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authorPaul Gilbert2014-06-04 09:35:10 -0400
committerPaul Gilbert2014-06-04 09:35:10 -0400
commit5a3d85e3538c1d16ab4e21b4a767cea759bd2324 (patch)
treed1f38fe8a7d853171f7930cfe611ce73b720a20d /engines/mads
parentc551115b4b31e653cc046b6ea91fd306e6b8dc5e (diff)
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MADS: Finally re-enable Rex waking up in the first game scene
Diffstat (limited to 'engines/mads')
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 8cf4107ad4..888b0f7511 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -188,10 +188,6 @@ void Scene101::enter() {
_scene->_hotspots.activate(NOUN_SHIELD_MODULATOR, false);
_panelOpened = false;
- // HACK: set the prior scene to 102 for now when the game starts, to avoid Rex's getting up animation
- if (_scene->_priorSceneId == -1)
- _scene->_priorSceneId = 102;
-
if (_scene->_priorSceneId != -1)
_globals[kNeedToStandUp] = false;