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authorStrangerke2015-10-27 10:37:19 +0100
committerStrangerke2015-10-27 10:37:19 +0100
commitf0f5bd81ee6e21f73e402f4eefdb66b950e3919d (patch)
tree36a24b9f46a3f1493931275287ea8ac336e7a396 /engines/mads/phantom
parent26ae514e9d6bca44b79cba6e7f5218748888b777 (diff)
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MADS: Phantom: Implement scene 207
Diffstat (limited to 'engines/mads/phantom')
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp2
-rw-r--r--engines/mads/phantom/phantom_scenes2.cpp197
-rw-r--r--engines/mads/phantom/phantom_scenes2.h15
3 files changed, 205 insertions, 9 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index 812ff22698..ede6069cc3 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -88,7 +88,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 206: // balcony box #1
return new Scene206(vm);
case 207: // balcony box #2
- return new DummyScene(vm); // TODO
+ return new Scene207(vm);
case 208: // stage and balcony view
return new DummyScene(vm); // TODO
case 250: // cutscene
diff --git a/engines/mads/phantom/phantom_scenes2.cpp b/engines/mads/phantom/phantom_scenes2.cpp
index 966836a638..4bfce032a5 100644
--- a/engines/mads/phantom/phantom_scenes2.cpp
+++ b/engines/mads/phantom/phantom_scenes2.cpp
@@ -1347,7 +1347,6 @@ void Scene202::handleUsherAnimation() {
}
}
-
void Scene202::handleDegasAnimation() {
if (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == _degasFrame)
return;
@@ -2151,8 +2150,6 @@ void Scene203::handleBrieConversation() {
_raoulCount = 0;
}
-
-
void Scene203::handleRichardConversation() {
bool interlocutorFl = false;
bool heroFl = false;
@@ -2972,7 +2969,6 @@ void Scene203::handleRichardAnimation() {
}
}
-
void Scene203::handleRaoulAnimation() {
if (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == _raoulFrame)
return;
@@ -3166,7 +3162,6 @@ void Scene203::handleRaoulAnimation() {
}
}
-
void Scene203::handleDaaeAnimation() {
if (_scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame() == _daaeFrame)
return;
@@ -5489,7 +5484,6 @@ void Scene205::handleRichardAnimation() {
}
}
-
void Scene205::handleGiryAnimation() {
if (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == _giryFrame)
return;
@@ -6052,7 +6046,6 @@ void Scene206::actions() {
}
}
-
if (_action.isAction(VERB_WALK_BEHIND, NOUN_PANEL) || _action.isAction(VERB_OPEN, NOUN_PANEL)
|| ((_game._trigger >= 70) && (_game._trigger < 77))) {
if (_globals[kPanelIn206] == 3) {
@@ -6314,7 +6307,7 @@ void Scene206::actions() {
_globals[kPlayerScoreFlags] |= 8;
_globals[kPlayerScore] += 5;
}
- _scene->_sequences.setTimingTrigger(15, 96); /* a slight delay so anim totally ends */
+ _scene->_sequences.setTimingTrigger(15, 96);
_action._inProgress = false;
return;
@@ -6345,5 +6338,193 @@ void Scene206::preActions() {
/*------------------------------------------------------------------------*/
+Scene207::Scene207(MADSEngine *vm) : Scene2xx(vm) {
+ _skip1Fl = false;
+ _anim0ActvFl = false;
+}
+
+void Scene207::synchronize(Common::Serializer &s) {
+ Scene2xx::synchronize(s);
+
+ s.syncAsByte(_skip1Fl);
+ s.syncAsByte(_anim0ActvFl);
+}
+
+void Scene207::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene207::enter() {
+ _scene->loadSpeech(2);
+ _skip1Fl = false;
+ _anim0ActvFl = false;
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('a', 0), false);
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('c', 0), false);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
+
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
+
+ if ((_scene->_priorSceneId == 205) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) {
+ _game._player._playerPos = Common::Point(159, 147);
+ _game._player._facing = FACING_NORTH;
+ }
+
+ sceneEntrySound();
+}
+
+void Scene207::step() {
+ if (_anim0ActvFl && !_skip1Fl) {
+ if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 6) {
+ if (_vm->_sound->_preferRoland)
+ _vm->_sound->command(69);
+ else
+ _scene->playSpeech(2);
+
+ _skip1Fl = true;
+ }
+ }
+}
+
+void Scene207::actions() {
+ if (_action.isAction(VERB_TAKE, NOUN_SEAT)) {
+ switch (_game._trigger) {
+ case 0:
+ _globals[kPlayerScore] += 5;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _vm->_sound->command(3);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 7, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 1);
+ break;
+
+ case 1:
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10);
+ _scene->_sequences.setTimingTrigger(120, 2);
+ _scene->_sequences.setTimingTrigger(240, 3);
+ break;
+
+ case 2:
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 4);
+ break;
+
+ case 3:
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('s', 1), 5);
+ _anim0ActvFl = true;
+ _scene->deleteSequence(_globals._sequenceIndexes[1]);
+ break;
+
+ case 4:
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
+ break;
+
+ case 5:
+ _scene->_nextSceneId = 208;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_EXIT_TO, NOUN_LOGE_CORRIDOR)) {
+ _scene->_nextSceneId = 205;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(20710);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(20711);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(20712);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_LEFT_COLUMN)) {
+ _vm->_dialogs->show(20713);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RIGHT_COLUMN)) {
+ _vm->_dialogs->show(20714);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RAIL)) {
+ _vm->_dialogs->show(20715);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_SEAT)) {
+ _vm->_dialogs->show(20716);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_LOGE_CORRIDOR)) {
+ _vm->_dialogs->show(20717);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_STAGE)) {
+ _vm->_dialogs->show(20718);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_HOUSE)) {
+ _vm->_dialogs->show(20719);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_CEILING)) {
+ _vm->_dialogs->show(20720);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_HOUSE_LIGHT)) {
+ _vm->_dialogs->show(20721);
+ _action._inProgress = false;
+ return;
+ }
+ }
+}
+
+void Scene207::preActions() {
+ if (_action.isAction(VERB_TAKE, NOUN_SEAT))
+ _game._player.walk(Common::Point(139, 124), FACING_NORTH);
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes2.h b/engines/mads/phantom/phantom_scenes2.h
index bdb2ce2f92..08ee9a3873 100644
--- a/engines/mads/phantom/phantom_scenes2.h
+++ b/engines/mads/phantom/phantom_scenes2.h
@@ -238,6 +238,21 @@ public:
virtual void actions();
};
+class Scene207 : public Scene2xx {
+private:
+ bool _skip1Fl;
+ bool _anim0ActvFl;
+
+public:
+ Scene207(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
} // End of namespace Phantom
} // End of namespace MADS