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authorMax Horn2010-05-04 11:56:52 +0000
committerMax Horn2010-05-04 11:56:52 +0000
commit5568a8473b975dc2e7e0d1f1ae075ebd6d96f2f3 (patch)
treee16103eabfe926312a01e0d3a18efc1fd7f6a5d9 /engines/mohawk/riven.cpp
parentc5f94872a7c4a1082f7c401c4e90f9bd3bf0290e (diff)
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Get rid of Engine::_gameDataDir.
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933
Diffstat (limited to 'engines/mohawk/riven.cpp')
-rw-r--r--engines/mohawk/riven.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp
index 805ba52f8a..0412144034 100644
--- a/engines/mohawk/riven.cpp
+++ b/engines/mohawk/riven.cpp
@@ -49,12 +49,14 @@ MohawkEngine_Riven::MohawkEngine_Riven(OSystem *syst, const MohawkGameDescriptio
_activatedSLST = false;
_extrasFile = NULL;
- // Attempt to let game run from the CD's
+ // Attempt to let game run from the CDs
// NOTE: assets2 contains higher quality audio than assets1
- SearchMan.addSubDirectoryMatching(_gameDataDir, "all");
- SearchMan.addSubDirectoryMatching(_gameDataDir, "data");
- SearchMan.addSubDirectoryMatching(_gameDataDir, "exe");
- SearchMan.addSubDirectoryMatching(_gameDataDir, "assets2");
+ const Common::FSNode gameDataDir(ConfMan.get("path"));
+
+ SearchMan.addSubDirectoryMatching(gameDataDir, "all");
+ SearchMan.addSubDirectoryMatching(gameDataDir, "data");
+ SearchMan.addSubDirectoryMatching(gameDataDir, "exe");
+ SearchMan.addSubDirectoryMatching(gameDataDir, "assets2");
g_atrusJournalRectSolo = new Common::Rect(295, 402, 313, 426);
g_atrusJournalRect = new Common::Rect(222, 402, 240, 426);