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authorStrangerke2015-10-27 11:44:35 +0100
committerStrangerke2015-10-27 11:44:35 +0100
commit18683f98b07a8eaa2975752ba56e361ec8e66721 (patch)
tree3a7ee7d340387d6af76ac7da27f54cf354375698 /engines/mads/phantom/phantom_scenes2.cpp
parentf0f5bd81ee6e21f73e402f4eefdb66b950e3919d (diff)
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MADS: Phantom: Implement scene 208
Diffstat (limited to 'engines/mads/phantom/phantom_scenes2.cpp')
-rw-r--r--engines/mads/phantom/phantom_scenes2.cpp380
1 files changed, 380 insertions, 0 deletions
diff --git a/engines/mads/phantom/phantom_scenes2.cpp b/engines/mads/phantom/phantom_scenes2.cpp
index 4bfce032a5..b4dc8c9f6f 100644
--- a/engines/mads/phantom/phantom_scenes2.cpp
+++ b/engines/mads/phantom/phantom_scenes2.cpp
@@ -6526,5 +6526,385 @@ void Scene207::preActions() {
/*------------------------------------------------------------------------*/
+Scene208::Scene208(MADSEngine *vm) : Scene2xx(vm) {
+ _skip1Fl = false;
+ _skip2Fl = false;
+
+ _topLeftPeopleFrame = -1;
+ _topRightPeopleFrame = -1;
+ _middleLeftPeopleFrame = -1;
+ _centerPeopleFrame = -1;
+ _middleRightPeopleFrame = -1;
+ _bottomLeftPeopleFrame = -1;
+ _bottomMiddlePeopleFrame = -1;
+ _bottomRightPeopleFrame = -1;
+ _direction = -1;
+}
+
+void Scene208::synchronize(Common::Serializer &s) {
+ Scene2xx::synchronize(s);
+
+ s.syncAsByte(_skip1Fl);
+ s.syncAsByte(_skip2Fl);
+
+ s.syncAsSint16LE(_topLeftPeopleFrame);
+ s.syncAsSint16LE(_topRightPeopleFrame);
+ s.syncAsSint16LE(_middleLeftPeopleFrame);
+ s.syncAsSint16LE(_centerPeopleFrame);
+ s.syncAsSint16LE(_middleRightPeopleFrame);
+ s.syncAsSint16LE(_bottomLeftPeopleFrame);
+ s.syncAsSint16LE(_bottomMiddlePeopleFrame);
+ s.syncAsSint16LE(_bottomRightPeopleFrame);
+ s.syncAsSint16LE(_direction);
+}
+
+void Scene208::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene208::enter() {
+ _scene->loadSpeech(1);
+
+ _skip1Fl = false;
+ _skip2Fl = false;
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 2), false);
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 3), false);
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('x', 4), false);
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 5), false);
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 6), false);
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('x', 7), false);
+
+ _scene->_userInterface.emptyConversationList();
+ _scene->_userInterface.setup(kInputConversation);
+
+ _scene->loadSpeech(1);
+
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+
+ _topLeftPeopleFrame = 2;
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, _topLeftPeopleFrame);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 1);
+ _scene->_sequences.setTimingTrigger(120, 60);
+
+ _topRightPeopleFrame = 2;
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, _topRightPeopleFrame);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
+ _scene->_sequences.setTimingTrigger(30, 62);
+
+ _middleLeftPeopleFrame = 2;
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, _middleLeftPeopleFrame);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
+ _scene->_sequences.setTimingTrigger(30, 64);
+
+ _centerPeopleFrame = 1;
+ _direction = 1;
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, _centerPeopleFrame);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+ _scene->_sequences.setTimingTrigger(300, 66);
+
+ _middleRightPeopleFrame = 3;
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, _middleRightPeopleFrame);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1);
+ _scene->_sequences.setTimingTrigger(60, 68);
+
+ _bottomLeftPeopleFrame = 4;
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, _bottomLeftPeopleFrame);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1);
+ _scene->_sequences.setTimingTrigger(60, 70);
+
+ _bottomMiddlePeopleFrame = 4;
+ _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, _bottomMiddlePeopleFrame);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 14);
+ _scene->_sequences.setTimingTrigger(30, 72);
+
+ _bottomRightPeopleFrame = 3;
+ _globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, _bottomRightPeopleFrame);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1);
+ _scene->_sequences.setTimingTrigger(15, 74);
+
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('p', 1), 80);
+
+ sceneEntrySound();
+}
+
+void Scene208::step() {
+ animateTopLeftPeople();
+ animateTopRightPeople();
+ animateMiddleLeftPeople();
+ animateCenterPeople();
+ animateMiddleRightPeople();
+ animateBottomLeftPeople();
+ animateBottomMiddlePeople();
+ animateBottomRightPeople();
+
+ if (!_skip1Fl) {
+ if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 49) {
+ if (_vm->_sound->_preferRoland)
+ _vm->_sound->command(65);
+ else
+ _scene->playSpeech(1);
+
+ _skip1Fl = true;
+ }
+ }
+
+ if (!_skip2Fl) {
+ if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 68) {
+ if (_vm->_sound->_preferRoland)
+ _vm->_sound->command(65);
+ else
+ _scene->playSpeech(1);
+
+ _skip2Fl = true;
+ }
+ }
+
+ if (_game._trigger == 80)
+ _scene->_nextSceneId = 150;
+}
+
+void Scene208::actions() {
+}
+
+void Scene208::preActions() {
+}
+
+void Scene208::animateTopLeftPeople() {
+
+ if (_game._trigger != 60)
+ return;
+
+ _scene->deleteSequence(_globals._sequenceIndexes[0]);
+
+ int triggerVal;
+ int rndVal = _vm->getRandomNumber(1, 2);
+ if (_topLeftPeopleFrame == 3)
+ triggerVal = 1;
+ else
+ triggerVal = rndVal;
+
+ if (rndVal == triggerVal) {
+ _topLeftPeopleFrame += _vm->getRandomNumber(-1, 1);
+ if (_topLeftPeopleFrame == 0)
+ _topLeftPeopleFrame = 1;
+ else if (_topLeftPeopleFrame == 4)
+ _topLeftPeopleFrame = 3;
+ }
+
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, _topLeftPeopleFrame);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 1);
+ int delay = _vm->getRandomNumber(15, 60);
+ _scene->_sequences.setTimingTrigger(delay, 60);
+}
+
+void Scene208::animateTopRightPeople() {
+ if (_game._trigger != 62)
+ return;
+
+ _scene->deleteSequence(_globals._sequenceIndexes[1]);
+
+ int triggerVal;
+ int rndVal = _vm->getRandomNumber(1, 2);
+ if (_topRightPeopleFrame == 4)
+ triggerVal = 1;
+ else
+ triggerVal = rndVal;
+
+ if (rndVal == triggerVal) {
+ _topRightPeopleFrame += _vm->getRandomNumber(-1, 1);
+ if (_topRightPeopleFrame == 0)
+ _topRightPeopleFrame = 1;
+ else if (_topRightPeopleFrame == 5)
+ _topRightPeopleFrame = 4;
+ }
+
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, _topRightPeopleFrame);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
+ int delay = _vm->getRandomNumber(15, 60);
+ _scene->_sequences.setTimingTrigger(delay, 62);
+}
+
+void Scene208::animateMiddleLeftPeople() {
+ if (_game._trigger != 64)
+ return;
+
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ int delay = _vm->getRandomNumber(60, 120);
+
+ int triggerVal;
+ int rndVal = _vm->getRandomNumber(1, 2);
+ if (_middleLeftPeopleFrame == 2)
+ triggerVal = 1;
+ else
+ triggerVal = rndVal;
+
+ if (rndVal == triggerVal) {
+ _middleLeftPeopleFrame += _vm->getRandomNumber(-1, 1);
+ if (_middleLeftPeopleFrame == 0)
+ _middleLeftPeopleFrame = 1;
+ else if (_middleLeftPeopleFrame == 5)
+ _middleLeftPeopleFrame = 4;
+ }
+
+ if ((_centerPeopleFrame == 3) && (_middleLeftPeopleFrame < 4)) {
+ ++_middleLeftPeopleFrame;
+ delay = 10;
+ }
+
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, _middleLeftPeopleFrame);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
+ _scene->_sequences.setTimingTrigger(delay, 64);
+}
+
+
+void Scene208::animateCenterPeople() {
+ if (_game._trigger != 66)
+ return;
+
+ _scene->deleteSequence(_globals._sequenceIndexes[3]);
+
+ int delay;
+
+ if (_direction) {
+ ++_centerPeopleFrame;
+ delay = 15;
+ if (_centerPeopleFrame == 4) {
+ delay = _vm->getRandomNumber(300, 420);
+ --_centerPeopleFrame;
+ _direction = 0;
+ }
+ } else {
+ --_centerPeopleFrame;
+ delay = 15;
+ if (_centerPeopleFrame == 0) {
+ delay = _vm->getRandomNumber(600, 900);
+ ++_centerPeopleFrame;
+ _direction = 1;
+ }
+ }
+
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, _centerPeopleFrame);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+ _scene->_sequences.setTimingTrigger(delay, 66);
+}
+
+void Scene208::animateMiddleRightPeople() {
+ if (_game._trigger != 68)
+ return;
+
+ _scene->deleteSequence(_globals._sequenceIndexes[4]);
+
+ int triggerVal;
+ int rndVal = _vm->getRandomNumber(1, 2);
+ if (_middleRightPeopleFrame == 1)
+ triggerVal = 1;
+ else
+ triggerVal = rndVal;
+
+ if (rndVal == triggerVal) {
+ _middleRightPeopleFrame += _vm->getRandomNumber(-1, 1);
+ if (_middleRightPeopleFrame == 0)
+ _middleRightPeopleFrame = 1;
+ else if (_middleRightPeopleFrame == 4)
+ _middleRightPeopleFrame = 3;
+
+ if (_centerPeopleFrame == 3)
+ _middleRightPeopleFrame = 3;
+ }
+
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, _middleRightPeopleFrame);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1);
+ int delay = _vm->getRandomNumber(15, 60);
+ _scene->_sequences.setTimingTrigger(delay, 68);
+}
+
+void Scene208::animateBottomLeftPeople() {
+ if (_game._trigger != 70)
+ return;
+
+ _scene->deleteSequence(_globals._sequenceIndexes[5]);
+
+ int triggerVal;
+ int rndVal = _vm->getRandomNumber(1, 2);
+ if (_bottomLeftPeopleFrame == 4)
+ triggerVal = 1;
+ else
+ triggerVal = rndVal;
+
+ if (rndVal == triggerVal) {
+ _bottomLeftPeopleFrame += _vm->getRandomNumber(-1, 1);
+ if (_bottomLeftPeopleFrame == 0)
+ _bottomLeftPeopleFrame = 1;
+ else if (_bottomLeftPeopleFrame == 5)
+ _bottomLeftPeopleFrame = 4;
+ }
+
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, _bottomLeftPeopleFrame);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1);
+ int delay = _vm->getRandomNumber(15, 60);
+ _scene->_sequences.setTimingTrigger(delay, 70);
+}
+
+void Scene208::animateBottomMiddlePeople() {
+ if (_game._trigger != 72)
+ return;
+
+ _scene->deleteSequence(_globals._sequenceIndexes[6]);
+
+ int triggerVal;
+ int rndVal = _vm->getRandomNumber(1, 2);
+ if (_bottomMiddlePeopleFrame == 4)
+ triggerVal = 1;
+ else
+ triggerVal = rndVal;
+
+ if (rndVal == triggerVal) {
+ _bottomMiddlePeopleFrame += _vm->getRandomNumber(-1, 1);
+ if (_bottomMiddlePeopleFrame == 0)
+ _bottomMiddlePeopleFrame = 1;
+ else if (_bottomMiddlePeopleFrame == 5)
+ _bottomMiddlePeopleFrame = 4;
+ }
+
+ _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, _bottomMiddlePeopleFrame);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 14);
+ int delay = _vm->getRandomNumber(15, 60);
+ _scene->_sequences.setTimingTrigger(delay, 72);
+}
+
+void Scene208::animateBottomRightPeople() {
+ if (_game._trigger != 74)
+ return;
+
+ _scene->deleteSequence(_globals._sequenceIndexes[7]);
+
+ int triggerVal;
+ int rndVal = _vm->getRandomNumber(1, 2);
+ if ((_bottomRightPeopleFrame == 3) || (_bottomRightPeopleFrame == 1))
+ triggerVal = 1;
+ else
+ triggerVal = rndVal;
+
+ if (rndVal == triggerVal) {
+ _bottomRightPeopleFrame += _vm->getRandomNumber(-1, 1);
+ if (_bottomRightPeopleFrame == 0)
+ _bottomRightPeopleFrame = 1;
+ else if (_bottomRightPeopleFrame == 4)
+ _bottomRightPeopleFrame = 3;
+ }
+
+ _globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, _bottomRightPeopleFrame);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1);
+ int delay = _vm->getRandomNumber(15, 60);
+ _scene->_sequences.setTimingTrigger(delay, 74);
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS