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author | Strangerke | 2015-09-22 10:44:07 +0200 |
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committer | Strangerke | 2015-09-22 10:44:07 +0200 |
commit | c7902537dadfdfd3ff8cebe6712c4bc0c3b730e6 (patch) | |
tree | 72e5c597c9a093ab9f7db60f23bc156bb421b430 /engines/mads | |
parent | 4850924b4759b2051a8905eac6298b724d4119e0 (diff) | |
download | scummvm-rg350-c7902537dadfdfd3ff8cebe6712c4bc0c3b730e6.tar.gz scummvm-rg350-c7902537dadfdfd3ff8cebe6712c4bc0c3b730e6.tar.bz2 scummvm-rg350-c7902537dadfdfd3ff8cebe6712c4bc0c3b730e6.zip |
MADS: Rex - Fix check used to force sprite reload in scene group 1xx
Diffstat (limited to 'engines/mads')
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index fd97f71727..0cb1b11ee9 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -84,7 +84,7 @@ void Scene1xx::setPlayerSpritesPrefix() { } else if (_scene->_nextSceneId == 112) _game._player._spritesPrefix = ""; - if (oldName == _game._player._spritesPrefix) + if (oldName != _game._player._spritesPrefix) _game._player._spritesChanged = true; if (_scene->_nextSceneId == 105 || (_scene->_nextSceneId == 109 && _globals[kHoovicAlive])) { |