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author | Strangerke | 2015-10-27 11:44:35 +0100 |
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committer | Strangerke | 2015-10-27 11:44:35 +0100 |
commit | 18683f98b07a8eaa2975752ba56e361ec8e66721 (patch) | |
tree | 3a7ee7d340387d6af76ac7da27f54cf354375698 /engines/mads/phantom | |
parent | f0f5bd81ee6e21f73e402f4eefdb66b950e3919d (diff) | |
download | scummvm-rg350-18683f98b07a8eaa2975752ba56e361ec8e66721.tar.gz scummvm-rg350-18683f98b07a8eaa2975752ba56e361ec8e66721.tar.bz2 scummvm-rg350-18683f98b07a8eaa2975752ba56e361ec8e66721.zip |
MADS: Phantom: Implement scene 208
Diffstat (limited to 'engines/mads/phantom')
-rw-r--r-- | engines/mads/phantom/phantom_scenes.cpp | 2 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes2.cpp | 380 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes2.h | 35 |
3 files changed, 416 insertions, 1 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp index ede6069cc3..50c9341baa 100644 --- a/engines/mads/phantom/phantom_scenes.cpp +++ b/engines/mads/phantom/phantom_scenes.cpp @@ -90,7 +90,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { case 207: // balcony box #2 return new Scene207(vm); case 208: // stage and balcony view - return new DummyScene(vm); // TODO + return new Scene208(vm); case 250: // cutscene return new DummyScene(vm); // TODO diff --git a/engines/mads/phantom/phantom_scenes2.cpp b/engines/mads/phantom/phantom_scenes2.cpp index 4bfce032a5..b4dc8c9f6f 100644 --- a/engines/mads/phantom/phantom_scenes2.cpp +++ b/engines/mads/phantom/phantom_scenes2.cpp @@ -6526,5 +6526,385 @@ void Scene207::preActions() { /*------------------------------------------------------------------------*/ +Scene208::Scene208(MADSEngine *vm) : Scene2xx(vm) { + _skip1Fl = false; + _skip2Fl = false; + + _topLeftPeopleFrame = -1; + _topRightPeopleFrame = -1; + _middleLeftPeopleFrame = -1; + _centerPeopleFrame = -1; + _middleRightPeopleFrame = -1; + _bottomLeftPeopleFrame = -1; + _bottomMiddlePeopleFrame = -1; + _bottomRightPeopleFrame = -1; + _direction = -1; +} + +void Scene208::synchronize(Common::Serializer &s) { + Scene2xx::synchronize(s); + + s.syncAsByte(_skip1Fl); + s.syncAsByte(_skip2Fl); + + s.syncAsSint16LE(_topLeftPeopleFrame); + s.syncAsSint16LE(_topRightPeopleFrame); + s.syncAsSint16LE(_middleLeftPeopleFrame); + s.syncAsSint16LE(_centerPeopleFrame); + s.syncAsSint16LE(_middleRightPeopleFrame); + s.syncAsSint16LE(_bottomLeftPeopleFrame); + s.syncAsSint16LE(_bottomMiddlePeopleFrame); + s.syncAsSint16LE(_bottomRightPeopleFrame); + s.syncAsSint16LE(_direction); +} + +void Scene208::setup() { + setPlayerSpritesPrefix(); + setAAName(); +} + +void Scene208::enter() { + _scene->loadSpeech(1); + + _skip1Fl = false; + _skip2Fl = false; + + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 2), false); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 3), false); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('x', 4), false); + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 5), false); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 6), false); + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('x', 7), false); + + _scene->_userInterface.emptyConversationList(); + _scene->_userInterface.setup(kInputConversation); + + _scene->loadSpeech(1); + + _game._player._stepEnabled = false; + _game._player._visible = false; + + _topLeftPeopleFrame = 2; + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, _topLeftPeopleFrame); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 1); + _scene->_sequences.setTimingTrigger(120, 60); + + _topRightPeopleFrame = 2; + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, _topRightPeopleFrame); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1); + _scene->_sequences.setTimingTrigger(30, 62); + + _middleLeftPeopleFrame = 2; + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, _middleLeftPeopleFrame); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1); + _scene->_sequences.setTimingTrigger(30, 64); + + _centerPeopleFrame = 1; + _direction = 1; + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, _centerPeopleFrame); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); + _scene->_sequences.setTimingTrigger(300, 66); + + _middleRightPeopleFrame = 3; + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, _middleRightPeopleFrame); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1); + _scene->_sequences.setTimingTrigger(60, 68); + + _bottomLeftPeopleFrame = 4; + _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, _bottomLeftPeopleFrame); + _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1); + _scene->_sequences.setTimingTrigger(60, 70); + + _bottomMiddlePeopleFrame = 4; + _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, _bottomMiddlePeopleFrame); + _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 14); + _scene->_sequences.setTimingTrigger(30, 72); + + _bottomRightPeopleFrame = 3; + _globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, _bottomRightPeopleFrame); + _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1); + _scene->_sequences.setTimingTrigger(15, 74); + + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('p', 1), 80); + + sceneEntrySound(); +} + +void Scene208::step() { + animateTopLeftPeople(); + animateTopRightPeople(); + animateMiddleLeftPeople(); + animateCenterPeople(); + animateMiddleRightPeople(); + animateBottomLeftPeople(); + animateBottomMiddlePeople(); + animateBottomRightPeople(); + + if (!_skip1Fl) { + if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 49) { + if (_vm->_sound->_preferRoland) + _vm->_sound->command(65); + else + _scene->playSpeech(1); + + _skip1Fl = true; + } + } + + if (!_skip2Fl) { + if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 68) { + if (_vm->_sound->_preferRoland) + _vm->_sound->command(65); + else + _scene->playSpeech(1); + + _skip2Fl = true; + } + } + + if (_game._trigger == 80) + _scene->_nextSceneId = 150; +} + +void Scene208::actions() { +} + +void Scene208::preActions() { +} + +void Scene208::animateTopLeftPeople() { + + if (_game._trigger != 60) + return; + + _scene->deleteSequence(_globals._sequenceIndexes[0]); + + int triggerVal; + int rndVal = _vm->getRandomNumber(1, 2); + if (_topLeftPeopleFrame == 3) + triggerVal = 1; + else + triggerVal = rndVal; + + if (rndVal == triggerVal) { + _topLeftPeopleFrame += _vm->getRandomNumber(-1, 1); + if (_topLeftPeopleFrame == 0) + _topLeftPeopleFrame = 1; + else if (_topLeftPeopleFrame == 4) + _topLeftPeopleFrame = 3; + } + + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, _topLeftPeopleFrame); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 1); + int delay = _vm->getRandomNumber(15, 60); + _scene->_sequences.setTimingTrigger(delay, 60); +} + +void Scene208::animateTopRightPeople() { + if (_game._trigger != 62) + return; + + _scene->deleteSequence(_globals._sequenceIndexes[1]); + + int triggerVal; + int rndVal = _vm->getRandomNumber(1, 2); + if (_topRightPeopleFrame == 4) + triggerVal = 1; + else + triggerVal = rndVal; + + if (rndVal == triggerVal) { + _topRightPeopleFrame += _vm->getRandomNumber(-1, 1); + if (_topRightPeopleFrame == 0) + _topRightPeopleFrame = 1; + else if (_topRightPeopleFrame == 5) + _topRightPeopleFrame = 4; + } + + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, _topRightPeopleFrame); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1); + int delay = _vm->getRandomNumber(15, 60); + _scene->_sequences.setTimingTrigger(delay, 62); +} + +void Scene208::animateMiddleLeftPeople() { + if (_game._trigger != 64) + return; + + _scene->deleteSequence(_globals._sequenceIndexes[2]); + int delay = _vm->getRandomNumber(60, 120); + + int triggerVal; + int rndVal = _vm->getRandomNumber(1, 2); + if (_middleLeftPeopleFrame == 2) + triggerVal = 1; + else + triggerVal = rndVal; + + if (rndVal == triggerVal) { + _middleLeftPeopleFrame += _vm->getRandomNumber(-1, 1); + if (_middleLeftPeopleFrame == 0) + _middleLeftPeopleFrame = 1; + else if (_middleLeftPeopleFrame == 5) + _middleLeftPeopleFrame = 4; + } + + if ((_centerPeopleFrame == 3) && (_middleLeftPeopleFrame < 4)) { + ++_middleLeftPeopleFrame; + delay = 10; + } + + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, _middleLeftPeopleFrame); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1); + _scene->_sequences.setTimingTrigger(delay, 64); +} + + +void Scene208::animateCenterPeople() { + if (_game._trigger != 66) + return; + + _scene->deleteSequence(_globals._sequenceIndexes[3]); + + int delay; + + if (_direction) { + ++_centerPeopleFrame; + delay = 15; + if (_centerPeopleFrame == 4) { + delay = _vm->getRandomNumber(300, 420); + --_centerPeopleFrame; + _direction = 0; + } + } else { + --_centerPeopleFrame; + delay = 15; + if (_centerPeopleFrame == 0) { + delay = _vm->getRandomNumber(600, 900); + ++_centerPeopleFrame; + _direction = 1; + } + } + + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, _centerPeopleFrame); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); + _scene->_sequences.setTimingTrigger(delay, 66); +} + +void Scene208::animateMiddleRightPeople() { + if (_game._trigger != 68) + return; + + _scene->deleteSequence(_globals._sequenceIndexes[4]); + + int triggerVal; + int rndVal = _vm->getRandomNumber(1, 2); + if (_middleRightPeopleFrame == 1) + triggerVal = 1; + else + triggerVal = rndVal; + + if (rndVal == triggerVal) { + _middleRightPeopleFrame += _vm->getRandomNumber(-1, 1); + if (_middleRightPeopleFrame == 0) + _middleRightPeopleFrame = 1; + else if (_middleRightPeopleFrame == 4) + _middleRightPeopleFrame = 3; + + if (_centerPeopleFrame == 3) + _middleRightPeopleFrame = 3; + } + + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, _middleRightPeopleFrame); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1); + int delay = _vm->getRandomNumber(15, 60); + _scene->_sequences.setTimingTrigger(delay, 68); +} + +void Scene208::animateBottomLeftPeople() { + if (_game._trigger != 70) + return; + + _scene->deleteSequence(_globals._sequenceIndexes[5]); + + int triggerVal; + int rndVal = _vm->getRandomNumber(1, 2); + if (_bottomLeftPeopleFrame == 4) + triggerVal = 1; + else + triggerVal = rndVal; + + if (rndVal == triggerVal) { + _bottomLeftPeopleFrame += _vm->getRandomNumber(-1, 1); + if (_bottomLeftPeopleFrame == 0) + _bottomLeftPeopleFrame = 1; + else if (_bottomLeftPeopleFrame == 5) + _bottomLeftPeopleFrame = 4; + } + + _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, _bottomLeftPeopleFrame); + _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1); + int delay = _vm->getRandomNumber(15, 60); + _scene->_sequences.setTimingTrigger(delay, 70); +} + +void Scene208::animateBottomMiddlePeople() { + if (_game._trigger != 72) + return; + + _scene->deleteSequence(_globals._sequenceIndexes[6]); + + int triggerVal; + int rndVal = _vm->getRandomNumber(1, 2); + if (_bottomMiddlePeopleFrame == 4) + triggerVal = 1; + else + triggerVal = rndVal; + + if (rndVal == triggerVal) { + _bottomMiddlePeopleFrame += _vm->getRandomNumber(-1, 1); + if (_bottomMiddlePeopleFrame == 0) + _bottomMiddlePeopleFrame = 1; + else if (_bottomMiddlePeopleFrame == 5) + _bottomMiddlePeopleFrame = 4; + } + + _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, _bottomMiddlePeopleFrame); + _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 14); + int delay = _vm->getRandomNumber(15, 60); + _scene->_sequences.setTimingTrigger(delay, 72); +} + +void Scene208::animateBottomRightPeople() { + if (_game._trigger != 74) + return; + + _scene->deleteSequence(_globals._sequenceIndexes[7]); + + int triggerVal; + int rndVal = _vm->getRandomNumber(1, 2); + if ((_bottomRightPeopleFrame == 3) || (_bottomRightPeopleFrame == 1)) + triggerVal = 1; + else + triggerVal = rndVal; + + if (rndVal == triggerVal) { + _bottomRightPeopleFrame += _vm->getRandomNumber(-1, 1); + if (_bottomRightPeopleFrame == 0) + _bottomRightPeopleFrame = 1; + else if (_bottomRightPeopleFrame == 4) + _bottomRightPeopleFrame = 3; + } + + _globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, _bottomRightPeopleFrame); + _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1); + int delay = _vm->getRandomNumber(15, 60); + _scene->_sequences.setTimingTrigger(delay, 74); +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Phantom } // End of namespace MADS diff --git a/engines/mads/phantom/phantom_scenes2.h b/engines/mads/phantom/phantom_scenes2.h index 08ee9a3873..d5776685b4 100644 --- a/engines/mads/phantom/phantom_scenes2.h +++ b/engines/mads/phantom/phantom_scenes2.h @@ -253,6 +253,41 @@ public: virtual void preActions(); virtual void actions(); }; + +class Scene208 : public Scene2xx { +private: + bool _skip1Fl; + bool _skip2Fl; + + int _topLeftPeopleFrame; + int _topRightPeopleFrame; + int _middleLeftPeopleFrame; + int _centerPeopleFrame; + int _middleRightPeopleFrame; + int _bottomLeftPeopleFrame; + int _bottomMiddlePeopleFrame; + int _bottomRightPeopleFrame; + int _direction; + + void animateTopLeftPeople(); + void animateTopRightPeople(); + void animateMiddleLeftPeople(); + void animateCenterPeople(); + void animateMiddleRightPeople(); + void animateBottomLeftPeople(); + void animateBottomMiddlePeople(); + void animateBottomRightPeople(); + +public: + Scene208(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; } // End of namespace Phantom } // End of namespace MADS |