diff options
author | Paul Gilbert | 2014-05-28 20:40:29 -0400 |
---|---|---|
committer | Paul Gilbert | 2014-05-28 20:40:29 -0400 |
commit | 1e79f55180857a6e7de6cbd440b7c3c578700719 (patch) | |
tree | 6698a8e352a843500120bd4a3a87389ae0912679 /engines/mads | |
parent | c693b73bc8aa5947fba87e2d1fdea3edde6857f4 (diff) | |
download | scummvm-rg350-1e79f55180857a6e7de6cbd440b7c3c578700719.tar.gz scummvm-rg350-1e79f55180857a6e7de6cbd440b7c3c578700719.tar.bz2 scummvm-rg350-1e79f55180857a6e7de6cbd440b7c3c578700719.zip |
MADS: Fix incorrect dynamic hotspot desc Ids in scene 202
Diffstat (limited to 'engines/mads')
-rw-r--r-- | engines/mads/nebular/nebular_scenes2.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp index 56e8c8a812..fa480f61ae 100644 --- a/engines/mads/nebular/nebular_scenes2.cpp +++ b/engines/mads/nebular/nebular_scenes2.cpp @@ -405,7 +405,7 @@ void Scene202::enter() { _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 0, 0); _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(149, 113)); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10); - int idx = _scene->_dynamicHotspots.add(NOUN_BONE, VERB_WALKTO, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0)); + int idx = _scene->_dynamicHotspots.add(NOUN_SKULL, VERB_WALKTO, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(153, 97), FACING_SOUTH); if (!(_globals[kBone202Status] & 1)) { @@ -852,7 +852,7 @@ void Scene202::actions() { _game._player._visible = false; _game._player._stepEnabled = false; - _ladderHotspotId = _scene->_dynamicHotspots.add(NOUN_LADDER, 79, -1, Common::Rect(241, 68, 241 + 12, 68 + 54)); + _ladderHotspotId = _scene->_dynamicHotspots.add(NOUN_LADDER, 78, -1, Common::Rect(241, 68, 241 + 12, 68 + 54)); _scene->_dynamicHotspots.setPosition(_ladderHotspotId, Common::Point(246, 124), FACING_NORTH); _globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 6, 1, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[8], 1); |