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authorTony Puccinelli2010-08-05 00:26:46 +0000
committerTony Puccinelli2010-08-05 00:26:46 +0000
commit66b42d486b052fccd8f70ed0cbbee7c113463f61 (patch)
tree555710e092492df6a0556b29b74c2e31b64d0bcc /engines/metaengine.h
parent520c0a40098a9687f4d85343267cda9c5b5c971b (diff)
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added intermediary function 'findGameOnePlugAtATime' and switched load game and run game code to use it. Added checks for DYNAMIC_MODULES defines to the checks for NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
svn-id: r51746
Diffstat (limited to 'engines/metaengine.h')
-rw-r--r--engines/metaengine.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/metaengine.h b/engines/metaengine.h
index 7519feaaa4..964eee071c 100644
--- a/engines/metaengine.h
+++ b/engines/metaengine.h
@@ -231,6 +231,7 @@ private:
friend class Common::Singleton<SingletonBaseType>;
public:
+ GameDescriptor findGameOnePlugAtATime(const Common::String &gameName, const EnginePlugin **plugin = NULL) const;
GameDescriptor findGame(const Common::String &gameName, const EnginePlugin **plugin = NULL) const;
GameList detectGames(const Common::FSList &fslist) const;
const EnginePlugin::List &getPlugins() const;