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authorStrangerke2015-10-22 21:22:37 +0200
committerStrangerke2015-10-22 21:22:37 +0200
commit2856020c37fd6d216a7be74545d2ac6619124c35 (patch)
treec6d13ba2d489fa8377b30ac187a8afcc4b0a7cac /engines/mads
parent9bb46f2af335077bced3efca4fd67c20e8b9d009 (diff)
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MADS: Dragon: Add generic scene for group 1
Diffstat (limited to 'engines/mads')
-rw-r--r--engines/mads/dragonsphere/dragonsphere_scenes.h22
-rw-r--r--engines/mads/dragonsphere/dragonsphere_scenes1.cpp209
-rw-r--r--engines/mads/dragonsphere/dragonsphere_scenes1.h59
-rw-r--r--engines/mads/dragonsphere/game_dragonsphere.cpp2
-rw-r--r--engines/mads/dragonsphere/game_dragonsphere.h11
-rw-r--r--engines/mads/dragonsphere/globals_dragonsphere.cpp51
-rw-r--r--engines/mads/dragonsphere/globals_dragonsphere.h184
-rw-r--r--engines/mads/module.mk2
8 files changed, 507 insertions, 33 deletions
diff --git a/engines/mads/dragonsphere/dragonsphere_scenes.h b/engines/mads/dragonsphere/dragonsphere_scenes.h
index 173cc667ce..2ecf8e9955 100644
--- a/engines/mads/dragonsphere/dragonsphere_scenes.h
+++ b/engines/mads/dragonsphere/dragonsphere_scenes.h
@@ -29,7 +29,6 @@
#include "mads/dragonsphere/game_dragonsphere.h"
//#include "mads/dragonsphere/globals_dragonsphere.h"
-
namespace MADS {
namespace Dragonsphere {
@@ -656,27 +655,6 @@ protected:
};
// TODO: Temporary, remove once implemented properly
-class Scene1xx : public DragonsphereScene {
-protected:
- /**
- * Plays an appropriate sound when entering a scene
- */
- void sceneEntrySound() {}
-
- /**
- *Sets the AA file to use for the scene
- */
- void setAAName() {}
-
- /**
- * Updates the prefix used for getting player sprites for the scene
- */
- void setPlayerSpritesPrefix() {}
-public:
- Scene1xx(MADSEngine *vm) : DragonsphereScene(vm) {}
-};
-
-// TODO: Temporary, remove once implemented properly
class DummyScene : public DragonsphereScene {
public:
DummyScene(MADSEngine *vm) : DragonsphereScene(vm) {
diff --git a/engines/mads/dragonsphere/dragonsphere_scenes1.cpp b/engines/mads/dragonsphere/dragonsphere_scenes1.cpp
new file mode 100644
index 0000000000..6635354991
--- /dev/null
+++ b/engines/mads/dragonsphere/dragonsphere_scenes1.cpp
@@ -0,0 +1,209 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/conversations.h"
+#include "mads/scene.h"
+#include "mads/dragonsphere/dragonsphere_scenes.h"
+#include "mads/dragonsphere/dragonsphere_scenes1.h"
+
+namespace MADS {
+
+namespace Dragonsphere {
+
+void Scene1xx::setAAName() {
+ int interface;
+
+ switch (_scene->_nextSceneId) {
+ case 108:
+ case 109:
+ interface = 3;
+ break;
+ case 110:
+ interface = 5;
+ break;
+ case 113:
+ case 114:
+ case 115:
+ case 117:
+ case 119:
+ interface = 1;
+ break;
+ case 116:
+ interface = 2;
+ break;
+ case 120:
+ interface = 8;
+ break;
+ default:
+ interface = 0;
+ break;
+ }
+
+ _game._aaName = Resources::formatAAName(interface);
+ _vm->_palette->setEntry(254, 56, 47, 32);
+
+}
+
+void Scene1xx::sceneEntrySound() {
+ if (!_vm->_musicFlag)
+ return;
+
+ switch (_scene->_nextSceneId) {
+ case 104:
+ if (_globals[kPlayerPersona] == 1)
+ _vm->_sound->command(44);
+ else
+ _vm->_sound->command(16);
+ break;
+
+ case 106:
+ if (_globals[kEndOfGame])
+ _vm->_sound->command(47);
+ else
+ _vm->_sound->command(16);
+ break;
+
+ case 108:
+ if (_game._visitedScenes.exists(109))
+ _vm->_sound->command(32);
+ else
+ _vm->_sound->command(33);
+ break;
+
+ case 109:
+ _vm->_sound->command(32);
+ break;
+
+ case 110:
+ _vm->_sound->command(37);
+ break;
+
+ case 111:
+ _vm->_sound->command(34);
+ break;
+
+ case 112:
+ _vm->_sound->command(38);
+ break;
+
+ case 113:
+ _vm->_sound->command(5);
+ if (_globals[kPlayerIsSeal])
+ _vm->_sound->command(35);
+ else
+ _vm->_sound->command(36);
+ break;
+
+ case 114:
+ _vm->_sound->command(36);
+ break;
+
+ case 115:
+ _vm->_sound->command(39);
+ break;
+
+ case 116:
+ _vm->_sound->command(40);
+ break;
+
+ case 117:
+ _vm->_sound->command(35);
+ break;
+
+ case 119:
+ _vm->_sound->command(41);
+ break;
+
+ case 120:
+ _vm->_sound->command(46);
+ break;
+
+ default:
+ _vm->_sound->command(16);
+ break;
+ }
+}
+
+void Scene1xx::setPlayerSpritesPrefix() {
+ int darkSceneFl = false;
+ int noPlayerFl = false;
+
+ _vm->_sound->command(5);
+ Common::String oldName = _game._player._spritesPrefix;
+
+ _globals[kPerformDisplacements] = true;
+
+ switch (_scene->_nextSceneId) {
+ case 106:
+ if (_scene->_currentSceneId == 120)
+ noPlayerFl = true;
+ break;
+
+ case 108:
+ case 109:
+ case 114:
+ case 115:
+ darkSceneFl = true;
+ break;
+
+ case 111:
+ case 112:
+ case 117:
+ case 120:
+ case 119:
+ noPlayerFl = true;
+ break;
+
+ case 113:
+ if (!_globals[kPlayerPersona])
+ noPlayerFl = true;
+ darkSceneFl = true;
+ break;
+ }
+
+ if (noPlayerFl || _globals[kNoLoadWalker]) {
+ _game._player._spritesPrefix = "";
+ } else if (!_game._player._forcePrefix) {
+ if (!_globals[kPlayerPersona] || _scene->_nextSceneId == 108 || _scene->_nextSceneId == 109) {
+ if (_scene->_nextSceneId == 113 || _scene->_nextSceneId == 114 || _scene->_nextSceneId == 115 || _scene->_nextSceneId == 116)
+ _game._player._spritesPrefix = "PD";
+ else
+ _game._player._spritesPrefix = "KG";
+ } else
+ _game._player._spritesPrefix = "PD";
+
+ if (darkSceneFl)
+ _game._player._spritesPrefix += "D";
+ }
+
+ if (oldName != _game._player._spritesPrefix)
+ _game._player._spritesChanged = true;
+
+ _game._player._scalingVelocity = true;
+}
+
+/*------------------------------------------------------------------------*/
+
+} // End of namespace Dragonsphere
+} // End of namespace MADS
diff --git a/engines/mads/dragonsphere/dragonsphere_scenes1.h b/engines/mads/dragonsphere/dragonsphere_scenes1.h
new file mode 100644
index 0000000000..4194845975
--- /dev/null
+++ b/engines/mads/dragonsphere/dragonsphere_scenes1.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_DRAGON_SCENES1_H
+#define MADS_DRAGON_SCENES1_H
+
+#include "common/scummsys.h"
+#include "common/serializer.h"
+#include "mads/game.h"
+#include "mads/scene.h"
+#include "mads/dragonsphere/dragonsphere_scenes.h"
+
+namespace MADS {
+
+namespace Dragonsphere {
+
+class Scene1xx : public DragonsphereScene {
+protected:
+ /**
+ * Plays an appropriate sound when entering a scene
+ */
+ void sceneEntrySound();
+
+ /**
+ *Sets the AA file to use for the scene
+ */
+ void setAAName();
+
+ /**
+ * Updates the prefix used for getting player sprites for the scene
+ */
+ void setPlayerSpritesPrefix();
+public:
+ Scene1xx(MADSEngine *vm) : DragonsphereScene(vm) {}
+};
+
+} // End of namespace Dragonsphere
+} // End of namespace MADS
+
+#endif /* MADS_DRAGON_SCENES1_H */
diff --git a/engines/mads/dragonsphere/game_dragonsphere.cpp b/engines/mads/dragonsphere/game_dragonsphere.cpp
index b07eab9daa..f528056a54 100644
--- a/engines/mads/dragonsphere/game_dragonsphere.cpp
+++ b/engines/mads/dragonsphere/game_dragonsphere.cpp
@@ -28,7 +28,7 @@
#include "mads/msurface.h"
#include "mads/dragonsphere/game_dragonsphere.h"
//#include "mads/nebular/dialogs_nebular.h"
-//#include "mads/nebular/globals_nebular.h"
+#include "mads/dragonsphere/globals_dragonsphere.h"
#include "mads/dragonsphere/dragonsphere_scenes.h"
namespace MADS {
diff --git a/engines/mads/dragonsphere/game_dragonsphere.h b/engines/mads/dragonsphere/game_dragonsphere.h
index b57f8833c6..290c38d29e 100644
--- a/engines/mads/dragonsphere/game_dragonsphere.h
+++ b/engines/mads/dragonsphere/game_dragonsphere.h
@@ -26,7 +26,7 @@
#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/globals.h"
-//#include "mads/nebular/globals_nebular.h"
+#include "mads/dragonsphere/globals_dragonsphere.h"
namespace MADS {
@@ -88,15 +88,6 @@ enum InventoryObject {
OBJ_NEW_BUNDLE = 48
};
-// HACK: A stub for now, remove from here once it's implemented properly
-class DragonsphereGlobals : public Globals {
-public:
- DragonsphereGlobals() {
- resize(210); // Rex has 210 globals
- }
- virtual ~DragonsphereGlobals() {}
-};
-
class GameDragonsphere : public Game {
friend class Game;
protected:
diff --git a/engines/mads/dragonsphere/globals_dragonsphere.cpp b/engines/mads/dragonsphere/globals_dragonsphere.cpp
new file mode 100644
index 0000000000..fa05ed97c2
--- /dev/null
+++ b/engines/mads/dragonsphere/globals_dragonsphere.cpp
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/config-manager.h"
+#include "mads/dragonsphere/globals_dragonsphere.h"
+
+namespace MADS {
+
+namespace Dragonsphere {
+
+DragonsphereGlobals::DragonsphereGlobals()
+ : Globals() {
+ // Initialize lists
+ resize(140);
+ _spriteIndexes.resize(30);
+ _sequenceIndexes.resize(30);
+ _animationIndexes.resize(30);
+}
+
+void DragonsphereGlobals::synchronize(Common::Serializer &s) {
+ Globals::synchronize(s);
+
+ _spriteIndexes.synchronize(s);
+ _sequenceIndexes.synchronize(s);
+ _animationIndexes.synchronize(s);
+}
+
+
+} // End of namespace Dragonsphere
+
+} // End of namespace MADS
diff --git a/engines/mads/dragonsphere/globals_dragonsphere.h b/engines/mads/dragonsphere/globals_dragonsphere.h
new file mode 100644
index 0000000000..cc0e42eb43
--- /dev/null
+++ b/engines/mads/dragonsphere/globals_dragonsphere.h
@@ -0,0 +1,184 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_GLOBALS_DRAGONSPHERE_H
+#define MADS_GLOBALS_DRAGONSPHERE_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "mads/game.h"
+#include "mads/resources.h"
+
+namespace MADS {
+
+namespace Dragonsphere {
+
+enum GlobalId {
+ // Global variables
+
+ kWalkerTiming = 0,
+ kWalkerTiming2 = 1,
+ kPlayerPersona = 10,
+ kPlayerScore = 11,
+ kDragonHighScene = 12,
+ kDragonMyScene = 13,
+ kNoLoadWalker = 14,
+ kPlayerScoreFlags = 15,
+ kSorcerorDefeated = 16,
+ kPreRoom = 17,
+ kPerformDisplacements = 18,
+
+ kKingStatus = 20,
+ kWardStatus = 21,
+ kTalkedToSoptus = 22,
+ kTalkedToShifter = 23,
+ kAmuletStatus = 24,
+ kBooksStatus = 25,
+ kTapestryStatus = 26,
+ kTalkedToMerchant = 27,
+ kCanViewCrownHole = 28,
+ kTalkedToStatus = 29,
+
+ kGuardPidStatus = 30,
+ kCrawledOutOfBed101 = 31,
+ kStatueIsOnStairway114 = 32,
+ kDogIsAsleep = 33,
+ kCrystalBallDead = 34,
+ kThrewBone = 35,
+ kWoodenDoorOpen = 36,
+ kKingIsInStairwell = 37,
+ kLlanieStatus = 38,
+ kNoTalkToGuard = 39,
+
+ kObjectGiven201 = 40,
+ kKingGotStabbed = 41,
+ kGivenObjectBefore = 42,
+ kGuardsAreAsleep = 43,
+ kDomeUp = 44,
+ kTalkedToWise = 45,
+ kDollGiven = 46,
+ kResetConv = 47,
+ kTalkedToGreta = 48,
+ kSlimeHealed = 49,
+
+ kDanceMusicOn = 50,
+ kPlayerIsSeal = 51,
+ kVinesHavePlayer = 52,
+ kEndOfGame = 53,
+ kResetConv2 = 54,
+ kInvokedFrom111 = 55,
+
+ kSaveWinsInDesert = 60,
+ kBubblesUpIn301 = 61,
+ kBubbleWontAttack = 62,
+ kPidLookedAtDoll = 63,
+
+ kOasis = 80,
+ kFireHoles = 81,
+ kDesertRoom = 82,
+ kFromDirection = 83,
+ kDesertCounter = 84,
+ kMoveDirection409 = 85,
+ kHealVerbsVisible = 86,
+ kGrapesHaveGrown = 87,
+ kPidTalkShamon = 88,
+ kPidJustDied = 89,
+
+ kGrapesAreDead = 90,
+ kRocIsChewingDates = 91,
+ kWinsInDesert = 92,
+ kWinsTillPrize = 93,
+ kPidHasBeenHealedSop = 94,
+ kGamePoints = 95,
+ kDancePoints = 96,
+ kCluePoints = 97,
+ kPrizesOwedToPlayer = 98,
+ kObjectFlags = 99,
+
+ kWaterfallDiverted = 100,
+ kShakStatus = 101,
+ kMaxGridValue = 102,
+ kMoveDirection510 = 103,
+ kShak506Angry = 104,
+ kMonsterIsDead = 105,
+ kDoneTalkingLani502 = 106,
+ kFoundLani504 = 107,
+ kSaidUseSwordShak = 108,
+ kGobletFilledSoporific = 109,
+
+ kBeenIn504AsPid = 110,
+ kSeenLaniDeadFirstTime = 111,
+ kSaidPoemIn504 = 112,
+ kTriedToHealLlanie504 = 113,
+ kPutBundleOnLlanie504 = 114,
+ kMake504Empty = 115,
+ kHasTakenMud = 116,
+ kPlatformClicked606 = 117,
+ kHadSpiritBundle = 118,
+
+ kMudIsInEye603 = 120,
+ kRopeIsAlive = 121,
+ kRatCageIsOpen = 122,
+ kFlaskOnPlate = 123,
+ kFluidIsDripping = 124,
+ kHoleIsIn607 = 125,
+ kRopeIsHangingIn607 = 126,
+ kObjectIsInFreezer605 = 127,
+ kObjectImitated = 128,
+ kHasRed = 129,
+
+ kHasYellow = 130,
+ kHasBlue = 131,
+ kWizardDead = 132,
+ kVineWillGrab = 133,
+ kFloorIsCool = 134,
+ kRatMelted = 135,
+ kDoorIsCool = 136,
+ kUsedElevator = 137,
+ kBeenOnTopFloor = 138,
+ kTorchIsIn609 = 139,
+
+ kGridPosition = 140
+ };
+
+class DragonsphereGlobals : public Globals {
+public:
+ SynchronizedList _spriteIndexes;
+ SynchronizedList _sequenceIndexes;
+ SynchronizedList _animationIndexes;
+public:
+ /**
+ * Constructor
+ */
+ DragonsphereGlobals();
+
+ /**
+ * Synchronize the globals data
+ */
+ virtual void synchronize(Common::Serializer &s);
+};
+
+} // End of namespace Dragonsphere
+
+} // End of namespace MADS
+
+#endif /* MADS_GLOBALS_DRAGONSPHERE_H */
diff --git a/engines/mads/module.mk b/engines/mads/module.mk
index 3bd9ef5f1f..998e09bd08 100644
--- a/engines/mads/module.mk
+++ b/engines/mads/module.mk
@@ -3,6 +3,8 @@ MODULE := engines/mads
MODULE_OBJS := \
dragonsphere/game_dragonsphere.o \
dragonsphere/dragonsphere_scenes.o \
+ dragonsphere/dragonsphere_scenes1.o \
+ dragonsphere/globals_dragonsphere.o \
phantom/game_phantom.o \
phantom/globals_phantom.o \
phantom/phantom_scenes.o \