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author | Paul Gilbert | 2014-06-05 19:28:17 -0400 |
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committer | Paul Gilbert | 2014-06-05 19:28:17 -0400 |
commit | 26a2a125ed178046dc8f0d09fe1831041c5a7b32 (patch) | |
tree | c4b523a5b90bc2540336c046a1b4a7e99a796915 /engines/mads | |
parent | 639a2dfd2e704871d7262afb8c249c36d4027e41 (diff) | |
download | scummvm-rg350-26a2a125ed178046dc8f0d09fe1831041c5a7b32.tar.gz scummvm-rg350-26a2a125ed178046dc8f0d09fe1831041c5a7b32.tar.bz2 scummvm-rg350-26a2a125ed178046dc8f0d09fe1831041c5a7b32.zip |
MADS: Added setup code for difficulty dialog
Diffstat (limited to 'engines/mads')
-rw-r--r-- | engines/mads/nebular/dialogs_nebular.cpp | 82 | ||||
-rw-r--r-- | engines/mads/nebular/dialogs_nebular.h | 35 |
2 files changed, 114 insertions, 3 deletions
diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp index 83369f5b94..44935b8fe2 100644 --- a/engines/mads/nebular/dialogs_nebular.cpp +++ b/engines/mads/nebular/dialogs_nebular.cpp @@ -28,6 +28,7 @@ #include "mads/msurface.h" #include "mads/staticres.h" #include "mads/nebular/dialogs_nebular.h" +#include "mads/nebular/game_nebular.h" namespace MADS { @@ -461,6 +462,7 @@ void PictureDialog::restore() { /*------------------------------------------------------------------------*/ ScreenDialog::DialogLine::DialogLine() { + _active = true; _state = 0; _textDisplayIndex = -1; _font = nullptr; @@ -559,6 +561,27 @@ void ScreenDialog::clearLines() { scene._spriteSlots.fullRefresh(true); } +void ScreenDialog::setClickableLines() { + ScreenObjects &screenObjects = _vm->_game->_screenObjects; + + for (uint idx = 0; idx < _lines.size(); ++idx) { + if (_lines[idx]._active) { + const Common::Point &pt = _lines[idx]._pos; + int strWidth = _lines[idx]._font->getWidth(_lines[idx]._msg); + int maxHeight = _lines[idx]._font->getHeight(); + + screenObjects.add(Common::Rect(pt.x, pt.y, pt.x + strWidth, pt.y + maxHeight - 1), + LAYER_GUI, CAT_COMMAND, idx); + } + } + + if (_vm->_dialogs->_pendingDialog == DIALOG_SAVE || + _vm->_dialogs->_pendingDialog == DIALOG_RESTORE) { + screenObjects.add(Common::Rect(293, 26, 312, 75), LAYER_GUI, CAT_INV_LIST, 50); + screenObjects.add(Common::Rect(293, 78, 312, 127), LAYER_GUI, CAT_INV_LIST, 51); + } +} + void ScreenDialog::addQuote(int id1, int id2, DialogTextAlign align, const Common::Point &pt, Font *font) { Common::String msg = _vm->_game->getQuote(id1); @@ -576,6 +599,9 @@ void ScreenDialog::addLine(const Common::String &msg, DialogTextAlign align, Scene &scene = _vm->_game->_scene; DialogLine *line; + if (font == nullptr) + font = _vm->_font->getFont(FONT_CONVERSATION); + if (_lineIndex < (int)_lines.size()) { if (_lines.size() >= 20) { ++_lineIndex; @@ -680,10 +706,64 @@ void ScreenDialog::setFrame(int frameNumber, int depth) { } +void ScreenDialog::show() { + while (_selectedLine < 1) { + bool continueFlag = handleEvents(); + _vm->_events->waitForNextFrame(); + _vm->_game->_fx = kTransitionNone; + + if (!continueFlag) + break; + } +} + +bool ScreenDialog::handleEvents() { + return true; +} + +/*------------------------------------------------------------------------*/ + +DifficultyDialog::DifficultyDialog(MADSEngine *vm) : ScreenDialog(vm) { + setFrame(8, 2); + setLines(); + setClickableLines(); +} + +void DifficultyDialog::setLines() { + Font *font = _vm->_font->getFont(FONT_CONVERSATION); + int yp = 78 - ((font->getHeight() + 1) * 4 + 6) / 2; + + addQuote(41, 0, ALIGN_CENTER, Common::Point(0, yp), font); + yp += 6; + + for (int id = 42; id <= 44; ++id) { + yp += font->getHeight(); + addQuote(id, 0, ALIGN_CENTER, Common::Point(0, yp)); + } +} + +void DifficultyDialog::show() { + ScreenDialog::show(); + Nebular::GameNebular &game = *(Nebular::GameNebular *)_vm->_game; + + switch (_selectedLine) { + case 1: + game._difficulty = Nebular::DIFFICULTY_HARD; + break; + case 2: + game._difficulty = Nebular::DIFFICULTY_MEDIUM; + break; + case 3: + game._difficulty = Nebular::DIFFICULTY_EASY; + break; + default: + _vm->quitGame(); + } +} + /*------------------------------------------------------------------------*/ GameMenuDialog::GameMenuDialog(MADSEngine *vm) : ScreenDialog(vm) { - clearLines(); setFrame(1, 2); } diff --git a/engines/mads/nebular/dialogs_nebular.h b/engines/mads/nebular/dialogs_nebular.h index f1cf0f2aff..4eec735fb8 100644 --- a/engines/mads/nebular/dialogs_nebular.h +++ b/engines/mads/nebular/dialogs_nebular.h @@ -103,6 +103,7 @@ enum DialogTextAlign { ALIGN_CENTER = -1, ALIGN_AT_CENTER = -2, ALIGN_RIGHT = -3 class ScreenDialog { struct DialogLine { + bool _active; int _state; Common::Point _pos; int _textDisplayIndex; @@ -131,14 +132,19 @@ protected: void clearLines(); /** + * Setup lines to be clickable + */ + void setClickableLines(); + + /** * Add a quote to the lines list */ - void addQuote(int id1, int id2, DialogTextAlign align, const Common::Point &pt, Font *font); + void addQuote(int id1, int id2, DialogTextAlign align, const Common::Point &pt, Font *font = nullptr); /** * Adds a line to the lines list */ - void addLine(const Common::String &msg, DialogTextAlign align, const Common::Point &pt, Font *font); + void addLine(const Common::String &msg, DialogTextAlign align, const Common::Point &pt, Font *font = nullptr); /** * Initializes variables @@ -154,11 +160,36 @@ protected: * Choose the background to display for the dialog */ void chooseBackground(); + + /** + * Handle events whilst the dialog is active + */ + bool handleEvents(); public: /** * Constructor */ ScreenDialog(MADSEngine *vm); + + /** + * Show the dialog + */ + virtual void show(); +}; + +class DifficultyDialog : public ScreenDialog { +private: + /** + * Set the lines for the dialog + */ + void setLines(); +public: + DifficultyDialog(MADSEngine *vm); + + /** + * Show the dialog + */ + virtual void show(); }; class GameMenuDialog : public ScreenDialog { |