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authorEugene Sandulenko2019-11-12 19:20:52 +0100
committerEugene Sandulenko2019-11-13 22:07:08 +0100
commit4fbf91e829c3466e7fe6f1032220db8e1279ddaa (patch)
treeb8cd8858a2bb98f7f5ae497e2df27596c653ccd5 /engines/metaengine.cpp
parent1911d459df8df6ca2a7fba3342caa702d369b85b (diff)
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ENGINES: Extend MetaEngine class with ExtendedSaves support
Diffstat (limited to 'engines/metaengine.cpp')
-rw-r--r--engines/metaengine.cpp226
1 files changed, 226 insertions, 0 deletions
diff --git a/engines/metaengine.cpp b/engines/metaengine.cpp
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+++ b/engines/metaengine.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/metaengine.h"
+
+#include "common/savefile.h"
+#include "common/system.h"
+
+#include "graphics/thumbnail.h"
+
+const char *MetaEngine::getSavegameFile(int saveGameIdx, const char *target) const {
+ static char buffer[100];
+
+ snprintf(buffer, 200, "%s.s%02d", target == nullptr ? getEngineId() : target, saveGameIdx);
+
+ return buffer;
+}
+
+const char *MetaEngine::getSavegamePattern(const char *target) const {
+ static char buffer[100];
+
+ snprintf(buffer, 200, "%s.s##", target == nullptr ? getEngineId() : target);
+
+ return buffer;
+}
+
+void MetaEngine::appendExtendedSave(Common::OutSaveFile *saveFile, uint32 playtime, Common::String desc) {
+ ExtendedSavegameHeader header;
+
+ uint headerPos = saveFile->pos();
+
+ strcpy(header.id, "SVMCR");
+ header.version = EXTENDED_SAVE_VERSION;
+
+ TimeDate curTime;
+ g_system->getTimeAndDate(curTime);
+
+ header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
+ header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
+
+ saveFile->write(header.id, 6);
+ saveFile->writeByte(header.version);
+ saveFile->writeUint32LE(header.date);
+ saveFile->writeUint16LE(header.time);
+ saveFile->writeUint32LE(playtime);
+
+ saveFile->writeByte(desc.size());
+ saveFile->writeString(desc);
+
+ Graphics::saveThumbnail(*saveFile); // FIXME. Render proper screen
+
+ saveFile->writeUint32LE(headerPos); // Store where the header starts
+
+ saveFile->finalize();
+}
+
+void MetaEngine::parseSavegameHeader(ExtendedSavegameHeader *header, SaveStateDescriptor *desc) {
+ int day = (header->date >> 24) & 0xFF;
+ int month = (header->date >> 16) & 0xFF;
+ int year = header->date & 0xFFFF;
+ desc->setSaveDate(year, month, day);
+ int hour = (header->time >> 8) & 0xFF;
+ int minutes = header->time & 0xFF;
+ desc->setSaveTime(hour, minutes);
+ desc->setPlayTime(header->playtime * 1000);
+
+ desc->setDescription(header->description);
+}
+
+void MetaEngine::fillDummyHeader(ExtendedSavegameHeader *header) {
+ // This is wrong header, perhaps it is original savegame. Thus fill out dummy values
+ header->date = (20 << 24) | (9 << 16) | 2016;
+ header->time = (9 << 8) | 56;
+ header->playtime = 0;
+}
+
+WARN_UNUSED_RESULT bool MetaEngine::readSavegameHeader(Common::InSaveFile *in, ExtendedSavegameHeader *header, bool skipThumbnail) {
+ uint oldPos = in->pos();
+
+ in->seek(-4, SEEK_END);
+
+ int headerOffset = in->readUint32LE();
+
+ // Sanity check
+ if (headerOffset >= in->pos() || headerOffset == 0) {
+ in->seek(oldPos, SEEK_SET); // Rewind the file
+ fillDummyHeader(header);
+ return false;
+ }
+
+ in->seek(headerOffset, SEEK_SET);
+
+ in->read(header->id, 6);
+
+ // Validate the header Id
+ if (strcmp(header->id, "SVMCR")) {
+ in->seek(oldPos, SEEK_SET); // Rewind the file
+ fillDummyHeader(header);
+ return false;
+ }
+
+ header->version = in->readByte();
+ header->date = in->readUint32LE();
+ header->time = in->readUint16LE();
+ header->playtime = in->readUint32LE();
+
+ if (header->version > 1)
+ header->description = in->readPascalString();
+
+ // Generate savename
+ SaveStateDescriptor desc;
+
+ parseSavegameHeader(header, &desc);
+
+ header->saveName = Common::String::format("%s %s", desc.getSaveDate().c_str(), desc.getSaveTime().c_str());
+
+ if (header->description.empty())
+ header->description = header->saveName;
+
+ // Get the thumbnail
+ if (!Graphics::loadThumbnail(*in, header->thumbnail, skipThumbnail)) {
+ in->seek(oldPos, SEEK_SET); // Rewind the file
+ return false;
+ }
+
+ in->seek(oldPos, SEEK_SET); // Rewind the file
+
+ return true;
+}
+
+
+///////////////////////////////////////
+// MetaEngine default implementations
+///////////////////////////////////////
+
+SaveStateList MetaEngine::listSaves(const char *target) const {
+ if (!hasFeature(kSavesUseExtendedFormat))
+ return SaveStateList();
+
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringArray filenames;
+ Common::String pattern(getSavegamePattern());
+
+ filenames = saveFileMan->listSavefiles(pattern);
+
+ SaveStateList saveList;
+ for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ // Obtain the last 2 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(file->c_str() + file->size() - 2);
+
+ if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
+ Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
+ if (in) {
+ ExtendedSavegameHeader header;
+ if (!readSavegameHeader(in.get(), &header)) {
+ continue;
+ }
+
+ SaveStateDescriptor desc;
+
+ parseSavegameHeader(&header, &desc);
+
+ desc.setSaveSlot(slotNum);
+
+ saveList.push_back(desc);
+ }
+ }
+ }
+
+ // Sort saves based on slot number.
+ Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
+ return saveList;
+}
+
+void MetaEngine::removeSaveState(const char *target, int slot) const {
+ if (!hasFeature(kSavesUseExtendedFormat))
+ return;
+
+ g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target));
+}
+
+SaveStateDescriptor MetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ if (!hasFeature(kSavesUseExtendedFormat))
+ return SaveStateDescriptor();
+
+ Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
+ getSavegameFile(slot)));
+
+ if (f) {
+ ExtendedSavegameHeader header;
+ if (!readSavegameHeader(f.get(), &header, false)) {
+ return SaveStateDescriptor();
+ }
+
+ // Create the return descriptor
+ SaveStateDescriptor desc;
+
+ parseSavegameHeader(&header, &desc);
+
+ desc.setSaveSlot(slot);
+ desc.setThumbnail(header.thumbnail);
+
+ return desc;
+ }
+
+ return SaveStateDescriptor();
+}