diff options
author | Strangerke | 2015-10-21 20:15:30 +0200 |
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committer | Strangerke | 2015-10-21 20:17:57 +0200 |
commit | d22a997cb24b501d19938d431c8764a4f965d6fd (patch) | |
tree | 7869aaf515779008c9b9b876cd32d7634cdb9dc7 /engines/mads/phantom/phantom_scenes1.cpp | |
parent | d7ba77cfe6bba1dc88bf6d87f7829e0dc302e748 (diff) | |
download | scummvm-rg350-d22a997cb24b501d19938d431c8764a4f965d6fd.tar.gz scummvm-rg350-d22a997cb24b501d19938d431c8764a4f965d6fd.tar.bz2 scummvm-rg350-d22a997cb24b501d19938d431c8764a4f965d6fd.zip |
MADS: Get rid of SequenceList::setRange, use SequenceList::setAnimRange instead
Diffstat (limited to 'engines/mads/phantom/phantom_scenes1.cpp')
-rw-r--r-- | engines/mads/phantom/phantom_scenes1.cpp | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp index f9f97db428..5b8abbd4fa 100644 --- a/engines/mads/phantom/phantom_scenes1.cpp +++ b/engines/mads/phantom/phantom_scenes1.cpp @@ -1159,7 +1159,7 @@ void Scene103::step() { _scene->deleteSequence(_globals._sequenceIndexes[1]); _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); - _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 6); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 6); _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 66); _vm->_sound->command(66); break; @@ -1188,7 +1188,7 @@ void Scene103::step() { _scene->deleteSequence(_globals._sequenceIndexes[10]); _globals._sequenceIndexes[10] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[10], false, 6, 1); _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 101); - _scene->_sequences.setRange(_globals._sequenceIndexes[10], -1, -2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], -1, -2); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 4); break; @@ -1214,7 +1214,7 @@ void Scene103::step() { _scene->deleteSequence(_globals._sequenceIndexes[9]); _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); - _scene->_sequences.setRange(_globals._sequenceIndexes[0], -1, -2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 105); } } else if (_anim2ActvFl) { @@ -1225,7 +1225,7 @@ void Scene103::step() { _scene->deleteSequence(_globals._sequenceIndexes[9]); _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); - _scene->_sequences.setRange(_globals._sequenceIndexes[0], -1, -2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 110); } } @@ -1598,7 +1598,7 @@ void Scene103::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 5, 2); - _scene->_sequences.setRange(_globals._sequenceIndexes[2], -1, -2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 2); _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 2, 3, 70); @@ -1620,7 +1620,7 @@ void Scene103::actions() { _scene->deleteSequence(_globals._sequenceIndexes[1]); _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); - _scene->_sequences.setRange(_globals._sequenceIndexes[1], -1, -2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -1, -2); _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 71); _vm->_sound->command(66); break; @@ -1642,7 +1642,7 @@ void Scene103::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 5, 1); - _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 1); break; @@ -1660,7 +1660,7 @@ void Scene103::actions() { case 2: _scene->deleteSequence(_globals._sequenceIndexes[2]); _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 5, 1); - _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], false); _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 3); break; @@ -1690,7 +1690,7 @@ void Scene103::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 5, 2); - _scene->_sequences.setRange(_globals._sequenceIndexes[8], 1, 5); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); @@ -1752,7 +1752,7 @@ void Scene103::actions() { _game._player._stepEnabled = false; _globals._sequenceIndexes[11] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 5); - _scene->_sequences.setRange(_globals._sequenceIndexes[11], -1, -2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], -1, -2); _scene->_sequences.setTrigger(_globals._sequenceIndexes[11], 0, 0, 1); break; @@ -1779,7 +1779,7 @@ void Scene103::actions() { _game._player._stepEnabled = false; _globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 4); - _scene->_sequences.setRange(_globals._sequenceIndexes[10], -1, -2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], -1, -2); _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 1); if (!_sitFl) _game.syncTimers(1, _globals._sequenceIndexes[10], 3, _globals._animationIndexes[5]); @@ -2692,7 +2692,7 @@ void Scene104::actions() { _game._player._visible = false; _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 13); - _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 16); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 16); _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 60); break; @@ -2734,7 +2734,7 @@ void Scene104::actions() { _game._player._stepEnabled = false; _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 7, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 15); - _scene->_sequences.setRange(_globals._sequenceIndexes[3], -1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, 4); _scene->_sequences.setPosition(_globals._sequenceIndexes[3], _game._player._playerPos); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 1); @@ -2743,7 +2743,7 @@ void Scene104::actions() { case 1: _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 1, 10); _scene->_sequences.setTimingTrigger(60, 2); - _scene->_sequences.setRange(_globals._sequenceIndexes[3], 4, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 4, 4); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 15); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true); _scene->_sequences.setMotion(_globals._sequenceIndexes[3], 0, 0, 200); @@ -3714,7 +3714,7 @@ void Scene105::step() { _scene->deleteSequence(_globals._sequenceIndexes[2]); _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10); - _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 8); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 8); _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 61); _vm->_sound->command(66); break; @@ -3830,7 +3830,7 @@ void Scene105::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 2); - _scene->_sequences.setRange(_globals._sequenceIndexes[5], 1, 5); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 5, 1); _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 2); @@ -3869,7 +3869,7 @@ void Scene105::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 2); - _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 2, 4, 1); _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 2); @@ -3908,7 +3908,7 @@ void Scene105::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 2); - _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 2, 4, 65); _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 2); @@ -3928,7 +3928,7 @@ void Scene105::actions() { _scene->deleteSequence(_globals._sequenceIndexes[2]); _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); - _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 8); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 8); _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 66); _vm->_sound->command(66); break; @@ -3951,7 +3951,7 @@ void Scene105::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], true, 5, 1); - _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 1); break; @@ -3969,7 +3969,7 @@ void Scene105::actions() { case 2: _scene->deleteSequence(_globals._sequenceIndexes[6]); _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], true, 5, 1); - _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], false); _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 3); break; @@ -4305,7 +4305,7 @@ void Scene106::step() { _scene->deleteSequence(_globals._sequenceIndexes[2]); _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); - _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 5); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 5); _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 61); break; @@ -4333,7 +4333,7 @@ void Scene106::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], false, 5, 2); - _scene->_sequences.setRange(_globals._sequenceIndexes[5], 1, 5); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 5, 1); _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 2); @@ -4372,7 +4372,7 @@ void Scene106::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 2); - _scene->_sequences.setRange(_globals._sequenceIndexes[5], 1, 5); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 5, 1); @@ -4478,7 +4478,7 @@ void Scene106::actions() { case 0: _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 4, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2); - _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 9); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 9); _scene->_sequences.setTimingTrigger(6, 2); _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 1); break; @@ -4522,7 +4522,7 @@ void Scene106::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 5, 2); - _scene->_sequences.setRange(_globals._sequenceIndexes[3], 1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 2, 4, 65); _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 67); @@ -4533,7 +4533,7 @@ void Scene106::actions() { _scene->deleteSequence(_globals._sequenceIndexes[2]); _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); - _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 5); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 5); _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 66); break; @@ -4555,7 +4555,7 @@ void Scene106::actions() { _scene->deleteSequence(_globals._sequenceIndexes[2]); _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1); - _scene->_sequences.setRange(_globals._sequenceIndexes[2], -1, -2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2); _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 69); break; @@ -4831,7 +4831,7 @@ void Scene107::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 5, 2); - _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 5); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 5, 1); _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 2); @@ -5729,7 +5729,7 @@ void Scene109::step() { _scene->deleteSequence(_globals._sequenceIndexes[0]); _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); - _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 3); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 3); _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 61); break; @@ -5747,7 +5747,7 @@ void Scene109::step() { _scene->deleteSequence(_globals._sequenceIndexes[1]); _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); - _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 3); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 3); _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 66); break; @@ -5947,7 +5947,7 @@ void Scene109::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); - _scene->_sequences.setRange(_globals._sequenceIndexes[8], -1, -2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], -1, -2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 4, 75); @@ -5976,13 +5976,13 @@ void Scene109::actions() { if (_currentFloor == 3) { _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); - _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 3); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 3); _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 76); } else if (_currentFloor == 2) { _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); - _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 3); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 3); _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 76); } @@ -6177,7 +6177,7 @@ void Scene110::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1); - _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 1); break; @@ -6195,7 +6195,7 @@ void Scene110::actions() { case 2: _scene->deleteSequence(_globals._sequenceIndexes[1]); _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 5, 1); - _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], false); _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 3); break; @@ -6227,7 +6227,7 @@ void Scene110::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1); - _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 1); break; @@ -6245,7 +6245,7 @@ void Scene110::actions() { case 2: _scene->deleteSequence(_globals._sequenceIndexes[1]); _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 5, 1); - _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], false); _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 3); break; @@ -6271,7 +6271,7 @@ void Scene110::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 7, 2); - _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 4, 1); _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 3); @@ -6280,7 +6280,7 @@ void Scene110::actions() { case 1: _vm->_sound->command(24); _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 10, 1); - _scene->_sequences.setRange(_globals._sequenceIndexes[2], -1, -2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10); _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 2); break; @@ -6600,7 +6600,7 @@ void Scene111::step() { _globals._sequenceIndexes[5] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[5], false, 7, 1); _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 62); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14); - _scene->_sequences.setRange(_globals._sequenceIndexes[5], -1, -2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, -2); break; case 62: @@ -6653,7 +6653,7 @@ void Scene111::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 5, 1); - _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 1); _action._inProgress = false; @@ -6673,7 +6673,7 @@ void Scene111::actions() { case 2: _scene->deleteSequence(_globals._sequenceIndexes[0]); _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 5, 1); - _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false); _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 3); _action._inProgress = false; @@ -6703,7 +6703,7 @@ void Scene111::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 5, 1); - _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 1); _action._inProgress = false; @@ -6723,7 +6723,7 @@ void Scene111::actions() { case 2: _scene->deleteSequence(_globals._sequenceIndexes[0]); _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 5, 1); - _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 4); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false); _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 3); _action._inProgress = false; @@ -9236,7 +9236,7 @@ void Scene114::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 6, 2); - _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 3); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 3); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 3, 1); _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 2); |