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authorFilippos Karapetis2015-03-15 04:05:06 +0200
committerFilippos Karapetis2015-03-15 04:05:06 +0200
commit19a9c068f994d5800a60dff6f14221f03f5d4cc3 (patch)
tree8a05a9203c6316b7b817bd59b9b1368ae8f08097 /engines/mads
parentd3afff9bc736175b0275d923788198706adc7d78 (diff)
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MADS: Hook up all of the remaining options, and add custom game options
Diffstat (limited to 'engines/mads')
-rw-r--r--engines/mads/detection.cpp63
-rw-r--r--engines/mads/game.h3
-rw-r--r--engines/mads/mads.cpp35
-rw-r--r--engines/mads/nebular/dialogs_nebular.cpp24
-rw-r--r--engines/mads/nebular/game_nebular.h3
5 files changed, 105 insertions, 23 deletions
diff --git a/engines/mads/detection.cpp b/engines/mads/detection.cpp
index 971acde024..ea71fc8539 100644
--- a/engines/mads/detection.cpp
+++ b/engines/mads/detection.cpp
@@ -29,6 +29,7 @@
#include "common/memstream.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
+#include "common/translation.h"
#include "graphics/colormasks.h"
#include "graphics/surface.h"
#include "mads/events.h"
@@ -75,11 +76,71 @@ static const PlainGameDescriptor MADSGames[] = {
{0, 0}
};
+#define GAMEOPTION_EASY_MOUSE GUIO_GAMEOPTIONS1
+#define GAMEOPTION_ANIMATED_INVENTORY GUIO_GAMEOPTIONS2
+#define GAMEOPTION_ANIMATED_INTERFACE GUIO_GAMEOPTIONS3
+#define GAMEOPTION_NAUGHTY_MODE GUIO_GAMEOPTIONS4
+//#define GAMEOPTION_GRAPHICS_DITHERING GUIO_GAMEOPTIONS5
+
#include "mads/detection_tables.h"
+static const ADExtraGuiOptionsMap optionsList[] = {
+ {
+ GAMEOPTION_EASY_MOUSE,
+ {
+ _s("Easy mouse interface"),
+ _s("Shows object names when hovering the mouse over them"),
+ "EasyMouse",
+ true
+ }
+ },
+
+ {
+ GAMEOPTION_ANIMATED_INVENTORY,
+ {
+ _s("Animated inventory items"),
+ _s("Animated inventory items"),
+ "InvObjectsAnimated",
+ true
+ }
+ },
+
+ {
+ GAMEOPTION_ANIMATED_INTERFACE,
+ {
+ _s("Animated game interface"),
+ _s("Animated game interface"),
+ "TextWindowAnimated",
+ true
+ }
+ },
+
+ {
+ GAMEOPTION_NAUGHTY_MODE,
+ {
+ _s("Naughty game mode"),
+ _s("Naughty game mode"),
+ "NaughtyMode",
+ true
+ }
+ },
+
+ /*{
+ GAMEOPTION_GRAPHICS_DITHERING,
+ {
+ _s("Graphics dithering"),
+ _s("Graphics dithering"),
+ "GraphicsDithering",
+ true
+ }
+ },*/
+
+ AD_EXTRA_GUI_OPTIONS_TERMINATOR
+};
+
class MADSMetaEngine : public AdvancedMetaEngine {
public:
- MADSMetaEngine() : AdvancedMetaEngine(MADS::gameDescriptions, sizeof(MADS::MADSGameDescription), MADSGames) {
+ MADSMetaEngine() : AdvancedMetaEngine(MADS::gameDescriptions, sizeof(MADS::MADSGameDescription), MADSGames, optionsList) {
_maxScanDepth = 3;
}
diff --git a/engines/mads/game.h b/engines/mads/game.h
index 66f2580249..d246aa501e 100644
--- a/engines/mads/game.h
+++ b/engines/mads/game.h
@@ -195,6 +195,9 @@ public:
*/
virtual void synchronize(Common::Serializer &s, bool phase1);
+ virtual void setNaughtyMode(bool naughtyMode) {}
+ virtual bool getNaughtyMode() const { return true; }
+
// DEPRECATED: ScummVM re-implementation keeps all the quotes loaded, so the methods below are stubs
void clearQuotes() {}
void loadQuoteRange(int startNum, int endNum) {}
diff --git a/engines/mads/mads.cpp b/engines/mads/mads.cpp
index 761aef3e66..59d600fbfb 100644
--- a/engines/mads/mads.cpp
+++ b/engines/mads/mads.cpp
@@ -38,7 +38,7 @@ namespace MADS {
MADSEngine::MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc) :
_gameDescription(gameDesc), Engine(syst), _randomSource("MADS") {
- // Initialize fields
+ // Initialize game/engine options
_easyMouse = true;
_invObjectsAnimated = true;
_textWindowStill = false;
@@ -83,8 +83,6 @@ void MADSEngine::initialize() {
MSurface::setVm(this);
MSprite::setVm(this);
- loadOptions();
-
Resources::init(this);
Conversation::init(this);
_debugger = new Debugger(this);
@@ -98,16 +96,14 @@ void MADSEngine::initialize() {
_audio = new AudioPlayer(_mixer, getGameID());
_game = Game::init(this);
+ loadOptions();
+
_screen.empty();
}
void MADSEngine::loadOptions() {
if (ConfMan.hasKey("EasyMouse"))
_easyMouse = ConfMan.getBool("EasyMouse");
- if (ConfMan.hasKey("InvObjectsAnimated"))
- _invObjectsAnimated = ConfMan.getBool("InvObjectsAnimated");
- if (ConfMan.hasKey("TextWindowStill"))
- _textWindowStill = ConfMan.getBool("TextWindowStill");
if (ConfMan.hasKey("mute") && ConfMan.getBool("mute")) {
_soundFlag = false;
@@ -116,16 +112,37 @@ void MADSEngine::loadOptions() {
_soundFlag = !ConfMan.hasKey("sfx_mute") || !ConfMan.getBool("sfx_mute");
_musicFlag = !ConfMan.hasGameDomain("music_mute") || !ConfMan.getBool("music_mute");
}
+
+ if (ConfMan.hasKey("ScreenFade"))
+ _screenFade = (ScreenFade)ConfMan.getInt("ScreenFade");
+ //if (ConfMan.hasKey("GraphicsDithering"))
+ // _dithering = ConfMan.getBool("GraphicsDithering");
+
+ if (getGameID() == GType_RexNebular) {
+ if (ConfMan.hasKey("InvObjectsAnimated"))
+ _invObjectsAnimated = ConfMan.getBool("InvObjectsAnimated");
+ if (ConfMan.hasKey("TextWindowStill"))
+ _textWindowStill = !ConfMan.getBool("TextWindowAnimated");
+ if (ConfMan.hasKey("NaughtyMode"))
+ _game->setNaughtyMode(ConfMan.getBool("NaughtyMode"));
+ }
}
void MADSEngine::saveOptions() {
ConfMan.setBool("EasyMouse", _easyMouse);
- ConfMan.setBool("InvObjectsAnimated", _invObjectsAnimated);
- ConfMan.setBool("TextWindowStill", _textWindowStill);
+ ConfMan.setInt("ScreenFade", (int)_screenFade);
+ //ConfMan.setBool("GraphicsDithering", _dithering);
+
ConfMan.setBool("mute", !_soundFlag && !_musicFlag);
ConfMan.setBool("sfx_mute", !_soundFlag && _musicFlag);
ConfMan.setBool("music_mute", _soundFlag && !_musicFlag);
+ if (getGameID() == GType_RexNebular) {
+ ConfMan.setBool("InvObjectsAnimated", _invObjectsAnimated);
+ ConfMan.setBool("TextWindowAnimated", !_textWindowStill);
+ ConfMan.setBool("NaughtyMode", _game->getNaughtyMode());
+ }
+
ConfMan.flushToDisk();
}
diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp
index 10fa28c013..0b5e921dcc 100644
--- a/engines/mads/nebular/dialogs_nebular.cpp
+++ b/engines/mads/nebular/dialogs_nebular.cpp
@@ -1050,12 +1050,11 @@ OptionsDialog::OptionsDialog(MADSEngine *vm) : GameDialog(vm) {
int OptionsDialog::getOptionQuote(int option) {
Nebular::GameNebular &game = *(Nebular::GameNebular *)_vm->_game;
- // TODO: Hook the rest of the options to the current config
switch (option) {
case 17: // Music
- return 24; // 24: ON, 25: OFF
+ return _vm->_musicFlag ? 24 : 25; // 24: ON, 25: OFF
case 18: // Sound
- return 26; // 26: ON, 27: OFF
+ return _vm->_soundFlag ? 26 : 27; // 26: ON, 27: OFF
case 19: // Interface
return !_vm->_easyMouse ? 28 : 29; // 28: Standard, 29: Easy
case 20: // Inventory
@@ -1098,6 +1097,7 @@ void OptionsDialog::show() {
Nebular::GameNebular &game = *(Nebular::GameNebular *)_vm->_game;
// Previous options, restored when cancel is selected
+ bool prevMusicFlag = _vm->_musicFlag;
bool prevEasyMouse = _vm->_easyMouse;
bool prevInvObjectsAnimated = _vm->_invObjectsAnimated;
bool prevTextWindowStill = _vm->_textWindowStill;
@@ -1110,22 +1110,19 @@ void OptionsDialog::show() {
switch (_selectedLine) {
case 1: // Music
- warning("STUB: Music toggle");
+ _vm->_musicFlag = _vm->_soundFlag = !_vm->_musicFlag;
break;
case 2: // Sound
- warning("STUB: Sound toggle");
+ _vm->_musicFlag = _vm->_soundFlag = !_vm->_musicFlag;
break;
case 3: // Interface
_vm->_easyMouse = !_vm->_easyMouse;
- _vm->saveOptions();
break;
case 4: // Inventory
_vm->_invObjectsAnimated = !_vm->_invObjectsAnimated;
- _vm->saveOptions();
break;
case 5: // Text window
_vm->_textWindowStill = !_vm->_textWindowStill;
- _vm->saveOptions();
break;
case 6: // Screen fade
if (_vm->_screenFade == SCREEN_FADE_FAST)
@@ -1150,16 +1147,17 @@ void OptionsDialog::show() {
setLines();
} while (!_vm->shouldQuit() && _selectedLine != 0 && _selectedLine <= 7);
- // If Done button not pressed, reset settings
- if (_selectedLine != 8) {
- // Revert all options from the saved ones
+ if (_selectedLine == 8) {
+ // OK button, save settings
+ _vm->saveOptions();
+ } else if (_selectedLine == 9) {
+ // Cancel button, revert all options from the saved ones
+ _vm->_musicFlag = prevMusicFlag;
_vm->_easyMouse = prevEasyMouse;
_vm->_invObjectsAnimated = prevInvObjectsAnimated;
_vm->_textWindowStill = prevTextWindowStill;
_vm->_screenFade = prevScreenFade;
game._storyMode = prevStoryMode;
-
- _vm->saveOptions();
}
}
diff --git a/engines/mads/nebular/game_nebular.h b/engines/mads/nebular/game_nebular.h
index efa21a2e73..1b89d11412 100644
--- a/engines/mads/nebular/game_nebular.h
+++ b/engines/mads/nebular/game_nebular.h
@@ -131,6 +131,9 @@ public:
virtual void step();
virtual void synchronize(Common::Serializer &s, bool phase1);
+
+ virtual void setNaughtyMode(bool naughtyMode) { _storyMode = naughtyMode ? STORYMODE_NAUGHTY : STORYMODE_NICE; }
+ virtual bool getNaughtyMode() const { return _storyMode == STORYMODE_NAUGHTY; }
};
// Section handlers aren't needed in ScummVM implementation