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authorStrangerke2015-10-26 01:24:16 +0100
committerStrangerke2015-10-26 01:24:16 +0100
commit98b52670c9fa2f87dec7695c310dfa3fbb69e0e2 (patch)
treef5a5e1d6c13fc0ce5fee1c1385c675338a6b79ed /engines/mads/phantom/phantom_scenes2.cpp
parentadfe7de5abe8d562d4b6a4b6534d74dec0a6ace7 (diff)
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MADS: Phantom: Implement scene 204
Diffstat (limited to 'engines/mads/phantom/phantom_scenes2.cpp')
-rw-r--r--engines/mads/phantom/phantom_scenes2.cpp957
1 files changed, 954 insertions, 3 deletions
diff --git a/engines/mads/phantom/phantom_scenes2.cpp b/engines/mads/phantom/phantom_scenes2.cpp
index 1dbe760f4c..22344d3598 100644
--- a/engines/mads/phantom/phantom_scenes2.cpp
+++ b/engines/mads/phantom/phantom_scenes2.cpp
@@ -817,7 +817,7 @@ void Scene202::actions() {
return;
}
- if ((_action.isAction(VERB_TALK_TO, NOUN_GENTLEMAN)) || (_action.isAction(VERB_TALK_TO, NOUN_EDGAR_DEGAS))) {
+ if (_action.isAction(VERB_TALK_TO, NOUN_GENTLEMAN) || _action.isAction(VERB_TALK_TO, NOUN_EDGAR_DEGAS)) {
if (!_globals[kDegasNameIsKnown] ) {
_vm->_gameConv->run(9);
_vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
@@ -1025,7 +1025,7 @@ void Scene202::preActions() {
if (_action.isAction(VERB_OPEN, NOUN_LEFT_DOOR))
_game._player.walk(Common::Point(126, 123), FACING_NORTHEAST);
- if ((_globals[kTicketPeoplePresent] == 2) && (_action.isAction(VERB_WALK_THROUGH, NOUN_RIGHT_ARCHWAY)))
+ if ((_globals[kTicketPeoplePresent] == 2) && _action.isAction(VERB_WALK_THROUGH, NOUN_RIGHT_ARCHWAY))
_game._player.walk(Common::Point(569, 147), FACING_NORTHEAST);
if (_action.isAction(VERB_TAKE, NOUN_GENTLEMAN) || _action.isAction(VERB_TAKE, NOUN_EDGAR_DEGAS))
@@ -3140,7 +3140,7 @@ void Scene203::handleRaoulAnimation() {
_game._player._stepEnabled = true;
_game.syncTimers(2, 0, 3, _globals._animationIndexes[1]);
resetFrame = 58;
- if ((_globals[kDoneBrieConv203]) && (_globals[kCurrentYear] == 1993)) {
+ if (_globals[kDoneBrieConv203] && (_globals[kCurrentYear] == 1993)) {
_globals[kPrompterStandStatus] = 1;
_scene->_nextSceneId = 150;
}
@@ -3252,5 +3252,956 @@ void Scene203::handleDaaeAnimation() {
/*------------------------------------------------------------------------*/
+Scene204::Scene204(MADSEngine *vm) : Scene2xx(vm) {
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ _anim2ActvFl = false;
+ _anim3ActvFl = false;
+ _raoulDown = false;
+ _florentGone = false;
+ _skip1Fl = false;
+ _skip2Fl = false;
+ _skip3Fl = false;
+ _endGameFl = false;
+
+ _brieStatus = -1;
+ _brieFrame = -1;
+ _florStatus = -1;
+ _florFrame = -1;
+ _raoulStatus = -1;
+ _raoulFrame = -1;
+ _raoulCount = -1;
+}
+
+void Scene204::synchronize(Common::Serializer &s) {
+ Scene2xx::synchronize(s);
+
+ s.syncAsByte(_anim0ActvFl);
+ s.syncAsByte(_anim1ActvFl);
+ s.syncAsByte(_anim2ActvFl);
+ s.syncAsByte(_anim3ActvFl);
+ s.syncAsByte(_raoulDown);
+ s.syncAsByte(_florentGone);
+ s.syncAsByte(_skip1Fl);
+ s.syncAsByte(_skip2Fl);
+ s.syncAsByte(_skip3Fl);
+ s.syncAsByte(_endGameFl);
+
+ s.syncAsSint16LE(_brieStatus);
+ s.syncAsSint16LE(_brieFrame);
+ s.syncAsSint16LE(_florStatus);
+ s.syncAsSint16LE(_florFrame);
+ s.syncAsSint16LE(_raoulStatus);
+ s.syncAsSint16LE(_raoulFrame);
+ s.syncAsSint16LE(_raoulCount);
+}
+
+void Scene204::setup() {
+ if ((_globals[kCurrentYear] == 1993) || _globals[kRightDoorIsOpen504])
+ _scene->_initialVariant = 1;
+
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene204::enter() {
+ _skip3Fl = false;
+
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ _anim2ActvFl = false;
+ _anim3ActvFl = false;
+ _florentGone = false;
+ _skip1Fl = false;
+ _skip2Fl = false;
+ _endGameFl = false;
+ _raoulDown = true;
+ }
+
+ if (_globals[kTicketPeoplePresent] == 2)
+ _globals[kMakeRichLeave203] = true;
+
+ if (_globals[kRightDoorIsOpen504])
+ _endGameFl = true;
+
+ warning("TODO: If end of game, remove the walking areas");
+
+ _scene->_hotspots.activate(NOUN_BOOK, false);
+ _vm->_gameConv->get(22);
+
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('p', 0), false);
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 6), false);
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites("*RALRH_9", false);
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites("*RDRR_6", false);
+
+ if (_game._objects.isInRoom(OBJ_BOOK) || (_globals[kCurrentYear] == 1881) || _endGameFl) {
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 5);
+ if (_globals[kScannedBookcase] && (_globals[kCurrentYear] == 1993))
+ _scene->_hotspots.activate(NOUN_BOOK, true);
+ }
+
+ if ((_globals[kCurrentYear] == 1993) || _endGameFl) {
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('z', -1), false);
+ _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_sprites.remove(_globals._spriteIndexes[0]);
+ _scene->_hotspots.activate(NOUN_CANDLE, false);
+ _scene->_hotspots.activate(NOUN_BUST, false);
+ _scene->_hotspots.activate(NOUN_COFFEE_TABLE, false);
+
+ int idx = _scene->_dynamicHotspots.add(NOUN_COFFEE_TABLE, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(83, 140, 83 + 45, 140 + 12));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(84, 150), FACING_SOUTHEAST);
+
+ idx = _scene->_dynamicHotspots.add(NOUN_GRAND_FOYER, VERB_EXIT_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(199, 147, 199 + 52, 147 + 8));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(224, 152), FACING_SOUTH);
+ _scene->_dynamicHotspots.setCursor(idx, CURSOR_GO_DOWN);
+
+ idx = _scene->_dynamicHotspots.add(NOUN_GRAND_FOYER, VERB_EXIT_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(145, 147, 145 + 54, 147 + 8));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(175, 152), FACING_SOUTH);
+ _scene->_dynamicHotspots.setCursor(idx, CURSOR_GO_DOWN);
+ } else {
+ _scene->_hotspots.activate(NOUN_LIGHT, false);
+ _scene->_hotspots.activate(NOUN_GLASS_CASE, false);
+
+ int idx = _scene->_dynamicHotspots.add(NOUN_COMFY_CHAIR, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(220, 147, 220 + 6, 147 + 8));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(220, 150), FACING_SOUTHEAST);
+
+ idx = _scene->_dynamicHotspots.add(NOUN_COMFY_CHAIR, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(226, 134, 226 + 12, 134 + 21));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(220, 150), FACING_SOUTHEAST);
+
+ idx = _scene->_dynamicHotspots.add(NOUN_COMFY_CHAIR, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(238, 128, 238 + 13, 128 + 27));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(220, 150), FACING_SOUTHEAST);
+
+ idx = _scene->_dynamicHotspots.add(NOUN_GRAND_FOYER, VERB_EXIT_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(199, 147, 199 + 19, 147 + 8));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(209, 152), FACING_SOUTH);
+ _scene->_dynamicHotspots.setCursor(idx, CURSOR_GO_DOWN);
+
+ idx = _scene->_dynamicHotspots.add(NOUN_GRAND_FOYER, VERB_EXIT_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(84, 147, 84 + 61, 147 + 8));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(115, 152), FACING_SOUTH);
+ _scene->_dynamicHotspots.setCursor(idx, CURSOR_GO_DOWN);
+ }
+
+ if ((_scene->_priorSceneId == 306) || (_endGameFl)) {
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('f', 0), false);
+ _scene->drawToBackground(_globals._spriteIndexes[6], 1, Common::Point(-32000, -32000), 0, 100);
+ } else if (_globals[kCurrentYear] == 1993) {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('f', 1), false);
+ _scene->drawToBackground(_globals._spriteIndexes[1], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_sprites.remove(_globals._spriteIndexes[1]);
+ }
+
+ if (_scene->_priorSceneId == RETURNING_FROM_LOADING) {
+ if (_endGameFl) {
+ _game.loadQuoteSet(0x75, 0);
+
+ _globals._animationIndexes[2] = _scene->loadAnimation(formAnimName('r', 1), 0);
+ _anim2ActvFl = true;
+
+ if (_florentGone) {
+ _scene->setAnimFrame(_globals._animationIndexes[2], 9);
+ _raoulStatus = 1;
+ } else {
+ _scene->setAnimFrame(_globals._animationIndexes[2], 32);
+ _raoulStatus = 4;
+ }
+
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('m', 1), 0);
+ _anim0ActvFl = true;
+ _brieStatus = 2;
+
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('f', 1), 0);
+ _anim1ActvFl = true;
+ _florStatus = 2;
+
+ if (_florentGone)
+ _scene->setAnimFrame(_globals._animationIndexes[1], 172);
+ else if (!_raoulDown)
+ _scene->setAnimFrame(_globals._animationIndexes[1], 21);
+
+ _game._player._visible = false;
+ _vm->_gameConv->run(22);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ } else {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 5);
+ }
+ } else if (_scene->_priorSceneId == 202) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 5);
+ if (_globals[kCurrentYear] == 1993)
+ _game._player._playerPos = Common::Point(175, 145);
+ else
+ _game._player._playerPos = Common::Point(115, 147);
+
+ _game._player._facing = FACING_NORTHWEST;
+ } else if (_scene->_priorSceneId == 150) {
+ int size = _game._objects.size();
+ for (int i = 0; i < size; i++)
+ _game._objects.setRoom(i, 1);
+
+ _game.loadQuoteSet(0x75, 0);
+
+ _globals._animationIndexes[2] = _scene->loadAnimation(formAnimName('r', 1), 0);
+ _anim2ActvFl = true;
+ _raoulStatus = 4;
+ _scene->setAnimFrame(_globals._animationIndexes[2], 32);
+
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('m', 1), 0);
+ _anim0ActvFl = true;
+ _brieStatus = 2;
+
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('f', 1), 0);
+ _anim1ActvFl = true;
+ _raoulDown = true;
+ _florStatus = 2;
+
+ _game._player._visible = false;
+ _endGameFl = true;
+
+ _vm->_gameConv->run(22);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ } else if ((_scene->_priorSceneId == 203) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) {
+ _game._player.firstWalk(Common::Point(-10, 136), FACING_EAST, Common::Point(30, 140), FACING_EAST, true);
+ _game._player.setWalkTrigger(70);
+ _game._player._stepEnabled = false;
+ }
+
+ sceneEntrySound();
+}
+
+void Scene204::step() {
+ if (_anim0ActvFl)
+ handleBrieAnimation();
+
+ if (_anim1ActvFl)
+ handleFlorAnimation();
+
+ if (_anim2ActvFl)
+ handleRaoulAnimation();
+
+ if (_anim3ActvFl)
+ handleEndAnimation();
+
+ if (_game._trigger == 85)
+ _scene->_nextSceneId = 250;
+
+ if ((_vm->_gameConv->_running != 22) && !_skip1Fl && _endGameFl) {
+ _game._player._stepEnabled = false;
+ _skip1Fl = true;
+ }
+
+ if (_game._trigger == 70) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 8, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 10);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 71);
+ } else if (_game._trigger == 71) {
+ _vm->_sound->command(25);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 5);
+ _game._player._stepEnabled = true;
+ }
+}
+
+void Scene204::actions() {
+ if (_vm->_gameConv->_running == 22) {
+ handleConversation();
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 4, 60);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 61);
+ break;
+
+ case 60:
+ _vm->_sound->command(24);
+ _scene->deleteSequence(_globals._sequenceIndexes[3]);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 8, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2);
+ break;
+
+ case 61:
+ _game._player._visible = true;
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[5]);
+ _game._player.walk(Common::Point(0, 136), FACING_WEST);
+ _game._player.setWalkTrigger(62);
+ break;
+
+ case 62:
+ _scene->_nextSceneId = 203;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_BOOK) && (_game._objects.isInRoom(OBJ_BOOK) || _game._trigger)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], -1, -2);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[4], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 2, 8, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 0, 0, 2);
+ break;
+
+ case 1:
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _scene->_hotspots.activate(NOUN_BOOK, false);
+ _game._objects.addToInventory(OBJ_BOOK);
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[4]);
+ _game._player._visible = true;
+ _scene->_sequences.setTimingTrigger(20, 3);
+ break;
+
+ case 3:
+ _vm->_dialogs->showItem(OBJ_BOOK, 815, 0);
+ _globals[kReadBook] = true;
+ _globals[kPlayerScore] += 5;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_EXIT_TO, NOUN_GRAND_FOYER)) {
+ _scene->_nextSceneId = 202;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(20410);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(20411);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(20412);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RUG)) {
+ _vm->_dialogs->show(20413);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GLASS_CASE)) {
+ _vm->_dialogs->show(20414);
+ _globals[kLookedAtCase] = true;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_CEILING)) {
+ if (_globals[kSandbagStatus] == 0)
+ _vm->_dialogs->show(20429);
+ else
+ _vm->_dialogs->show(20416);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BOOKCASE)) {
+ if (_globals[kCanFindBookInLibrary] && (_globals[kCurrentYear] == 1993)) {
+ if ((_scene->_customDest.x < 46) && !_game._objects.isInInventory(OBJ_BOOK)) {
+ if (!_globals[kScannedBookcase]) {
+ _vm->_dialogs->show(20433);
+ _scene->_hotspots.activate(NOUN_BOOK, true);
+ _globals[kScannedBookcase] = true;
+ } else {
+ _vm->_dialogs->show(20437);
+ }
+ } else {
+ _vm->_dialogs->show(20417);
+ }
+ } else {
+ _vm->_dialogs->show(20417);
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_SOFA)) {
+ _vm->_dialogs->show(20418);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_END_TABLE)) {
+ _vm->_dialogs->show(20419);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_LAMP)) {
+ _vm->_dialogs->show(20420);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BUST)) {
+ _vm->_dialogs->show(20421);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_COFFEE_TABLE)) {
+ _vm->_dialogs->show(20422);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_COMFY_CHAIR)) {
+ _vm->_dialogs->show(20423);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_DECORATIVE_VASE )) {
+ _vm->_dialogs->show(20424);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_PAINTING)) {
+ _vm->_dialogs->show(20425);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GRAND_FOYER)) {
+ _vm->_dialogs->show(20426);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_DOOR)) {
+ _vm->_dialogs->show(20427);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_WINDOW)) {
+ _vm->_dialogs->show(20428);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BOOK) && _game._objects.isInRoom(OBJ_BOOK)) {
+ _vm->_dialogs->show(20434);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TALK_TO, NOUN_BUST)) {
+ _vm->_dialogs->show(20436);
+ _action._inProgress = false;
+ return;
+ }
+}
+
+void Scene204::preActions() {
+ if (_action.isAction(VERB_LOOK, NOUN_BOOKCASE))
+ _game._player._needToWalk = true;
+
+ if (_action.isAction(VERB_LOOK, NOUN_BOOK) && _game._objects.isInRoom(OBJ_BOOK))
+ _game._player._needToWalk = true;
+
+ if (_action.isAction(VERB_OPEN, NOUN_DOOR))
+ _game._player.walk(Common::Point(27, 139), FACING_WEST);
+}
+
+void Scene204::handleConversation() {
+ bool interlocutorFl = false;
+ bool heroFl = false;
+
+ switch (_action._activeAction._verbId) {
+ case 6:
+ case 7:
+ case 8:
+ if (_raoulDown) {
+ _vm->_gameConv->hold();
+ _raoulDown = false;
+ }
+ break;
+
+ case 17:
+ if (!_game._trigger) {
+ _florStatus = 3;
+ _florentGone = true;
+ interlocutorFl = true;
+ heroFl = true;
+ _vm->_gameConv->hold();
+ }
+ break;
+
+ case 25:
+ if (!_game._trigger) {
+ _raoulStatus = 5;
+ _florStatus = 5;
+ interlocutorFl = true;
+ heroFl = true;
+ _vm->_gameConv->hold();
+ }
+ break;
+
+ case 29:
+ interlocutorFl = true;
+ heroFl = true;
+ if (!_game._trigger) {
+ _brieStatus = 3;
+ _vm->_gameConv->hold();
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ switch (_game._trigger) {
+ case 75:
+ if (_florentGone) {
+ if (_raoulStatus != 2)
+ _raoulStatus = 0;
+ } else
+ _florStatus = 4;
+
+ break;
+
+ case 80:
+ if (_florentGone) {
+ if ((_action._activeAction._verbId != 18) && (_action._activeAction._verbId != 23))
+ _brieStatus = 0;
+ } else {
+ switch (_action._activeAction._verbId) {
+ case 1:
+ case 7:
+ case 8:
+ case 9:
+ case 13:
+ case 15:
+ case 19:
+ case 20:
+ case 21:
+ case 22:
+ _brieStatus = 0;
+ break;
+
+ default:
+ _florStatus = 0;
+ break;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (!heroFl && !_raoulDown)
+ _vm->_gameConv->setHeroTrigger(75);
+
+ if (!interlocutorFl)
+ _vm->_gameConv->setInterlocutorTrigger(80);
+
+ _raoulCount = 0;
+}
+
+void Scene204::handleBrieAnimation() {
+ if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == _brieFrame)
+ return;
+
+ _brieFrame = _scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame();
+ int resetFrame = -1;
+ int random;
+
+ switch (_brieFrame) {
+ case 80:
+ _vm->_gameConv->release();
+ _raoulStatus = 2;
+ break;
+
+ case 173:
+ _game._player._stepEnabled = true;
+ _vm->_dialogs->show(20430);
+ _game._player._stepEnabled = false;
+ break;
+
+ case 174:
+ _raoulStatus = 3;
+ resetFrame = 173;
+ break;
+
+ case 1:
+ case 22:
+ case 49:
+ case 7:
+ case 13:
+ case 33:
+ case 61:
+ switch (_brieStatus) {
+ case 0:
+ random = _vm->getRandomNumber(1, 4);
+ _brieStatus = 2;
+ break;
+
+ case 1:
+ random = 5;
+ break;
+
+ case 3:
+ random = 6;
+ break;
+
+ case 4:
+ random = 7;
+ break;
+
+ default:
+ random = 8;
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 1;
+ _brieStatus = 2;
+ break;
+
+ case 2:
+ resetFrame = 7;
+ _brieStatus = 2;
+ break;
+
+ case 3:
+ resetFrame = 22;
+ _brieStatus = 2;
+ break;
+
+ case 4:
+ resetFrame = 49;
+ _brieStatus = 2;
+ break;
+
+ case 5:
+ resetFrame = 13;
+ _brieStatus = 2;
+ break;
+
+ case 6:
+ resetFrame = 61;
+ break;
+
+ default:
+ resetFrame = 0;
+ break;
+ }
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[0], resetFrame);
+ _brieFrame = resetFrame;
+ }
+}
+
+void Scene204::handleFlorAnimation() {
+ if (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == _florFrame)
+ return;
+
+ _florFrame = _scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame();
+ int resetFrame = -1;
+ int random;
+
+ switch (_florFrame) {
+ case 80:
+ _scene->setAnimFrame(_globals._animationIndexes[2], 1);
+ _game.syncTimers(3, _globals._animationIndexes[2], 3, _globals._animationIndexes[1]);
+ _raoulStatus = 1;
+ break;
+
+ case 86:
+ _vm->_gameConv->release();
+ break;
+
+ case 173:
+ resetFrame = 172;
+ break;
+
+ case 1:
+ case 2:
+ case 3:
+ if (_raoulDown) {
+ random = _vm->getRandomNumber(1, 1000);
+ if (random < 300)
+ resetFrame = 0;
+ else if (random < 600)
+ resetFrame = 1;
+ else
+ resetFrame = 2;
+ }
+ break;
+
+ case 21:
+ case 180:
+ _vm->_gameConv->release();
+ break;
+
+ case 22:
+ case 50:
+ case 30:
+ case 174:
+ case 175:
+ case 176:
+ case 181:
+ switch (_florStatus) {
+ case 0:
+ random = 1;
+ _florStatus = 2;
+ break;
+
+ case 1:
+ random = 2;
+ _florStatus = 2;
+ break;
+
+ case 3:
+ random = 3;
+ break;
+
+ case 5:
+ random = 4;
+ _florStatus = 2;
+ break;
+
+ case 4:
+ random = _vm->getRandomNumber(5, 7);
+ ++_raoulCount;
+ if (_raoulCount > 17) {
+ _florStatus = 2;
+ random = 8;
+ }
+ break;
+
+ default:
+ random = 7;
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 22;
+ break;
+
+ case 2:
+ resetFrame = 30;
+ break;
+
+ case 3:
+ resetFrame = 53;
+ break;
+
+ case 4:
+ resetFrame = 176;
+ break;
+
+ case 5:
+ resetFrame = 173;
+ break;
+
+ case 6:
+ resetFrame = 174;
+ break;
+
+ case 7:
+ resetFrame = 175;
+ break;
+
+ default:
+ resetFrame = 21;
+ break;
+ }
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[1], resetFrame);
+ _florFrame = resetFrame;
+ }
+}
+
+void Scene204::handleRaoulAnimation() {
+ if (_scene->_animation[_globals._animationIndexes[2]]->getCurrentFrame() == _raoulFrame)
+ return;
+
+ _raoulFrame = _scene->_animation[_globals._animationIndexes[2]]->getCurrentFrame();
+ int resetFrame = -1;
+ int random;
+
+ switch (_raoulFrame) {
+ case 1:
+ if (_raoulStatus == 4)
+ resetFrame = 0;
+
+ break;
+
+ case 10:
+ case 14:
+ case 20:
+ case 258:
+ switch (_raoulStatus) {
+ case 0:
+ random = _vm->getRandomNumber(1, 2);
+ _raoulStatus = 1;
+ break;
+
+ case 2:
+ random = 3;
+ break;
+
+ case 5:
+ random = 4;
+ break;
+
+ default:
+ random = 5;
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 10;
+ _raoulStatus = 1;
+ break;
+
+ case 2:
+ resetFrame = 14;
+ _raoulStatus = 1;
+ break;
+
+ case 3:
+ resetFrame = 20;
+ break;
+
+ case 4:
+ resetFrame = 253;
+ _raoulStatus = 1;
+ break;
+
+ default:
+ resetFrame = 9;
+ break;
+ }
+ break;
+
+ case 31:
+ if (_raoulStatus == 3)
+ resetFrame = 33;
+ else
+ resetFrame = 30;
+
+ break;
+
+ case 33:
+ resetFrame = 32;
+ break;
+
+ case 114:
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _game._objects.addToInventory(OBJ_BOOK);
+ break;
+
+ case 213:
+ _game._player._stepEnabled = true;
+ _vm->_dialogs->showItem(OBJ_BOOK, 20431, 0);
+ _game._player._stepEnabled = false;
+ break;
+
+ case 229:
+ _game._player._stepEnabled = true;
+ _vm->_dialogs->showItem(OBJ_BOOK, 20432, 0);
+ _game._player._stepEnabled = false;
+ break;
+
+ case 237:
+ _scene->freeAnimation(_globals._animationIndexes[1]);
+ _scene->freeAnimation(_globals._animationIndexes[0]);
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ _anim3ActvFl = true;
+ _globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('e', 1), 0);
+ _scene->loadSpeech(9);
+ break;
+
+ case 253:
+ resetFrame = 244;
+ break;
+
+ case 257:
+ _vm->_gameConv->release();
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[2], resetFrame);
+ _raoulFrame = resetFrame;
+ }
+}
+
+void Scene204::handleEndAnimation() {
+ if ((_scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame() == 15) && !_skip3Fl) {
+ _scene->playSpeech(9);
+ _skip3Fl = true;
+ }
+
+ if ((_scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame() == 26) && !_skip2Fl) {
+ _scene->_sequences.setTimingTrigger(300, 85);
+ _scene->_kernelMessages.add(Common::Point(123, 137), 0x1110, 0, 0, 360, _game.getQuote(0x75));
+ _skip2Fl = true;
+ }
+
+ if (_scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame() == 27)
+ _scene->setAnimFrame(_globals._animationIndexes[3], 12);
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS