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authorPaul Gilbert2015-03-14 19:30:01 -0400
committerPaul Gilbert2015-03-14 19:30:01 -0400
commitd3afff9bc736175b0275d923788198706adc7d78 (patch)
treeeb8688865a9b078d1f376d8caa39134078c03c83 /engines/mads
parent299bfa3696aaf3c689798faef198d714eb234f4f (diff)
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MADS: Fix animations erasing sprites on the last frame before transitioning
Diffstat (limited to 'engines/mads')
-rw-r--r--engines/mads/animation.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/animation.cpp b/engines/mads/animation.cpp
index bda0bb6876..b48491626d 100644
--- a/engines/mads/animation.cpp
+++ b/engines/mads/animation.cpp
@@ -436,8 +436,6 @@ void Animation::update() {
if (_vm->_game->_scene._frameStartTime < _nextFrameTimer)
return;
- eraseSprites();
-
// Validate the current frame
if (_currentFrame >= (int)_miscEntries.size()) {
// Is the animation allowed to be repeated?
@@ -450,6 +448,8 @@ void Animation::update() {
}
}
+ eraseSprites();
+
// Handle executing any sound command for this frame
AnimMiscEntry &misc = _miscEntries[_currentFrame];
if (misc._soundId)