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authorPaul Gilbert2014-04-07 22:37:22 -0400
committerPaul Gilbert2014-04-07 22:37:22 -0400
commit7e13f488abeb6a7530d591bae880fdb185c8fef1 (patch)
treef761b8479267909be151dbefe0f4f7176b23b3c1 /engines/mads/scene_data.h
parentf6a6ea974117cd8401a2caecdba9ef553821d41a (diff)
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MADS: Implement loading logic for UI background animations
Diffstat (limited to 'engines/mads/scene_data.h')
-rw-r--r--engines/mads/scene_data.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/mads/scene_data.h b/engines/mads/scene_data.h
index 2a6032a507..73ca21d092 100644
--- a/engines/mads/scene_data.h
+++ b/engines/mads/scene_data.h
@@ -52,6 +52,11 @@ class SpriteSlot;
#define TEXT_DISPLAY_MAX_SIZE 40
#define DIRTY_AREAS_SIZE (SPRITE_SLOTS_MAX_SIZE + TEXT_DISPLAY_MAX_SIZE)
+enum {
+ SCENEFLAG_DITHER = 0x01, // Dither to 16 colors
+ SCENEFLAG_LOAD_SHADOW = 0x10 // Load hard shadows
+};
+
class VerbInit {
public:
int _id;