break; + + case 76: + _vm->_dialogs->show(10537); + break; + + default: + break; + } +} + +void Scene105::actions() { + if ((_action.isAction(VERB_PUSH, NOUN_THUNDER_MACHINE)) || (_action.isAction(VERB_PULL, NOUN_THUNDER_MACHINE))) { + switch (_game._trigger) { + case 0: + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('t', 1), 70); + _scene->deleteSequence(_globals._sequenceIndexes[4]); + _game.syncTimers(1, _globals._sequenceIndexes[4], 3, _globals._animationIndexes[0]); + _scene->_sequences.setSeqPlayer(_globals._animationIndexes[0], false); + break; + + case 70: + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14); + _game.syncTimers(1, _globals._sequenceIndexes[4], 3, _globals._animationIndexes[0]); + _game._player._stepEnabled = true; + _game._player._visible = true; + _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]); + break; + + default: + break; + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_CLIMB_UP, NOUN_CIRCULAR_STAIRCASE)) { + switch (_game._trigger) { + case 0: + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('u', 1), 1); + _game.syncTimers(3, _globals._animationIndexes[0], 2, 0); + break; + + case 1: + _scene->_nextSceneId = 106; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_CLIMB_DOWN, NOUN_CIRCULAR_STAIRCASE)) { + switch (_game._trigger) { + case 0: + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 1), 1); + _game.syncTimers(3, _globals._animationIndexes[0], 2, 0); + break; + + case 1: + _scene->_nextSceneId = 114; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME) && (_game._objects.isInRoom(OBJ_RED_FRAME) || _game._trigger)) { + switch (_game._trigger) { + case (0): + if (_globals[kCurrentYear] == 1881) { + int count = 0; + + if (_game._objects.isInInventory(NOUN_YELLOW_FRAME)) + ++count; + + if (_game._objects.isInInventory(NOUN_GREEN_FRAME)) + ++count; + + if (_game._objects.isInInventory(NOUN_BLUE_FRAME)) + ++count; + + if (count < 3) + _globals[kPlayerScore] += 5; + } + + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 0, 0, 2); + _scene->_sequences.setRange(_globals._sequenceIndexes[5], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 5, 1); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 2); + break; + + case 1: + _scene->deleteSequence(_globals._sequenceIndexes[1]); + _scene->_hotspots.activate(NOUN_RED_FRAME, false); + _game._objects.addToInventory(OBJ_RED_FRAME); + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[5]); + _game._player._visible = true; + _scene->_sequences.setTimingTrigger(20, 3); + break; + + case 3: + if (_globals[kCurrentYear] == 1881) + _vm->_dialogs->showItem(OBJ_RED_FRAME, 842, 0); + else + _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0); + + _game._player._stepEnabled = true; + break; + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_LANTERN) && (_game._objects.isInRoom(OBJ_LANTERN) || _game._trigger)) { + switch (_game._trigger) { + case (0): + _globals[kPlayerScore] += 5; + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 0, 0, 2); + _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 2, 4, 1); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 2); + break; + + case 1: + _scene->deleteSequence(_globals._sequenceIndexes[0]); + _scene->_hotspots.activate(NOUN_LANTERN, false); + _game._objects.addToInventory(OBJ_LANTERN); + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[6]); + _game._player._visible = true; + _scene->_sequences.setTimingTrigger(20, 3); + break; + + case 3: + _vm->_dialogs->showItem(OBJ_LANTERN, 801, 0); + _game._player._stepEnabled = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR) || (_game._trigger) || + _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR)) { + if ((_globals[kCurrentYear] == 1881) && !_action.isAction(VERB_UNLOCK) && !_action.isAction(NOUN_LOCK)){ + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 0, 0, 2); + _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 2, 4, 65); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 2); + break; + + case 2: + _game._player._visible = true; + _scene->_sequences.setTimingTrigger(180, 3); + break; + + case 3: + _scene->_nextSceneId = 103; + break; + + case 65: + _vm->_sound->command(24); + _scene->deleteSequence(_globals._sequenceIndexes[2]); + _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 0, 0, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 8); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 66); + _vm->_sound->command(66); + break; + + case 66: { + int tmpIdx = _globals._sequenceIndexes[2]; + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 8); + _game.syncTimers(1, _globals._sequenceIndexes[2], 1, tmpIdx); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + _game._player.walk(Common::Point(0, 111), FACING_NORTHWEST); + } + break; + + default: + break; + } + } else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], true, 5, 0, 0, 1); + _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 1); + break; + + case 1: { + int tmpIdx = _globals._sequenceIndexes[6]; + _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], true, 4); + _game.syncTimers(1, _globals._sequenceIndexes[6], 1, tmpIdx); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], false); + _vm->_sound->command(73); + _scene->_sequences.setTimingTrigger(15, 2); + } + break; + + case 2: + _scene->deleteSequence(_globals._sequenceIndexes[6]); + _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], true, 5, 0, 0, 1); + _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], false); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 3); + break; + + case 3: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[6]); + _game._player._visible = true; + if (_action.isAction(NOUN_LOCK) || _action.isAction(VERB_UNLOCK)) + _vm->_dialogs->show(32); + else + _vm->_dialogs->show(10536); + + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + if (_globals[kCurrentYear] == 1993) + _vm->_dialogs->show(10510); + else + _vm->_dialogs->show(10511); + + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isAction(NOUN_FLOOR)) { + _vm->_dialogs->show(10512); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_CIRCULAR_STAIRCASE)) { + _vm->_dialogs->show(10513); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_LANTERN) && _game._objects.isInRoom(OBJ_LANTERN)) { + _vm->_dialogs->show(10514); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_RED_FRAME) && _game._objects.isInRoom(OBJ_RED_FRAME)){ + if (_globals[kCurrentYear] == 1881) + _vm->_dialogs->show(10530); + else + _vm->_dialogs->show(10515); + + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_DOOR)) { + _vm->_dialogs->show(10516); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_WALL)) { + _vm->_dialogs->show(10517); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_PROP_TABLE)) { + _vm->_dialogs->show(10518); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_BEAR_PROP)) { + if (_globals[kCurrentYear] == 1993) + _vm->_dialogs->show(10519); + else + _vm->_dialogs->show(10538); + + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_ELEPHANT_PROP)) { + _vm->_dialogs->show(10520); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_COLUMN_PROP)) { + if (_globals[kCurrentYear] == 1993) + _vm->_dialogs->show(10521); + else + _vm->_dialogs->show(10539); + + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_THUNDER_MACHINE)) { + if (_globals[kCurrentYear] == 1993) + _vm->_dialogs->show(10522); + else + _vm->_dialogs->show(10540); + + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_STAIR_UNIT)) { + _vm->_dialogs->show(10523); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_PROP)) { + _vm->_dialogs->show(10524); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_PROPS)) { + _vm->_dialogs->show(10525); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_EXIT_SIGN)) { + _vm->_dialogs->show(10526); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_FLATS)) { + _vm->_dialogs->show(10527); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_HEMP)) { + _vm->_dialogs->show(10528); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_PIPE)) { + _vm->_dialogs->show(10529); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_GRAFFITI)) { + _vm->_dialogs->show(10531); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_LIGHT_FIXTURE)) { + _vm->_dialogs->show(10535); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TALK_TO, NOUN_BEAR_PROP)) { + _vm->_dialogs->show(10532); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_BEAR_PROP)) { + _vm->_dialogs->show(10533); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_CLOSE, NOUN_DOOR)) { + _vm->_dialogs->show(10534); + _action._inProgress = false; + return; + } +} + +void Scene105::preActions() { + if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR_TO_PIT)) + _game._player._walkOffScreenSceneId = 102; + + if (_action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR)) + _game._player.walk(Common::Point(33, 128), FACING_NORTHWEST); +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Phantom } // End of namespace MADS |