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authorPaul Gilbert2014-03-02 20:06:21 -0500
committerPaul Gilbert2014-03-02 20:06:21 -0500
commit72163a233f980a385c432fbf66fd6bb21f6acdf2 (patch)
treecafcc533c1162425f8741bef6ccf38ebf6275c07 /engines/mads/player.h
parentb816b9990d98633794f42ba49aeb971d6f9d930b (diff)
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MADS: Moved Player class into it's own file
Diffstat (limited to 'engines/mads/player.h')
-rw-r--r--engines/mads/player.h69
1 files changed, 69 insertions, 0 deletions
diff --git a/engines/mads/player.h b/engines/mads/player.h
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+++ b/engines/mads/player.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_PLAYER_H
+#define MADS_PLAYER_H
+
+#include "common/scummsys.h"
+#include "common/str.h"
+
+namespace MADS {
+
+class MADSEngine;
+class Action;
+
+class Player {
+private:
+ MADSEngine *_vm;
+ MADSAction *_action;
+
+ void reset();
+public:
+ int _direction;
+ int _newDirection;
+ int _destFacing;
+ bool _spritesLoaded;
+ int _spritesStart;
+ int _numSprites;
+ bool _stepEnabled;
+ bool _spritesChanged;
+ bool _visible;
+ Common::Point _playerPos;
+ Common::Point _destPos;
+ bool _moving;
+ int _v844C0, _v844BE;
+ int _next;
+ int _routeCount;
+
+public:
+ Player(MADSEngine *vm);
+
+ void loadSprites(const Common::String &prefix);
+
+ void turnToDestFacing();
+
+ void moveComplete();
+};
+
+} // End of namespace MADS
+
+#endif /* MADS_PLAYER_H */