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author | Paul Gilbert | 2015-02-21 16:48:04 -0500 |
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committer | Paul Gilbert | 2015-02-21 16:48:04 -0500 |
commit | c660119c2282a4a501ab88e9a65e3064fccad21d (patch) | |
tree | 093fe932bfa82669770012735f5104d6c2134bf3 /engines/mads | |
parent | 549b5d435a897e1f6d306d2bdb902cac18159491 (diff) | |
download | scummvm-rg350-c660119c2282a4a501ab88e9a65e3064fccad21d.tar.gz scummvm-rg350-c660119c2282a4a501ab88e9a65e3064fccad21d.tar.bz2 scummvm-rg350-c660119c2282a4a501ab88e9a65e3064fccad21d.zip |
MADS: Fix depth for seaweed in scene 104
Diffstat (limited to 'engines/mads')
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 7c85fd44db..3149343aee 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -1621,6 +1621,7 @@ void Scene104::setup() { void Scene104::enter() { _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('h', -1)); _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 14, 0, 0, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8); if (_scene->_priorSceneId == 105) _game._player._playerPos = Common::Point(302, 107); |