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authorStrangerke2015-10-28 16:41:42 +0100
committerStrangerke2015-10-28 16:41:42 +0100
commitc21bf3cf38dd7eac0787152701f780976cf63044 (patch)
tree0719efe4c8ca0f09f14a30090a1f9aa1e52fc632 /engines/mads/phantom
parent49ef6339ee782dcd8af484853c4c10da1f7d05ba (diff)
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MADS: Phantom: Implement scene 309
Diffstat (limited to 'engines/mads/phantom')
-rw-r--r--engines/mads/phantom/game_phantom.cpp4
-rw-r--r--engines/mads/phantom/game_phantom.h2
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp2
-rw-r--r--engines/mads/phantom/phantom_scenes3.cpp353
-rw-r--r--engines/mads/phantom/phantom_scenes3.h21
5 files changed, 380 insertions, 2 deletions
diff --git a/engines/mads/phantom/game_phantom.cpp b/engines/mads/phantom/game_phantom.cpp
index d1e6041f68..2462ee34b4 100644
--- a/engines/mads/phantom/game_phantom.cpp
+++ b/engines/mads/phantom/game_phantom.cpp
@@ -194,6 +194,10 @@ void GamePhantom::synchronize(Common::Serializer &s, bool phase1) {
}
}
+void GamePhantom::enterCatacombs(int val) {
+ warning("TODO: enterCatacombs");
+}
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/game_phantom.h b/engines/mads/phantom/game_phantom.h
index 8020d3ef6c..3e223cdf31 100644
--- a/engines/mads/phantom/game_phantom.h
+++ b/engines/mads/phantom/game_phantom.h
@@ -95,6 +95,8 @@ public:
virtual void step();
virtual void synchronize(Common::Serializer &s, bool phase1);
+
+ void enterCatacombs(int val);
};
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index 35d7700ac0..4043a88190 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -113,7 +113,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 308: // hidden staircase behind balcony box
return new Scene308(vm);
case 309: // lake and archway
- return new DummyScene(vm); // TODO
+ return new Scene309(vm);
case 310: // lake
return new DummyScene(vm); // TODO
diff --git a/engines/mads/phantom/phantom_scenes3.cpp b/engines/mads/phantom/phantom_scenes3.cpp
index d671a276ad..c864605039 100644
--- a/engines/mads/phantom/phantom_scenes3.cpp
+++ b/engines/mads/phantom/phantom_scenes3.cpp
@@ -2017,7 +2017,7 @@ void Scene308::step() {
}
if (_anim1ActvFl) {
- if ((_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 51) && _globals[kTopFloorLocked]) {
+ if ((_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 51) && _globals[kTopFloorLocked]) {
_scene->setAnimFrame(_globals._animationIndexes[0], 50);
if (!_skip1Fl) {
_game._player._stepEnabled = true;
@@ -2209,5 +2209,356 @@ void Scene308::preActions() {
/*------------------------------------------------------------------------*/
+Scene309::Scene309(MADSEngine *vm) : Scene3xx(vm) {
+ _anim0ActvFl = false;
+
+ _boatStatus = -1;
+ _boatFrame = -1;
+ _talkCount = -1;
+}
+
+void Scene309::synchronize(Common::Serializer &s) {
+ Scene3xx::synchronize(s);
+
+ s.syncAsByte(_anim0ActvFl);
+
+ s.syncAsSint16LE(_boatStatus);
+ s.syncAsSint16LE(_boatFrame);
+ s.syncAsSint16LE(_talkCount);
+}
+
+void Scene309::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ if (_globals[kRightDoorIsOpen504])
+ _scene->_initialVariant = 1;
+}
+
+void Scene309::enter() {
+ _scene->_hotspots.activate(NOUN_CHRISTINE, false);
+ _scene->_hotspots.activate(NOUN_BOAT, false);
+
+ _anim0ActvFl = false;
+ _boatStatus = 1;
+ _vm->_gameConv->get(26);
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1), false);
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites("*RDR_9", false);
+
+ if (_scene->_priorSceneId == RETURNING_FROM_LOADING) {
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10);
+
+ if (_game._visitedScenes.exists(310)) {
+ _anim0ActvFl = true;
+
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('b', 1), 70);
+ _scene->setAnimFrame(_globals._animationIndexes[0], 184);
+ int id = _scene->_dynamicHotspots.add(NOUN_CHRISTINE, VERB_WALK_TO, SYNTAX_SINGULAR_FEM, EXT_NONE, Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(id, Common::Point(62, 146), FACING_NORTHWEST);
+ _scene->_dynamicHotspots[id]._articleNumber = PREP_ON;
+
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 10);
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 11);
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 12);
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 13);
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 14);
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 15);
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 16);
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 17);
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 18);
+ _scene->_hotspots.activate(NOUN_CHRISTINE, true);
+ _scene->_hotspots.activate(NOUN_BOAT, true);
+ }
+ }
+
+ if (_scene->_priorSceneId == 404) {
+ _game._player._playerPos = Common::Point(319, 136);
+ _game._player._facing = FACING_SOUTHWEST;
+ _game._player.walk(Common::Point(281, 148), FACING_SOUTHWEST);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10);
+ } else if (_scene->_priorSceneId == 310) {
+ _game._player._playerPos = Common::Point(209, 144);
+ _game._player._facing = FACING_SOUTH;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _anim0ActvFl = true;
+
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('b', 1), 70);
+ int id = _scene->_dynamicHotspots.add(NOUN_CHRISTINE, VERB_WALK_TO, SYNTAX_SINGULAR_FEM, EXT_NONE, Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(id, Common::Point(63, 146), FACING_NORTHWEST);
+ _scene->_dynamicHotspots[id]._articleNumber = PREP_ON;
+
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 10);
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 11);
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 12);
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 13);
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 14);
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 15);
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 16);
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 17);
+ _scene->setDynamicAnim(id, _globals._animationIndexes[0], 18);
+ _scene->_hotspots.activate(NOUN_CHRISTINE, true);
+ _scene->_hotspots.activate(NOUN_BOAT, true);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10);
+ } else if ((_scene->_priorSceneId == 308) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) {
+ _game._player._playerPos = Common::Point(0, 121);
+ _game._player._facing = FACING_SOUTHEAST;
+ _game._player.walk(Common::Point(28, 142), FACING_SOUTHEAST);
+ _game._player.setWalkTrigger(65);
+ _game._player._stepEnabled = false;
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene309::step() {
+ if (_anim0ActvFl)
+ handleBoatAnimation ();
+
+ switch (_game._trigger) {
+ case 65:
+ _scene->deleteSequence(_globals._sequenceIndexes[0]);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 8, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 66);
+ break;
+
+ case 66:
+ _vm->_sound->command(25);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10);
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Scene309::actions() {
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_STONE_ARCHWAY)) {
+ if (_globals[kRightDoorIsOpen504]) {
+ _vm->_gameConv->run(26);
+ _vm->_gameConv->exportValue(1);
+ _boatStatus = 0;
+ _talkCount = 0;
+ } else if (_globals[kLanternStatus] == 1)
+ _game.enterCatacombs(0);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TALK_TO, NOUN_CHRISTINE)) {
+ _vm->_gameConv->run(26);
+ _vm->_gameConv->exportValue(1);
+ _boatStatus = 0;
+ _talkCount = 0;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 4, 60);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 62);
+ break;
+
+ case 60:
+ _scene->deleteSequence(_globals._sequenceIndexes[0]);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 8, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 61);
+ _vm->_sound->command(24);
+ break;
+
+ case 61: {
+ int idx = _globals._sequenceIndexes[0];
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 5);
+ _game.syncTimers(1, _globals._sequenceIndexes[0], 1, idx);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ _game._player.walk(Common::Point(0, 121), FACING_NORTHWEST);
+ _game._player.setWalkTrigger(63);
+ }
+ break;
+
+ case 62:
+ _game._player._visible = true;
+ break;
+
+ case 63:
+ if (!_globals[kRightDoorIsOpen504]) {
+ _scene->deleteSequence(_globals._sequenceIndexes[0]);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 8, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 1);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 64);
+ _vm->_sound->command(25);
+ } else
+ _scene->setAnimFrame(_globals._animationIndexes[0], 186);
+
+ break;
+
+ case 64:
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 5);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 1);
+ _scene->_nextSceneId = 308;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(30910);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_STONE_WALL)) {
+ _vm->_dialogs->show(30911);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_LAKE)) {
+ _vm->_dialogs->show(30912);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_STONE_COLUMN)) {
+ _vm->_dialogs->show(30913);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_DOORWAY)) {
+ _vm->_dialogs->show(30914);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_STONE_ARCHWAY)) {
+ _vm->_dialogs->show(30915);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_STONE_FLOOR)) {
+ _vm->_dialogs->show(30916);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_CATACOMBS)) {
+ _vm->_dialogs->show(30917);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_CHRISTINE)) {
+ _vm->_dialogs->show(30919);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BOAT)) {
+ _vm->_dialogs->show(30921);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_CLIMB_INTO, NOUN_BOAT)) {
+ _vm->_dialogs->show(30920);
+ _action._inProgress = false;
+ }
+}
+
+void Scene309::preActions() {
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_STONE_ARCHWAY) && (_globals[kLanternStatus] == 0)) {
+ _game._player._needToWalk = false;
+ _vm->_dialogs->show(30918);
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_STONE_ARCHWAY) && _globals[kRightDoorIsOpen504])
+ _game._player.walk(Common::Point(285, 147), FACING_NORTHEAST);
+
+ if (_action.isAction(VERB_OPEN, NOUN_DOOR))
+ _game._player.walk(Common::Point(16, 139), FACING_NORTHEAST);
+}
+
+void Scene309::handleBoatAnimation() {
+ if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == _boatFrame)
+ return;
+
+ _boatFrame = _scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame();
+ int resetFrame = -1;
+
+ switch (_boatFrame) {
+ case 72:
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]);
+ _game._player._visible = true;
+ break;
+
+ case 130:
+ _game._player._stepEnabled = true;
+ break;
+
+ case 185:
+ if (_boatStatus == 0)
+ resetFrame = 244;
+ else
+ resetFrame = 184;
+
+ break;
+
+ case 244:
+ _scene->_nextSceneId = 308;
+ break;
+
+ case 245:
+ case 246:
+ case 247:
+ resetFrame = _vm->getRandomNumber(244, 246);
+ ++_talkCount;
+ if (_talkCount > 10) {
+ resetFrame = 184;
+ _boatStatus = 1;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[0], resetFrame);
+ _boatFrame = resetFrame;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes3.h b/engines/mads/phantom/phantom_scenes3.h
index fdaf49ef0d..b6ecfe667e 100644
--- a/engines/mads/phantom/phantom_scenes3.h
+++ b/engines/mads/phantom/phantom_scenes3.h
@@ -200,6 +200,27 @@ public:
virtual void preActions();
virtual void actions();
};
+
+class Scene309 : public Scene3xx {
+private:
+ bool _anim0ActvFl;
+
+ int _boatStatus;
+ int _boatFrame;
+ int _talkCount;
+
+ void Scene309::handleBoatAnimation();
+
+public:
+ Scene309(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
} // End of namespace Phantom
} // End of namespace MADS